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gamblertuba

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  1. gamblertuba

    Objective Analysis: TIE Bomber, Y-Wing and Punisher

    I believe that the designers were intentionally overpricing turrets because they wanted a game that focuses more on arcs and actually flying at your enemy. Bit they did it backwards. Don't overprice the ship. (Y-wing is prolly a little and TIE Aggressor is way overcoated) Instead, make the turrets and turret gunners more expensive.
  2. gamblertuba

    Astromechs - what are they good for?

    After watching a frankly appalling number of Xwing matches, I've found the greatest difference between the people at top tables and myself is this: I'm almost always looking to get shots, they are not. It is possible and highly advantageous to use obstacles and angles to create engagements with clear lines of retreat where your opponent cannot immediately follow. You won't learn it by watching me though.
  3. gamblertuba

    Are You Team Nerf 🦇 or Team Puzzle?

    Valid. But somebody, somewhere has some fond memory of flying them in whatever game they come from. And they exist so they may as well have some reason to continue to exist. I mean, I bought one. Might want to actually put it on a stand someday. Maybe?
  4. gamblertuba

    Are You Team Nerf 🦇 or Team Puzzle?

    That's kinda the point. I'm not always out to nerf stuff just cuz it does well but I'm gonna try to call a spade a spade. I think the Bomber needs to be brought up in price and the Aggressor probably should be brought down. When the better thing is also cheaper, something's gotta change. (I don't see any reason for the cost of the TIE Aggressors. I'm curious if the designers were worried about 6 Aggressors with Dorsal Turret.)
  5. gamblertuba

    Are You Team Nerf 🦇 or Team Puzzle?

    Here's a puzzle for all you puzzle fans to solve: Build me a list of TIE Aggressors that can beat a competently flown list of TIE Bombers.
  6. gamblertuba

    Astromechs - what are they good for?

    Bringing back this thread to ask if anyone has any first hand experience playing with or against Chopper Astromech? I can't decide if he is really good or just a trap. A few options to consider: Elusive makes for potentially unlimited regen without needing to invest in munitions or ever taking a weapons disabled disarm token. Crack Shot gives you a shield for the cost of 3 points and one action. That ain't terrible. It seems like it will boil down to how and when you get an opportunity to regen. If your butt is to the enemy anyway, the disarm token don't matter and the ability to focus would be much more valuable. If you have the action efficiency and want to regen while staying in the fight, Chopper could be gold. Fortunately, the one pilot who could really abuse Chopper, Luke, can't abuse him with Elusive or Reloads. Anyone got some stories to tell about actually running the little guy? Or running against him? (Does he get a little booster seat to see over the edge of the droid socket?)
  7. gamblertuba

    Upgrades superfluous?

    I think the fact that we were able to make all our ships playable right away (Thank the maker... Like literally, thanks FFG) has fooled many of us into comparing second edition at two months old to first edition at five years old. This is unfair and silly. I think the designers intentionally toned down the power level of upgrades in the conversion kits. Give the game time to grow and mature.
  8. Could you imagine the weeping and gnashing of teeth if the TIE Phantom loses its Elite slot and the Punisher loses the System slot? Juke and Tragedy Simulator don't look to be too problematic elsewhere. At Coruscant it was (at least mostly) confirmed that the first points adjustment would drop in January.
  9. gamblertuba

    Are You Team Nerf 🦇 or Team Puzzle?

    I really, truly do not understand the antipathy towards nerfs. Especially now that it simply means a price increase. If something is too good for its cost, it should be less good or cost more. If something costs too much for what it does, it should be made cheaper. I understand the desire to think your way around a problem but the proper solution for poor game balance is better game balance. Obviously the trick is deciding whether any given card or card combo is actually too good for its cost or not. There is always going to be a correct answer to that question but good luck getting everyone to agree on it. I'm just flummoxed by the number of people that argue immediately: It's not winning any tournaments It's not unbeatable I played "X" against it and I didn't have any problems Git gud! etc. None of those have anything to do with whether a card is too cheap.
  10. gamblertuba

    Are You Team Nerf 🦇 or Team Puzzle?

    Team Edward? Waitwaitwait no... Ravenclaw.
  11. gamblertuba

    Upgrades superfluous?

    Sounds good to me.
  12. gamblertuba

    2.0 Non-Vader TIE Advanceds

    You're not wrong on either point but that asterisk on 3* attack dice is a major liability on a low initiative ship. Needing that target lock is going to hamstring the defense dice of the TIE quite a bit.
  13. gamblertuba

    2.0 Non-Vader TIE Advanceds

    The generics are certainly overpriced by a few points. I don't see five of them being any scarier than five Kihraxzjlzvw's. It's like FFG wanted all the new second edition players to get the authentic first edition experience of all the TIE Advanced pilots being terrible except for Vader.
  14. gamblertuba

    ID chits not staying in - solution?

    Well, I have at least one set of all 80+ ID tokens from first edition still so I guess I'll keep using those.
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