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Monkeyshine77

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About Monkeyshine77

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  1. So what happened to the trade thread? I looked back 8 pages or so and couldn't find it. I got some conversion kits. I have a few extra things and need a fee things.
  2. You could always do what Darth Meanie suggested by keeping your existing collection 1.0 and playing 2.0 with the new factions.
  3. I love most of the changes for 2.0. Some if the new point costs and upgrade slots (or lack thereof) bother me but those can and will be errated at some point in the near future. That being said I feel you on the cost to convert. I don't think the cost would bother me so much except that some of the design elements of the conversion kits felt cash grabby to me. Not including enough ship base tokens or dials to run the advertised models converted was lame as well as not including some cross faction cards in each of the appropriate faction con kits. I would have rather paid and extra 5 bucks to get those things in the kit rather than being left with the option to buy a second kit or try and find someone to trade with. Honestly I just made copies of the content I needed. It isn't tournament legal but in casual play it has not been an issue. I'm upfront about it and as I supply many of the models in my okay group anyhow, no one has complained yet. I think if they had implemented the kits in a more player friendly way, or at least been a bit more genuine about what was actually playable with each kit there would be fewer complaints. I also think that FFG's history of being more player friendly before the take over/merger was more in line with what people expected rather than what they received. Since the con kits I have adjusted my expectations accordingly for future purchases. I'm not saying that the current FFG is bad when it comes to player friendliness, but I feel that it is lower than it was. Just my thoughts though.
  4. Part of me is glad I'm not alone, but the other part of me was hoping to be proven wrong. None of my gripes are deal breakers, but having been a long time consumer of FFG there seems to be a bit of a shift from customer service to making more money. Before I get flooded with a bunch of PM's reminding me that FFG is a company and they need to make money I am aware of this and harber no ill will towards them for this. I'm just making an observation that be the take over/merger I would have expected those few extra components in the kits.
  5. A bit late I know but I just had the opportunity to go through the Rebel and S&V kits along with the 2.0 core. So I am a fan of the new rules. While some ships look a little over or under powered for the point cost there seems to be ways of making them work which is refreshing. For the most part I am happy with the conversion kits (though I was shorted a peg for the medium based ships in the Rebel kit). My main 2 gripes are 1 lack of the new tokens (i.e. shield, focus, ect.). The other is not providing enough base tokens to run Han and Chewie. REALLY. As the kits cost $50 I don't think adding 2 more sheets of cardboard for the tokens and bases would have killed them. With so much information being taken off of the base in 2.0 why keep initiative and names on them at all? They have the number markers to keep track of who's who. Intentional or not, it comes across as a cheap cash grab in some respects. As for a work around I'm planning on recycling some of my 1.0 stuff and simply make my own bases. I may do the same with some dials as I have some unused 2.0 dials. A copier and some glue and I'm good to go. Anyone have similar experiences? Anyone else have different ones and want to prove me wrong?
  6. At the risk of being murdered, they could create a Vong faction to counter force
  7. Thanks nexttwelveexits. The information is much appreciated ?
  8. So I have been trying to find the dial count for each ship in each conversion kit. Knowing this would allow my friends and I to come up with a more cost effective solution than to have each of us buy 2 or 3 kits per faction. There used to be a link on the FF product page but it has turned into the dreaded 404 error message, though I don't think the dial Counts are included. Does anyone have this information or at least know where I can get it from? I'm also curious as to why FF took the information down regarding what's in the con kits. Cheers
  9. I actually have a couple of Awings I can part with along with some interceptors, and star vipers. I am looking to get some of the new ships. I will post a full list of what I have and what I need when I get home. I have several good trades recorded on the trade thread.
  10. So my collection is relatively solid up through wave 12. I have at least 2 of each small ship and 1 of each large and Epic. My fleet isn't huge by any means but I would consider it respectable. Anyways, looking at what comes in the conversion kits vs what I have, I am looking to trade what I have more of than what comes in the kits. My goal is to balance them as best as possible to where I only need (and yes I know I don't "need" the kits so please don't troll) one of each faction kit to make all of my ships playable. I know there is a trade thread, but given how niche this is perhaps a separate thread would be useful? If there is enough interest perhaps I'll start one.
  11. I find it interesting and annoying that there are so many extreme opinions being thrown around that are based on a combination of supposition and fear/anger with no room for common sense and facts that we have trickling in about 2.0. Having played for a few years I have experienced broken game play in tournaments as well as local "frienndly" games. 1.0 has a lot of issues with it that a few tweaks here and there won't fix. In my opinion, saying it was near perfection is a fairly delusional statement. That being said saying that 2.0 is the best thing since sliced bread without having been able to play a game of it also seems rather devoid of common sensense and reason. How can one make such a statement without having actually played a game of 5 of it? With all of these grandiose claims being make from both sides, toxic environments take hold and sour the game for most (the exception being the lurking trolls who love a good feeding). It seems as though you have to be all in on one side or the other. God forbid you state you have issues with 1.0 but also have a few reservations about 2.0. From what I have seen, many attempts to fix issues I had with 1.0 have been made. It also appears that by doing so, other issues may have been created. That being said it is hard to say how accurate my observations are as the concerns I have are based on a small part of the overall picture in 2.0, as the only background I have to draw from is 1.0 as a whole. I haven't played 2.0 so I don't know what impact the many subtle changes will have on the game as a whole. I am cautiously optimistic. I am hoping that the feel of all of the changes together with create an experience that I am able to enjoy more than in 1.0. However, it is entirely possible that I could hate it.
  12. I may have missed it, but with the new medium size bases in the game now, will the conversion kits have the plastic medium bases in them and if so how many?
  13. I ended up buying a craft box at Walmart along with some black foam core, better hinges and a latch. I stained, painted, and sealed the box to fit all if the expansions puls 2 more. It was more work but it was nice being able to customize it to my liking. I spent a total of $30 and 12 hours on it. Just an idea.
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