• Content count

  • Joined

  • Last visited

About emsgoof

  • Rank
  • Birthday

Recent Profile Visitors

592 profile views
  1. Today I finally got my next game in for the campaign, a Show of Force against @Truthiness (who was filling in so the battle could play out). My fleet has been updated, and now has: ISD Cymoon 1 Refit Darth Vader, Minister Tua, Gunnery Team, Spinal Armament, XI7 Turbolasers, Electronic Countermeasures ISD2 Star Destroyer Flight Controllers, Expanded Hangar Bay, XI7 Turbolasers, Electronic Countermeasures Interdictor Suppression Refit Admiral Tutus, Grav Shift Reroute, Projection Experts, Disposable Capacitors 3 TIE Interceptors, Dengar, Howlrunner The rebel (scum) fleet consisted of: MC80 Assault Cruiser Admiral Ackbar, Home One, Strategic Advisor, Electronic Countermeasures, Early Warning System, Engine Techs, Leading Shots, Quad Battery Turrets 2x Assault Frigate Mk2B Gunnery Team, Electronic Countermeasures, XI7 Turbolasers GR75 Medium Transport Comms Net GR75 Medium Transport Torryn Farr Biggs, Jan, 3 X-Wings Deployment, after I had used the Grav Shift Reroute and my obstacle placement to put the stations conveniently close together (as well as moving 2 other obstacles). I was following the guide from Steel Command on the Show of Force mission (http://www.steelstrategy.com/2017/07/corellian-conflict-show-of-force.html?m=1) After turn 1, I had learned my lesson from my prior battle, and kept my ships close together. As was mentioned before, I’m paying the points for a reduced number of activations that have a large amount of firepower. After turn 2. My fighters all ganged up on the X-Wings and Dengar got the killing shot on one of them. Curse Biggs and Jan, it took 27 attack dice to knock off 1 stand of X-Wings! I lost an Interceptor or two in return. After turn 3. You may note in the above picture one of the Assault Frigates was in an unenviable position. The flight controller ISD2 activated first and heavily damaged the frigate with its double arc shot, leaving it to be destroyed from the Cymoon’s side arc. The front arc shot from the Cymoon destroyed the first station. After turn 4. The Cymoon and ISD2 doubled up to destroy the second station. The MC80 is maneuvering to line up for a second round of shooting side arc shots at the Imperial pacification force. The Projection Experts on the Interdictor are working overtime to keep shields on the two ISDs. After turn 5. Dengar killed Biggs, eliminating the last of the enemy fighters. Nothing else much of note happened during the turn. The remaining Assault Frigate is hurting but still in the fight. We only played a couple of activations in turn 6, I was trying to destroy the remaining Assault Frigate, but after the Cymoon left it with only 1 hull point remaining, the ISD2 couldn’t push through enough damage to destroy it (only 1 red dice due to being obstructed by the Cymoon.) Overall, a very successful Imperial match, with no ship or unique squadron losses (Interceptors are honestly considered throw away fighters by me). Thanks go to @Truthiness for stepping in and running Snackbar (who he dislikes very much), and suffering through multiple attack rolls with many accuracies but no hits.
  2. Bel Air Corellian Conflict

    2 ER Torpedo Hammerheads, Comms Net flotilla, BCC flotilla, Han, 3 YT-2400
  3. Round 1 began in a 2 player campaign with me fielding Rebels for the first time in probably a year. I was running Madine on a Star Cruiser with Engine Techs, 3 MC30 Torpedo Frigates with Ord Experts, Shara, and 4 A-Wings. I was up against Thrawn on an ISD2 with DTT, a Cymoon with XI7, an Artiquens, Ciena, 2 Interceptors, and Dengar. We played a fleet ambush. Deployment. I placed the MC30 on the forward right before the ISD on the right was placed. End of turn 1. The MC30 did not survive. End of turn 2. As you can see, the Artiquens is about to be destroyed. The fighters are also mixing it up. End of turn 3. I'm amazed at the maneuverability of Madine with nav dials. End of turn 4. I'm winning the squadron fight, and putting damage on the Cymoon. End of turn 5. During turn 6 I was able to jump the MC30 out of the front arcs, but it still ended up destroyed. Oh well. It was a fun start to the campaign even if I didn't win this fight. I hadn't played rebels in a long time- just wait until my Sato controlled RLB MC80 Command Cruiser with its B-Wing payload gets into the next battle!
  4. Potato Wisdom - Was the Rhymer Nerf too harsh?

    I think you mean your personal order
  5. Yes, I find it a lot easier to look at than the print version from other list builders.
  6. The thing I like most about Fab's is the ability to export in PDF format to a FFG tournament sheet. I tend to end up making lists in Warlords and then duplicating them over there just for that feature. If you were able to do that, it would make Warlords perfect.
  7. Since ransombucket stole my earlier images, and I honestly don't feel like updating old posts with new links, here's a new thread. Finished up a set of Mel's Gozanti last week to use yesterday at a store tournament (we won't go into the results of said tournament). At least the ships looked decent as they exploded.
  8. If you get it in FUD, you may be able to mask the areas you want lit and just light block the rest of it, then use a general light on the inside. The FUD seemed to be pretty translucent.
  9. Ryan Kingston's Updated Website

    Just fyi- it seems to be working now on the iPad in Safari.
  10. Ryan Kingston's Updated Website

    I loaded Chrome onto my iPad, didn't work in that either. But like Church said, it's fine on my iPhone.
  11. Very true, and I know better. It’s a tempting trap to see those small ships you know you can blast in 1 shot and split up.
  12. My second game of the afternoon was against @CyborgNinja, playing our Round 1 Corellian Conflict battle. The rebels had decided to attack Crash's Drift. My minefields objective was selected for our battle. I had Lord Vader commanding a Cymoon ISD with Intensify Firepower, an ISD2 with Gunnery Teams, an Interdictor Suppression with Targeting Scrambler, and 2 TIE Interceptors. @CyborgNinja was running an MSU fleet, with Leia on a Nebulon Support with a Skilled First Officer, a Nebulon Escort, a GR-75 with Comms Net, 3 Hammerhead Torpedo Corvettes with External Racks, Han Solo, Ketsu Onyo, Corran Horn, Rogue Squadron, and two YT-2400s. I knew this was going to be difficult as even with upgrades available to me, I tend to struggle against MSU lists. Having only two very weak squadrons, I was already planning on losing them. With my strong long distance shooting ability, I was hoping to sit back and just lob red dice at his ships. Deployment after I set up the obstacles and minefields. He has opted to try and end run on both sides, while I've turtled in the center. Leia is at the top of the image with one of the Hammerheads, his squadrons and flotilla are in the middle, and massed Hammerheads and the other Nebulon are at the bottom. During turn 1, I dropped my speed to zero, safe in the knowledge I could go back up to speed one the next turn or take a token and do it turn 3 if I wanted, based on what the squadrons were doing. End of turn 1 you can see the Rebels are trying to avoid the minefield. During turn 2, I decided to split my forces, thinking an ISD could handle half of his forces on each side of the minefield. In turn 3, the flotilla landed so it was within trigger distance of two mines. We weren't sure if both would trigger, and @CyborgNinja thought they should. The GR-75 was destroyed in the resulting explosions. The fighters quickly dispatched my Interceptors, and have started plinking away at Vaders Cymoon. Tuen 4, the ISD is starting to take hull damage from the annoying squadron attacks. The Rebel ships are actually running into each other to avoid coming into range of the ISD guns. Turn 5 the ISD ended up being destroyed, with Vader taking an escape pod trip. The ISD 2 destroyed a Hammerhead but it was a small consolation. The final turn Leia's Nebulon jumped around to the rear of the remaining ISD to avoid being destroyed. Nothing else of consequence happened during the turn. Looking back at this, I probably would have done better to set up all of the mines on one side, forcing my opponent to bunch together so i could have had my own ships supporting each other, or immediately turned all of my ships to my left to go after Leia and the single Hammerhead. Time to wait for the other players to finish their matches so I can see how much of my fleet I can repair.
  13. Scheduled two games today, the first a regular game, followed by my first Corellian Conflict game. As usual, I was running Imperials, and I wanted to give another attempt at a kitted out ISD with Vader. Faction: Galactic Empire Points: 398/400 Commander: Darth Vader Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Superior Positions [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - Darth Vader ( 36 points) - Devastator ( 10 points) - The Grand Inquisitor ( 4 points) - Gunnery Team ( 7 points) - Spinal Armament ( 9 points) - X17 Turbolasers ( 6 points) - Intensify Firepower ( 6 points) = 190 total ship cost Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 51 total ship cost Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 51 total ship cost Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) - External Racks ( 3 points) = 51 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 Ciena Ree ( 17 points) 1 Valen Rudor ( 13 points) I was up against: Raddus on a TRC90 w/ Engine Tech TRC90 w/ Engine Tech MC75 Ordnance Cruiser w/ Aspiration, Strategic Officer, Ordnance Experts, Rapid Reload, APT, Leading Shots, ECM (I forgot to jot down what the squadrons were, I believe it was Dash, Han, 3 X-Wings) My plan was to just try and hold up his squadrons with my two for at least a turn. I don't like going so small on squadrons, but I thought I would give it a shot. He selected my Superior Positions. Deployment: I set up trying to rush Raddus on the (double based) TRC90, attempting to block the MC75 from coming in. End of turn 1, my ISD is slowly plodding along. In turn 2, Raddus dropped Aspiration in, but I was able to destroy the other CR90. I lost a Raider in return. In turn 3, I lost another Raider. Whoever decided on their defense tokens should be flogged with a wet noodle. End of the turn. In turn 4, you guessed it, my last Raider got popped. I'm rushing the ISD forward trying to destroy the MC75. End of the turn: Turn 5, I'm hoping to get two solid turns of shooting at the MC75. Unfortunately it's defenses are difficult to overcome. End of turn 5. In the final turn, I was able to take another shot at the back of the MC75, but ECM prevented me from destroying it. So I've decided I hate Raiders, they pop too easily. I don't understand how people get away with running just two scatter aces. And a comms net flotilla shooting Concentrate Fire tokens to the ISD allows it to run Intensify Firepower almost every turn. The final score was about a 125 point loss for the Imperials.
  14. I had a little success running Impetuous with Ord Experts and Flechettes being supported by Valen and 2 Decimators at the regional here. It won't stand up to a full squadron ball, but it does hold its own for a turn or two, which may be all you need.
  15. Fab's fleet generator => News & updates

    Worked for me just now