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About Flurpy

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  1. Yeah I was debating either that or Poe, Kaz, CovaLeia, Finn. But we both know which one of us prefers Kaz and which one doesn't
  2. Not to get overtly political but this is like a textbook example of privilege. We are so used to being the golden goose that someone else being treated equally ( Legion) feels like we are being neglected.
  3. On the other hand, I still think Poe is key. He needs to drop like 5 points even if it means pulling him out of Hyperspace. Poe + 3 is probably the answer to what we should fly. Just the best 3 need to be decided depending on what gets moved where points wise.
  4. For five ships. This is currently 200 and it needs to drop enough for at least R4 on Poe and R5 on Kaz to be cool. New Squadron (29) Finn [Resistance Transport Pod] (1) Heroic Points: 30 (26) Rose Tico [Resistance Transport Pod] Points: 26 (33) Jarek Yeager [Fireball] (1) Heroic Points: 34 (40) Kazuda Xiono [Fireball] (1) Heroic Points: 41 (68) Poe Dameron [T-70 X-wing] (1) Heroic Points: 69 Total points: 200
  5. I was wondering where it is and then noticed a comment with 128 replies. Thank you I was looking for something nice to read over dinner
  6. So let's get some creative juices flowing. What Resistance 4 ships build are you currently thinking about that are in the 201-210 range. What is our best case scenario? For one semi unrelated thing I am hoping for some massive drops on the Bomber. Would be fun to run Bomber + 3.
  7. I love this company. At this point its almost like a test how good you can make a game while seeing how bad you can **** up everything around it without losing the player base.
  8. Unfortunately the answer is the worst I can give: "Because he fits me". That is why I tend to shy away from giving specific advice to people, and generally tend to write about my own conclusions, observations and thoughts without trying to impose my ideas onto other people. For Kaz, I was doing some soul searching in general for some other things, mostly work related, and realized something about myself. I "learned" how I wanted to play X-Wing much earlier than I knew what X-Wing was. When I was doing my Masters studies a couple of years ago I was two ECTS points short so I decided to take Chess as a subject, because I sucked at Chess and wanted to get better. I learned a couple of things playing Chess that might explain why I like Kaz: 1) I won against much better players just by being new and odd. There is this cool quote I like that reflects this: “The best swordsman in the world doesn't need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn't do the thing he ought to do, and so the expert isn't prepared for him; he does the thing he ought not to do; and often it catches the expert out and ends him on the spot.” To me Kaz is an odd animal, something that does not fly like it "should", and I think both him and Lulu and to an extent Rey share this. They are not aces, they are not jousters, they are not beefy. They are this weird combination of a glass cannon knife fighter than can run away in a moment. So they are weird and weird fits me. I noticed that when watching my game on Stream in the UK. The commentators were calling my moves wrong, not because they were worse than me but because I was worse than them and not playing "right", and that not playing "right" takes people by surprise. 2) I liked trading pieces because it reduced the number of permutations. I quickly realized that I can not out-think people with a full board because there are too many parts, but if I start reducing the number of figures on the board, I reduce the brain power needed to work it out. A knight and a rook against a knight and a rook are much simpler to handle, and there is only so much thinking one can do. So I reduced pieces by trading. And that is why Kaz is in the list, because its easier to think with Rey and Lulu against 5 Vultures than Rey Lulu and Kaz against 8 Vultures. 3) I reaaaally like aggressive playing. I get bored easily so I like to rush. Most of my games do not go to time. What I noticed in Chess and in X-Wing is most people tend to think about their approach and plan it. I just run like an idiot at people. Tends to cause panic and bad moves on their part. Back to point 1 and just playing differently. SLAM Kaz is more than happy to just stupidly rush at people. So yeah in summary: I wanted to play a weird different ship that is aggressive and doesn't care if it dies, in fact its part of the plan. If that doesn't describe Kaz nothing does. And a massive disclaimer. All of the above works against non top tier players. You can notice in my reports that I tend to win until I hit my first or at best second S tier player.
  9. Finally dipped my toe into this game, and I have to say I am having a blast painting the models. I bought 3 core sets as a starting point since it felt like the best place to start with the added bonus of getting a couple of my friends into the Clones factions. That being said, this is what I came up with for my first list: General Grievous (175 + 15 = 190) --Aggressive Tactics (10), Esteemed Leader (5) Count Dooku (205 + 20 = 225) --Force Choke (5), Force Push (10), Esteemed Leader (5) B1 Battle Droids (36 + 36 = 72) --E-60R B1 Trooper (20), B1 Battle Droid (6), HQ Uplink (10) B1 Battle Droids (36 + 36 = 72) --E-60R B1 Trooper (20), B1 Battle Droid (6), HQ Uplink (10) B1 Battle Droids (36 + 24 = 60) --E-5C B1 Trooper (18), B1 Battle Droid (6) B1 Battle Droids (36 + 24 = 60) --E-5C B1 Trooper (18), B1 Battle Droid (6) B1 Battle Droids (36 + 24 = 60) --E-5C B1 Trooper (18), B1 Battle Droid (6) B1 Battle Droids (36 + 24 = 60) --E-5C B1 Trooper (18), B1 Battle Droid (6) Commands: Trained in Your Jedi Arts (1), Fear, Surprise, Intimidation (1), Supreme Commander (2), Double the Fall (2), Crush Them! (3), You Disappoint Me (3), Standing Orders (4) Seemed like the most straightforward thing to build, both commanders and as much of B1 as I can get. I am told this archetype is known as Double the Fall. Now I have a couple of questions: 1) For my commanders is there some upgrade missing that is more essential that the ones they already have. Is there a "correct" setup when building the Double The Fall list? 2) Are the additional B1 models for each unit worth it? I went with them since I wanted to see how much models I can get into the army, but if I remove all 6 of them I can get back 36 points, maybe enough for the Droids Strike team or some additional upgrades on the commanders? 3) Is there a better combination of Commands, I just chucked in all the ones I got with the two commanders? 4) What do people use for the Battle Plans, some are obvious like "avoid the separated deployment one" but I was looking for general input on what to pick. Any good resources I can use to read up on it? 5) Are 2 HQ Up-links enough to ensure all the Droids are always functioning as part of the chain? 6) In general are 8 activations enough or should I aim for more? Thanks for reading and I am grateful for any input you can give me.
  10. Just so we are clear. I think Poe is overcosted and bad. Currently. But I never truly understood how to fly him and I need to learn. In addition to that I have like 7 different Poe alts because more often than not any tournament giving out factions prizes gives out Poe for Resistance. I'm mainly using Poe/Ray as a learning mechanism since I think I hit a wall ability wise and I won't improve unless it's a struggle. It's similar to what my friend does who is a religious Empire ace player. When practicing he strips down aces to almost nothing and regularly flies 160/170 points lists with the idea being if he can learn that then upgrades are just a bonus.
  11. Badly. That's why I'll use this to practice. If you can survive with this against swarm/beef then more sane versions will be easier to fly.
  12. Just an update from me. I am going back to the roots to make myself a better player. Poe Dameron (68) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Black One (2) Proton Torpedoes (13) Ship total: 86 Half Points: 43 Threshold: 4 Rey (70) Korr Sella (6) Rose Tico (9) Finn (10) Stealth Device (4) Rey's Millennium Falcon (2) Ship total: 101 Half Points: 51 Threshold: 6 Total: 187 If this doenst teach me nothing will, Ill be flying this at the next two league nights and then Top4 of the local league next weekend.
  13. Well I add Stealth Device to Rey and Advanced Optics to Lulu and call it a day. Stealth Device has always paid off, and sometimes paid off multiple times and you need all your offensive mods so AO on Lulu is in while still keeping a bid that in this meta undercuts everyone but the most lean aces/BobaFenn and Rey loves to eat aces.
  14. Holdo on Rey is an anchor and I don't like it. Thats the short summary on league night experiment week two. Tested Rey/Zizi/Kaz and Rey/Zizi/Lulu 1) Lulu is my go to guy for taking Rey to the prom. Nobody complements her better and if you want Holdo on Rey then Zizi is the obvious choice and the clashing happens. Rey/Zizi/Kaz lacks punch. 2) Rey Holdo changes the way I fly her too much. They go from being strong independent women who don't need any support to basically always needing to have an A-Wing close otherwise you are wasting points. The way I normally fly is basically let each ship do their thing and sometimes wave to each other when they pass by. 3) Lack of Korr Sela makes me more conservative since double stressing is a problem unless you have an A-Wing close by to dump stress. And if you do then you are flying that A-Wing more conservative and the cycle begins again. 4) I feel that two point difference in bid since I lose both Crack shots on the A-Wings to keep the same bid. Zizi needs the crack shot to sting. So yeah in short. Holdo is good. But doesn't complement the way I fly. But on the other hand I am definitely rethinking Zizi. Feels like Zizi complements Rey and Lulu better than Rey and Kaz. That I5 is a massisve difference maker.
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