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zsavk

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  1. zsavk

    Warriors rejoice

    this book does not seem to be available in Canada
  2. so who do they fight? No rebel forces in cold weather gear yet.
  3. Id really appreciate that Ghostofman
  4. zsavk

    Starfighter Combat Questions

    I have done this. And the one big mistake I made was making a rule that everyone had to start as some type of Ace specialization. If you plan on having this campaign grow and last, I strongly caution against doing what I did. Instead, ask the players what they were BEFORE joining the Rebel alliance. Have them start there. Then grow into Aces/pilots/Operators etc. (Also dont forget the universal specializations such as Ship Captain, Academy graduate from Dawn of Rebellion) Personally I would even give the PCs 20-30 free starting XP to be used on a second specialization that encompasses their new role in the Rebel Alliance. Mainly you dont want to railroad your players into all being expert pilots only. A couple ranks and a 3 agility is pretty good even without all the talents. The problem my group had was that they were all essentially the same. Nobody was the best at anything. And nobody had any flaws when it came to the space scenarios. But they all SUCKED anytime they were caught outside the cockpit. By doing something like I suggest above, your characters will already have a good idea of their backgrounds. They will at their core be different because of their prior life history. This will help them and you in coming up with awesome adventure ideas. Remember the movie "Saving Private Ryan"? The character played by Tom Hanks is a bad *** Captain. He seems born to do what he is doing in the war. None of his guys can imagine him being anything else. Later he finally reveals that he was in fact a school teacher (Colonist-Schoolar). That tiny bit of information tells us soooo much more about that character. Giving him depth and relateability. And a wealth of RP opportunity. In combat, ship speed is important because it allows you to do certain maneuvers like Evasive action and stay on target.
  5. Thanks Elias. That’s a great resource that I should have remembered! Alas no I don’t see either there. All I can find is the wookiepedia entry on the DX-9and the Stat block for the Gamma in my WEG Imperial sourcebook. I might take a stab at creating them using the crafting rules in Fully operational.
  6. Does anyone know if FFG has released stat blocks for the following old Legends Imperial troop ships? Delta class DX-9 stormtrooper transport Telgorn Corp Assault shuttle (Gamma class assault shuttle) i swore I saw them but can’t find them in my library lol
  7. My groups has a Blue Twi'liek, a Pantoran and a Chiss... Their song is "Blue" by Eiffel65.
  8. The clones took 10 years to grow and prepare for combat. Making them approximately 20 years old when matured. It has also been hinted (In Rebels and even in the prequels themselves) that they age roughly twice as fast as humans. So tack 8 or 10 years on to your clones and they would be 36-40 in your timeline. Well past prime age for front line duty. Id have clones at that time leading and training Stormtroopers. Or being military aides to younger officers. Perhaps CompForce assault troops. But mostly they would be discharged and living in poverty or on veteran retirement planets. It would probably be a major social issue of the time.
  9. Call it whatever you want.
  10. A few suggestions: Have things happening on the ship that require player action to remedy/interact with. For example, the ship suffers some strain during an attack on or from a TIE. Have that strain mean something has gone wrong that needs fixing. An air line has cracked and is spewing high pressure air into the cockpit making it more difficult to pilot. (Add a Block die to the next piloting check) A player (mechanic needs to fix it.) Add terrain. Always add terrain. There should be asteroids or a space station or a large freighter laden with massive containers of water headed for tatooine. Piloting around and through it should be a challenge and something a skilled pilot can use to shake off TIEs. Maybe in this situation Teemo has contacted the PCs on the Comm. Hes trying to coerce them into coming back "Or else" This could lead to a tense social combat between Teemo and one of the PCs on the Comm. Always look at your PCs skills and try to think of ways you can add in a little something for each of them to do in any encounter. Even if its not the focus or necessarily critical to the plot. Also try to come up with a few ideas on how you might spend or encourage spending of Triumphs and Despairs before hand. for example: You go with the idea that there is a large freighter carrying pods of water in the path of the chase. Your PC pilot fails his piloting check but gets a triumph. So he glances off the freighter (Minor crit to the ship) BUT knocks a pod of water off that explodes in the path of a TIE fighter destroying it! There are some really great podcasts that have covered this topic (and many others) extensively and really helped me when I got started. The Order 66 podcast Tales from the Hydian way hope this helps! May the force be with you
  11. During this time it is also possible that some Separatist loyalists are still at large. The Galactic Empire would be hunting them down and bringing them to heel as well. Droid resentment would be at an all time high. Millions of clone troopers would be in the process of receiving discharges from the Military in favour of human Storm troopers. What are they doing? How did the Galactic Empire handle that process?
  12. Alot of great questions already asked here. So I just wanted to say to the team, THANK YOU! DoR is a wonderful addition to the game and I am truly happy with it. SO much awesome packed into it. Thanks again, and I sincerely hope we get more Era/Location books in the future.
  13. zsavk

    Nemesis starfighter ace

    Squadron rules are great for this!
  14. zsavk

    Roleplaying Gamemat???

    Its been really handy at my table. Aside from all the convenient quick references on it, it also cushions die rolls so that they are not ricocheting off the table as much lol. And ya for teaching new players at pick up games at the FLGS it is priceless.
  15. zsavk

    Ship combat: capital ships

    Great questions! Im interested in seeing some of the responses to these.
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