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gamblertuba

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Everything posted by gamblertuba

  1. gamblertuba

    F

    Unless they decide to change out the dice, I don't see a new edition as even necessary. The can fix just about anything else by releasing new versions of old cards and relegating the old versions to some "Legacy" format where Luke Gunner, Current Boba Fett, and others go to die.
  2. gamblertuba

    F

    Wow. You sound like a whole lot of fun. As has been explained. The guys working at AMG didn't fire anyone. They didn't take anyone's job. All they've done as a company is make MCP which seems to be a really solid game. Making them "the enemy" "preemptively" is the exact opposite of productive. Maybe they will screw it up. I'll join you in anger then. But not now. Now the corporate overlords at Asmodee and the Venture Capitalists that they answer to? Sure, let's all be mad at them. That won't help either but at least they deserve it.
  3. I've got one somewhere I think. It was hideous.
  4. I don't think this move was a surprise to anyone at either company. I also think this points change was ready a month ago or more. If we don't get a points update this month I will eat a 1.0 Dash Rendar alt art pilot card.
  5. It's all Asmodee (always has been) so there is a decent chance these forums don't go away. AMG's website certainly doesn't seem to have a counterpart currently.
  6. Cards don't have points. Cardboard all has the lines. The dials are probably fine. Honestly, a soft reboot would only require new points. Maybe pick a few cards to toss out and replace when future squadron packs hit. For example, when the scum pack drops, include a new version of Boba and relegate the old version. Not saying they will or should but they could.
  7. It's all Asmodee though. They own all of it. And again, waiting on purchases until the future health of the game becomes clear has kind of a self fulfilling prophecy vibe to it. Hopefully we do get some more info soon to help quell fears and explain future release windows.
  8. Can't tell you how to live your life but if we want them to keep making the game, it helps to keep buying the minis. I don't have any familiarity with Crisis Protocol but I don't see any reason to assume AMG is going to do a worse job of balancing the game than FFG has done. I expect this is good news in the long run. Have to wait and see of course. Just thought I'd mention that if we all stop buying, we are telling Asmodee to just pull the plug on X-Wing and that ain't cool.
  9. Exactly. Have not been able to find the lists for Coruscant. So the question becomes why weren't they played more? Is Galactic Republic unpopular because it's bad? Is it a bad faction because it's unpopular? Is it only popular with bad players? Or is this just noise and we'll see plenty of them in the next big tourney?
  10. I'm curious how far FFG is willing to go with their PDF's. For example, I'd love to see struts get the "Standardized" keyword. If they are willing to do that, would they be willing to just errata a couple dots on the TIE Defender generic?
  11. For actual content: What do we think of no Republic lists in the Galaxies cut? Couldn't find data on how many were taken. Obviously the cut rate is 0% but is that 0/16 or 0/3 lists taken? Are they actually bad or just slightly worse than other options right now?
  12. Sloane on the reapest cheaper is 48 points. Drea without dorsal is 49. Howlrunner is 46. Malarus in the Xi is 43. Obviously this is comparing apples to oranges to pears to casaba melons but I'm pretty confident in saying that FFG overestimated the take a strain penalty on Malarus and clever players are getting way more mileage out of Sloane than they figured. Sloane is at least a little bit too cheap and I hope she never makes in to Hyperspace. Boba Fett is at least a little too cheap and I hope they release a new version of Boba and remove the current version from the game Hyperspace format. My position: Nerf it all unless there's a $#@% good reason not to.
  13. I think we are on the same team here. Trying to balance the game by buffing the generics en masse was a pretty bad idea. There seems to be enough sarcasm and hyperbole that inferring actual intent is kinda tricky. I agree with this: "Dropping generic prices went too far. For November points rebalancing, FFG should raise the prices on nearly everything unless there is a very good reason not to." I disagree with this: "Mass generics is bad for the game and shouldn't be playable in competitive X-Wing."
  14. To some degree, those of us that have struggled to compete with generics aren't super patient when "Ace" players whinge about not being able to dodge arcs and tank shots by making all their hard decisions after we've moved all our ships. I've spent years trying to convince people that their high PS/I pilots were too friggin cheap and was told to "git gud." Now generics are starting to put up some wins (For what, like the first time since wave 2 of first edition?) and there's rumblings to "nERf ALL teh geNarIcs!!1!!" or something. Just a guess. Edit: Is Blair Bunke still around?
  15. I'm curious about the comment that 8 TIE/fo is boring. I bolded a couple sections in your post because I believe 8 TIEs are a great example of a list that requires blocking, kill boxes, and target priority. How is that list boring? (Although I do think the TIE/fo should go back up to 26 points) Now wookiees? Yeah, they are boring and dumb and ugly and should be 45 points for those sins. Which squads cause the game to gravitate around efficiency? Just listened to TCX round-up of galactic champ cuts and it sounded like a pretty good mix of Ace and Swarm lists to me. There are corrections to be made but most of them are on the flavor upgrades, not on the generic ships themselves. When I fly Interceptors, I try to fly them in some sort of ill-defined cloud or wave-front. The trick is keeping one from getting picked off while the others can't shoot. Sometimes you need to sacrifice shots to keep somebody from getting too far ahead. I have not had more than a handful of games with them though. And I lied about the build up there. That build is 201. So either drop the hull and go for a bid or take the maneuver assist config. Honestly for Lytan the Maneuver Assist does make some sense. White rolls and blue 3 banks can get you in those side arcs and help keep her alive. Roll into red calc is pretty sweet.
  16. People keep talking about generics. What list of generics without some force multiplier are we saying is a problem? Aggressors ain't scaring me much without Sloane. Wookiees a way less annoying if AP-5 goes up a point. Tractor Beams (and autoblasters?) are probably a bit too cheap on Scyks so either cannon or Scyk or both could go up. Since Nantexes got hit, I think the game is in a pretty solid spot overall. Sand down the aforementioned and Boba and I'm laughing. If players ever have to pay a fair price for moving last and shooting first, there's going to be whinging. Edit for wholesome: Merl and 4 Rookie T-70s is also fun. Also a potential force multiplier effect.
  17. I've been staring at Lytan and 5 Alphas real hard. Lytan can grab the targeting config, tractor beam, and a hull upgrade. It's not great but it's fun to fly and can give almost any list some panic sweats.
  18. I think I really like that idea. Would have to go through very carefully in terms of rounding up or down but I think you're right that the standard TIE should go back to 25 and everything else get adjusted to fit that price.
  19. I'm willing to admit that Jedi might be fine. But Boba Fett? Boba Fett needs a new version like Poe and Temmin, then price the current version out of the game. Boba is a problem.
  20. If you think Zizi, Merle, and Suralinda are priced correctly, you and I are playing different games. Lu'lo would find plenty of success if there weren't clearly undercosted A-Wing alternatives.
  21. I could be wrong on the Jedi but right now I think the meta has been profoundly unhelpful in determining how strong the Jedi will be going forward. My hatred for Dash is totally unjustified and irrational. Has very little to do with his second edition pricing and performance.
  22. Let's try making the good ol' TIE/ln a point cheaper and see what that does. Also on board with a small nudge up on the TIE/FO and Scyk.
  23. What are your priorities for each faction? Doesn't have to be a well-reasoned argument, just your wish list. Rebel Go up: Wookiees and Dash (I couldn't really think of anything in Rebels that bothers me except Dash, he's bothered me for 24 years.) Go down: A-Wings Empire Go up: Sloane (see next response before you flame me) Go down: Most of the generics (not aggressors or defenders though) Scum Go up: Boba Fett Go down: Kihraxz Resistance Go up: Named A-Wings Go down: Named X-Wings First Order Go up: Malarus Go down: Edit- Generic Xi Shuttle Republic Go up: Jedi with 2+ force. The extra force is just too cheap. Go down: Generic LAAT? Separatist Go up: All ships with config should increase in price and configs become free Go down: I feel like the HMP's are kind of expensive but I suspect I'm just bad at them? Generic Upgrades Go up: Dorsal Turret? That's really, really cheap. Maybe knock a point off some of the turret carriers as compensation? Go down: ???
  24. Two points come to mind as I read through the thread. 1) Extended is a disaster and every time I play or watch an event in extended, I am immediately reminded of why I prefer Hyperspace. 2) IMHO the standard TIE/ln needs to go down one point which, I think, is another argument that Sloane probably needs to go up.
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