Jump to content

frogkiss12

Members
  • Content Count

    11
  • Joined

  • Last visited

About frogkiss12

  • Rank
    Member

Recent Profile Visitors

152 profile views
  1. Thank you to everyone who has taken the time to help me with your comments. I have a lot to read and think about, much musing to be done.
  2. I have tried using snow troopers in games but my experience is that they get focused on and suppressed till they can only crawl across the table before being slaughtered by snipers. i was using DLT 19's in my trooper units but due to the cover rules and doge's they could cause no damage and only put on so,e suppression that would be got rid of by Leia soon after or by an officer. This left me with a lot of points used up and a small army that as swamped by numerous rebel trooper units (that are stupidly cheep). what are the rebel's weakness? how do I stop my units from being wiped out the moment that a rebel gets them in range? the rebels seem to have so much firepower and imperial armour is made a mockery of by pierce, how do I get around this.?
  3. In our last game I had the following:- Veers, esteemed leader. Boba Fett, hunter, duck and cover. E-web, barrage generator. 4x storm trooper units. 1 x4 man scout unit with the sniper, duck and cover. 1 x2 man scout unit with the sniper, duck and cover. 2x spreader bike units with long range comms. I think that was about it. i also have another scout box, AT-ST, Vader, 2x snow trooper and another unit of storm troopers.
  4. Hi all been a member on the forum for some time but I don't post much. However I have been having trouble with defeating rebels using my Imperial force. It getting to the point that I no longer enjoy games and I'm thinking of selling my stuff. However I have decided to give things a bit more time and so I'm looking for help and advice. I just don't seem to be able to do any damage to the rebels, and keep getting tabled by a seemingly unstoppable rebal onslaught. My experience is that the rebels use all sorts of doge and cover to avoid taking armour rolls and use a lot of pierce to negate my armour. The rebel units all seem good dealing decent damage as well as being able to use reoccurring doge's to great benefit. However my Imperials suffer from white attack dice and pierce negating any armour as well as sharpshooter negating any cover I may find. Han is just killing me with all of his tricks and teamed up with Chewie all but unstoppable. my opponent uses several sniper units, Leia, Han, Chewie, Trooper units with specialists. he can some times use Luke in stead of leia. I just feel like the rebels have all the advantages and the empire is being left behind. Any help or advice on empire tactiks/ tricks will be of great use. many thanks Ant
  5. Again a bit far but we have 5 regular players and possibly 2 more over in Stafford. Nice friendly group (unless you be rebel scum).
  6. I love the Radiers in every game they end up playing an important role, they give an extra activation and can be kitted out with some game changing stuff. In my last game I used a raider 2 with overload pulse to set up a nice shot from an Avenger ISD. This one two punch effectively removed an MC80 from the game. This won me the game with only the loss in of my ne little Radier and a few squadrons. I have used the expanded launcher Raider one and it to has excelled in taking out or crippling something big and expensive. Now my local opponents spend a lot to f time and effort in trying to deal with my Raider and this can let Demolisher do its dirty work or give an ISD a chance. Basically I think they are my favourite class now. They took some getting used to and I lost a lot of them finding out how I like to use them.
  7. I have to agree with all of this, Ozzel is my new go to guy and Vader is a never take.
  8. Hi all I don't post very often so not well known hear. I know that this will be unpopular but I'm not impressed with the ISD at all. I've played for the Empire since the game came out and came second at my local Sullust event. I have been using the VSD on a regular basis since this time and I've found it to be lacklustre at best. I think the rebel wave 2 stuff has been much easier to take advantage of but I'm struggling to get to grips with the Empire's reinforcements. The ISD just seems to be outgunned by the rebel's and not fear inducing at all.
  9. It's true that I have used a lot of fighters but the local trend is heavy on fighters. I have tried to use tie boomers before but they have been entirely underwhelming causing little damage to my opponent. My plan was to use the intercepter, Vader, advanced and some ties to go for an alpha strike against enemy fighters while Rimer and some ties hang back in case anything gets through. Then Rimer can team up with what is left to pick on any week points in shields or put extra damage on ships that need it. I played the game and I smashed the rebel opponent. I got first player and chose hyperspace assault he deployed his AF (gallant haven, Dodona) with Luke 2 X wings and a Y wing while holding back a Neb B (the one that allows squadrons to activate twice) with some Y wings and B wings. I managed to get my alpha strike off agiainst his squadrons killing Luke and an X wing, then I boxed the AF in with demoliser getting in some good hits taking out the forward Sheilds dealing damage and placing a critical, it also damaged the side Sheilds that the Vic was in line to attack next round. The AF didn't last long and my opponent conceded as he felt the Neb B wouldn't be able to bring it back for him. Notes: Vader is awesome Demoliser is a beast The number of squadrons intimidated my opponent causing him to hesitate when deciding to deploy the Neb B Normally I would run with 4-5 ties with a Vic and two Glads (one of which is Demoliser), I felt really exposed with one less ship. This made me play more aggressively to get in early damage and put my opponent on the back foot. Admittedly I got lucky with the dice (unusual for me as my luck ranges from sucky to average) and my opponent made some mistakes like forgetting I had demolisher and exhausting his defence tokens after its first shot. He will not make these mistakes again. When we talked after the game he admitted that the heavy squadron build threw him as he was use to my three ship build so had tooled up with anti ship. Thanks for your advice I may try your build out as I've not used some of this stuff before.
  10. Ok how about this for Thursday, it's fighter heavy and high on points which is very different from my usual build. I normally play ship heavy with about 4/5 ties for some limited protection. I'm trying to change my list so my usual rebel opponent won't guess what I'm using. He will normally run with a new B and an assult frigate with all the named rebel aces squadrons. + Gladiator Star Destroyer (88pts) + Gladiator I-Class Star Destroyer (88pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), •Demolisher (10pts), •Wulff Yularen (7pts)] + Victory Star Destroyer (110pts) + Victory I-Class Star Destroyer (110pts) [Expanded Hangar Bay (5pts), Flight Controllers (6pts), •Admiral Screed (26pts)] + Squadrons (100pts) + TIE Advanced Squadron (12pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Interceptor Squadron (11pts) Darth Vader (21pts) Major Rhymer (16pts) + Objectives + Assault Objective [Advanced Gunnery] Defense Objective [Fleet Ambush] Navigation Objective [Minefields]
  11. Ok how about this for Thursday, it's fighter heavy and high on points which is very different from my usual build. I normally play ship heavy with about 4/5 ties for some limited protection. I'm trying to change my list so my usual rebel opponent won't guess what I'm using. He will normally run with a new B and an assult frigate with all the named rebel aces squadrons. + Gladiator Star Destroyer (88pts) + Gladiator I-Class Star Destroyer (88pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), •Demolisher (10pts), •Wulff Yularen (7pts)] + Victory Star Destroyer (110pts) + Victory I-Class Star Destroyer (110pts) [Expanded Hangar Bay (5pts), Flight Controllers (6pts), •Admiral Screed (26pts)] + Squadrons (100pts) + TIE Advanced Squadron (12pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Fighter Squadron (8pts) TIE Interceptor Squadron (11pts) Darth Vader (21pts) Major Rhymer (16pts) + Objectives + Assault Objective [Advanced Gunnery] Defense Objective [Fleet Ambush] Navigation Objective [Minefields]
×
×
  • Create New...