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gamblertuba

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Posts posted by gamblertuba


  1. Flew a 7 vulture and O-66 list against Boba/Dengar.  Drove Boba away and through some hot dice, killed Dengar with 8 ships still on the table before Boba could fully engage.  Was still not confident of the outcome.  Boba Fett is a beast.

    Yes, that is largely due to upgrades on him but it's the fact that he can take all the upgrades.  Crew, gunner, bombs, mods, and titles.  Slave1 goes up obvo.  But unless you want to price his other upgrades out of competition, Boba needs to eat the increase in his pilot cost.


  2. I'm in two different online league/tourney/things right now and it's all just kinda come to a screeching halt because we expected new points and now...

    I open up YASB, I stare for a bit, I sigh, I close YASB, I go about my day.

    I mean, it's... fine?  The game is still playable.  Nothing's terrible.  But the hangover from expecting something new and then getting bubkis, it's kinda left me unmotivated to play.


  3. Stress-less double reposition is almost impossible to cost correctly.  Even more problematic on a three red die ship.  7B Anakin, Obi (and Plo, Mace too for that matter) are very dangerous ships when it comes to balance.

    I sort-of, almost, nearly enjoy CLT Jedi.  I kind of want to forget that 7B exists.  Give it the Luke Gunner/ SNR treatment.  Soft ban via ludicrously high price point.


  4. 51 minutes ago, Asaverino1019 said:

    I'm not a fan of the same pilot having two different initiatives in one faction.  The two Anakins stymie me as when I use I6 Anakin, I4 Anakin always seems to check all the boxes for what I am looking for in a wingman/support ship.  If Wedge, Hera, and Shara move to the A-wing their initiatives and abilities should be copied as is.

    Also after further thought on potential A-wing pilots I'd like Tycho back (even though he's still in the game, just renamed as "Poe Dameron") and add in Pash Cracken who could maybe synergize with his dad...

    Went back and rewatched the announcement here.

    "Familiar ships with new paintjobs"

    "A bunch of new pilots and a whole bunch of new upgrades cards"

    "Not limited to Rebels and Empire" but those factions will be "getting some of the exciting ones soon"

    "Little more thematically oriented" paraphrase here centered around a rebel cell at a time, particular imperial battle group or a first order organization of what have you

    "Pilots will thematically link together"

    "Pretty hefty on upgrades."  but sounds like a lot of them will be old upgrades so these will help new people get into the game.

    "But a fair chunk of which are also new"  The upgrades will also be thematic to the time period or media for that pack!? "Tricks that you saw them do."  Hera turning and blasting with foils closed?

    "Revisiting some iconic pilots at different stages of their life" "New subtitle, new ability, a new initiative if it is a significantly different stage of their life"  "more options with those characters"

    They even were supposed to have a slide with an example but the slide was missing and Max just decided to "let that float"   meanie.

    "Similar price point" to Guardians of Republic and Servants of Strife  "not as much proportional reprint content" "similar not exactly the same"  more about "getting a thematic squad on the table"

    "First one is going to be for the resistance."  "New movie"  "New pilots and iconic pilots returning"  "Bright orange X-wing will be in there"

     

    So take the original announced info and then re-read the speculation here and I think a bunch of the comments are barking up the wrong tree. 

    • Do not expect new ships that have not been seen in 2nd edition. 
    • Expect new pilots and old pilots to show up with new abilities.
    • We haven't even discussed new upgrades that I have seen.  And thematic new upgrades at that.
    • If fugitives and collaborators ain't the resistance, I's cornfuseded.

  5. Looking back at the announcement of these things, they said:

    1 New paint schemes for previously released ships

    2 Brand new pilots for established factions.

    3 New versions of existing pilots.

    So I would expect A-Wing and X or B wing?  But Hera is likely to have a brand new ability.


  6. Point changes?  I'm hoping for a hike on high initiative pilots.  Dropping most generics doesn't actually fix anything.  Hit the obvious problems: Slave1 and Zizi.

    I'm more curious if Hyperspace is going to get all shook up.  I'm guessing they already had a plan in place for where it was going next?


  7. My son and I both had Tix to play at Adepticon.  Part of the reason I went ahead and signed up was the lure of a LE ship.  The purpose of these shinies is to get people to shell out for con tickets and it worked.  Adepticon ain't cheap and getting a shiny, limited model is a neat incentive that has no effect on gameplay. 

    Now, the flip side of that is some people are going to be upset because they miss out.  You can't have one without the other.  Special incentives only work if they feel special.  


  8. 21 minutes ago, Pewpewpew BOOM said:

    I want to better understand your take on this. What would be examples of things that fits in the “highly resistant” category?

    At 5 pts Luke would be the only Reb gunner, at 50 you’d never see the card. At the current price, it is pretty scarce....perhaps FFG drops it a bit and sees what happens.  Really attending to this ongoing adjustment process could also inform their dev of new stuff so things get released in better shape in the first place. 

    Advanced Sensors would be one example.  Even scaling by initiative is not super helpful.  If you price it correctly for Guri, you have made it unusable for nearly everyone else.

    Passive Sensors might be another good one.  Do you price it appropriately for Vader or everyone else?

    Is there any price where Ensnare feels good?

     


  9. 21 hours ago, Boom Owl said:

     

    TYf9gGp.png

    Now I want to play Lords of the Realm 2 again.

    Edit- that game was so flawed but I loooooooved it.  Final level was Italy IIRC and I was just hemmed in around Rome and almost wiped out.  Down to one region but managed to build the biggest type of castle and withstood siege after siege after siege until I could finally scrape together enough troops to start pushing back.  One of the more satisfying wins against a computer game for me ever.  Doesn't hold a candle to beating the original X-wing on my first computer.  Had to install that from 7 floppies and needed a boot disk because I didn't have enough memory to run it if Windows 3.11 had already loaded...

    Who else feels old?


  10. 9 minutes ago, Pewpewpew BOOM said:

    Why remove problems when a huge part of 2.0 was the fact they engineered a method to adjust points ongoing?

    Because some things are highly resistant to fixing via points updates.  I guess you can just price them into nigh unplayability like Luke Gunner but it's a tricky business.


  11. Cross-posting from the endless dumpster fire thread:

    So, the path forward for Hyperspace could be:

    1. Keep the pool of ships/pilots/upgrades roughly the same by rotating in and out at approximately the same rate. 
      • HS remains a smaller, intentionally limited, rotating format.  HS and Extended exist side-by-side forever.
    2. Gradually grow the pool by adding more ships and only removing "problem" pieces.  (I'm looking at you Advanced Sensors)
      • HS eventually becomes the standard competitive format as most pilots/upgrades and all chassis are eventually added.

    Which one do I prefer?  Why not both?

    • Jan-June is crazy town.  Hyperspace is a new, limited selection of options with most of the meta-staples removed.  Events are either goofy-new hyperspace or wild-west extended.
    • July-December is serious.  HS becomes a mostly complete format but with a "ban-list."  All major events (including Worlds) are hyperspace.

    That's my preferred method for 2021 and beyond.


  12. So, the path forward for Hyperspace could be:

    1. Keep the pool of ships/pilots/upgrades roughly the same by rotating in and out at approximately the same rate. 
      • HS remains a smaller, intentionally limited, rotating format.  HS and Extended exist side-by-side forever.
    2. Gradually grow the pool by adding more ships and only removing "problem" pieces.  (I'm looking at you Advanced Sensors)
      • HS eventually becomes the standard competitive format as most pilots/upgrades and all chassis are eventually added.

    Which one do I prefer?  Why not both?

    • Jan-June is crazy town.  Hyperspace is a new, limited selection of options with most of the meta-staples removed.  Events are either goofy-new hyperspace or wild-west extended.
    • July-December is serious.  HS becomes a mostly complete format but with a "ban-list."  All major events (including Worlds) are hyperspace.

    That's my preferred method for 2021 and beyond.


  13. Just as a thought experiment: What does it look like if FFG ran a hangar bay event where each player brings one Hyperspace list and one Extended list and chooses one to fly each round?  What two lists do you bring?  Can you build a Hyperspace-legal list that can counter the meta staples in Extended?  Are there any circumstances where a player chooses to fly their Hyperspace list?

    14 hours ago, Hawkstrike said:

    Rounds 1, 3, 5 and 7 should be Hyperspace. Rounds 2, 4, and 6 should be Extended. You must run a different faction each round.

    Not interested in carrying 7 lists with me to Worlds or buying into all 7 factions but, boy howdy, do I like the spirit of your suggestion. 

    ***Tangent***I would love to see some sort of X-Wing Decathlon where each player competes with Trip Aces, Swarm, Beef, Jank, Ace+Mini-Swarm, Double Aces, etc.  I understand that reading the meta and making your list are part of the game.  I even recognize that for some people, that is their favorite part of the game.  Personally, I just like flying and shooting.  If I enjoyed engine building, card interactions, and building to counter a meta I'd be playing Magic.***Tangent***

    All that to say, I want Worlds to be whichever format allows the most list diversity.  No way to judge objectively right now which format that is... ?

    I think it would be fun to alternate formats each year.  And the 2nd day qualifier event should be whatever the main event isn't.

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