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player254416

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  1. Like
    player254416 reacted to Ecgtheow in Wave 3 is garbage: good time to rage-quit?   
    The only reasonable course of action is to throw all your figures away and then post about it. Repeatedly.
  2. Like
    player254416 got a reaction from Muelmuel in Another Wave 3 Thread .....   
    I honestly felt there was not enough threads about Wave 3 .........................
  3. Like
    player254416 got a reaction from Reiryc in Another Wave 3 Thread .....   
    I honestly felt there was not enough threads about Wave 3 .........................
  4. Like
    player254416 got a reaction from clontroper5 in Another Wave 3 Thread .....   
    I honestly felt there was not enough threads about Wave 3 .........................
  5. Like
    player254416 got a reaction from Rythbryt in Is Jan Ors a must in Rebs builds?   
    I think the Intel is the key, recently my regular opponent has been running an all-star Imperial (Dengar, Howlrunner, Sontir Fel, IG88 + Ties) squadron that was ripping me apart in the squadron game. 
     
    With Jan Ors and Intel I able to absorb the initial attacks, in fact forcing 3 fighters to combine to take down one YT1300 and then when I countered with a squadron command and due to Intel combined with flight controllers - I was able to dismantle the buff ships of Dengar and Howlrunner, who where deep in the swarm assuming they where protected and de-tooth and then destroy the other ships.  I am thinking about a budget version with only a HWK and few more squadrons for the same effect with less reliance on Jan Ors's ability but in all Intel as a defensive measure to pick and choose the fight was the key.
     
    Unless I'm running A wings I cant outpace Imperial fighters, but with Intel and the Wing commander Officer and the buff from flight controllers, or even Yavaris on my carrier I can take the initial hit and then counter and attack the ships that stack abilities that make Imperial Squadrons so nasty.
  6. Like
    player254416 got a reaction from Maturin in Is Jan Ors a must in Rebs builds?   
    I think the Intel is the key, recently my regular opponent has been running an all-star Imperial (Dengar, Howlrunner, Sontir Fel, IG88 + Ties) squadron that was ripping me apart in the squadron game. 
     
    With Jan Ors and Intel I able to absorb the initial attacks, in fact forcing 3 fighters to combine to take down one YT1300 and then when I countered with a squadron command and due to Intel combined with flight controllers - I was able to dismantle the buff ships of Dengar and Howlrunner, who where deep in the swarm assuming they where protected and de-tooth and then destroy the other ships.  I am thinking about a budget version with only a HWK and few more squadrons for the same effect with less reliance on Jan Ors's ability but in all Intel as a defensive measure to pick and choose the fight was the key.
     
    Unless I'm running A wings I cant outpace Imperial fighters, but with Intel and the Wing commander Officer and the buff from flight controllers, or even Yavaris on my carrier I can take the initial hit and then counter and attack the ships that stack abilities that make Imperial Squadrons so nasty.
  7. Like
    player254416 reacted to PhantomFO in Space Rocks Cease & Desist   
    It didn't help that the Nebulon was actually listed on Amazon.com under the listing, "X-Wing Miniatures Game - Nebulon-B Frigate." It's not a huge leap to state that a reasonable person would think that was a licensed product unless they read the fine print in its description.
  8. Like
    player254416 got a reaction from DabDarklighter in The Force Awakens [SPOILER WARNING!]   
    I walked out the cinema feeling a little indifferent about the whole thing. 
     
    I felt throughout the movie that what I was watching was a remake of a new hope, and that left me feeling the movie was at worst disappointing, yes new characters, new bad guys but the same trope was used to tell the story. I want the movie to be grounded in the lore and feel of the original 3 and I did feel that it washed away the mistakes of the prequels.  I think a story covering Kylo Ren's betrayal would have been allot more interesting.
     
    The other thing that got me was the ending,  I think the finding of Luke was almost to easy, the second movie could have been set up for the search for Luke, with Kylo and the first order hot on their heals......
     
    But aside from those gripes at best the movie was allot of fun and told very well and had some really great moments and also some good comedy as well.
     
    we have to 2017 to see where the second movie takes us  
  9. Like
    player254416 got a reaction from Captain ICT in The Force Awakens [SPOILER WARNING!]   
    I walked out the cinema feeling a little indifferent about the whole thing. 
     
    I felt throughout the movie that what I was watching was a remake of a new hope, and that left me feeling the movie was at worst disappointing, yes new characters, new bad guys but the same trope was used to tell the story. I want the movie to be grounded in the lore and feel of the original 3 and I did feel that it washed away the mistakes of the prequels.  I think a story covering Kylo Ren's betrayal would have been allot more interesting.
     
    The other thing that got me was the ending,  I think the finding of Luke was almost to easy, the second movie could have been set up for the search for Luke, with Kylo and the first order hot on their heals......
     
    But aside from those gripes at best the movie was allot of fun and told very well and had some really great moments and also some good comedy as well.
     
    we have to 2017 to see where the second movie takes us  
  10. Like
    player254416 got a reaction from TrikkStar in The Force Awakens [SPOILER WARNING!]   
    I walked out the cinema feeling a little indifferent about the whole thing. 
     
    I felt throughout the movie that what I was watching was a remake of a new hope, and that left me feeling the movie was at worst disappointing, yes new characters, new bad guys but the same trope was used to tell the story. I want the movie to be grounded in the lore and feel of the original 3 and I did feel that it washed away the mistakes of the prequels.  I think a story covering Kylo Ren's betrayal would have been allot more interesting.
     
    The other thing that got me was the ending,  I think the finding of Luke was almost to easy, the second movie could have been set up for the search for Luke, with Kylo and the first order hot on their heals......
     
    But aside from those gripes at best the movie was allot of fun and told very well and had some really great moments and also some good comedy as well.
     
    we have to 2017 to see where the second movie takes us  
  11. Like
    player254416 got a reaction from LazorBeems in The Force Awakens [SPOILER WARNING!]   
    I walked out the cinema feeling a little indifferent about the whole thing. 
     
    I felt throughout the movie that what I was watching was a remake of a new hope, and that left me feeling the movie was at worst disappointing, yes new characters, new bad guys but the same trope was used to tell the story. I want the movie to be grounded in the lore and feel of the original 3 and I did feel that it washed away the mistakes of the prequels.  I think a story covering Kylo Ren's betrayal would have been allot more interesting.
     
    The other thing that got me was the ending,  I think the finding of Luke was almost to easy, the second movie could have been set up for the search for Luke, with Kylo and the first order hot on their heals......
     
    But aside from those gripes at best the movie was allot of fun and told very well and had some really great moments and also some good comedy as well.
     
    we have to 2017 to see where the second movie takes us  
  12. Like
    player254416 reacted to DWRR in The Force Awakens [SPOILER WARNING!]   
    So the Finalizer is a 'Resurgent Class' Star Destoryer and is almost 3000 meters long. Built in secret these Star Destroyers are in massive violation of the peace treaty signed by the Empire Remnant.
    The open part in the centre of the hull, that twin layer look is a massive flight deck.
    Also the Resistance is a privately funded army created by Leia. Many in the new republic brand her as a fearmonger and warlord.
  13. Like
    player254416 got a reaction from NukeMaster in The Force Awakens [SPOILER WARNING!]   
    I walked out the cinema feeling a little indifferent about the whole thing. 
     
    I felt throughout the movie that what I was watching was a remake of a new hope, and that left me feeling the movie was at worst disappointing, yes new characters, new bad guys but the same trope was used to tell the story. I want the movie to be grounded in the lore and feel of the original 3 and I did feel that it washed away the mistakes of the prequels.  I think a story covering Kylo Ren's betrayal would have been allot more interesting.
     
    The other thing that got me was the ending,  I think the finding of Luke was almost to easy, the second movie could have been set up for the search for Luke, with Kylo and the first order hot on their heals......
     
    But aside from those gripes at best the movie was allot of fun and told very well and had some really great moments and also some good comedy as well.
     
    we have to 2017 to see where the second movie takes us  
  14. Like
    player254416 got a reaction from Stasy in The Force Awakens [SPOILER WARNING!]   
    I walked out the cinema feeling a little indifferent about the whole thing. 
     
    I felt throughout the movie that what I was watching was a remake of a new hope, and that left me feeling the movie was at worst disappointing, yes new characters, new bad guys but the same trope was used to tell the story. I want the movie to be grounded in the lore and feel of the original 3 and I did feel that it washed away the mistakes of the prequels.  I think a story covering Kylo Ren's betrayal would have been allot more interesting.
     
    The other thing that got me was the ending,  I think the finding of Luke was almost to easy, the second movie could have been set up for the search for Luke, with Kylo and the first order hot on their heals......
     
    But aside from those gripes at best the movie was allot of fun and told very well and had some really great moments and also some good comedy as well.
     
    we have to 2017 to see where the second movie takes us  
  15. Like
    player254416 got a reaction from DrunkTarkin in The next IFF will have good discussion!   
    Ill have the beer ready to consume when it comes out. 
  16. Like
    player254416 got a reaction from Vondrakin in Wave 2 is downunder!   
    Need to check with my local tomorrow and see when i will get my order
  17. Like
    player254416 got a reaction from cynanbloodbane in This game just not "clicking" with me.   
    How about all parties step away from the issue,  the main reason i dropped 40k and a raft of games of that ilk and embraced FFG and Historical gaming is that this (that im watching) doesn't happen and the community is great.  The OP may not get the game, and may have not articulated himself very well, but until the last few posts, the advice and discussion was great, how about we get back to that level of conversation and support opposed to this.  I'm new here but would prefer not to see this happen.
  18. Like
    player254416 got a reaction from Reiryc in This game just not "clicking" with me.   
    This game like allot of Wargames requires a level of seeing the next few steps ahead and also reading the battlefield. Armada asks you to plan ahead, in some cases up to 3 turns based on very little intel. So it asks you to plan and then adjust as best as you can as the dynamic changes.  I really like it, as it adds the element of Fog of war and also the reality that you cannot control at an instance all that is happening.  The thing i enjoy about FFG rules design is that at its core it presents to you simple rules that are hard to master due to the range of complex situations created during the game and that it forces you to make decisions. 
     
    Some games, and i do have bias, really do after list building make the game and the rolling of dice almost pointless as the outcome can be almost determined as a consequence of poor rules design that creates the rock paper scissor effect, and that then heaps layers and layers of complex rules and special supplements that only further cloud the game.
     
    Armada is a great system for naval combat where due to mass and inertia your choices don't reflect immediately but are delayed. I would love to see a version of Armada for Age of Sail  eg battle of Trafalgar, etc, might even do it myself just for fun.  
     
    My advice to the OP is this,
    reflect on what you want your fleet to do, how will you use your ships and what it's synergy will be, also play as often as possible and watch and read everything, youtube, vassal, forums and i would watch the Worlds Games that where captured on twitch, even WWPDstevens games, watch how players they deploy, reflect on the orders they set and the lists that are chosen.  
    Beyond that like everything it's a learning curve and that you have the self awareness to know you are not across the game right now, means at least you know that you need to ask more questions and seek guidance, that is actually a good trait to have!      
  19. Like
    player254416 got a reaction from DrunkTarkin in Intesify Forward Firepower SLOTS!   
    Who knows -  Would just like to get stuff about the same time as everyone else, but i can wait ..... a little longer
  20. Like
    player254416 reacted to Snipafist in Laser Line Targetlock   
    Correct. This thread is a resource for people looking for line lasers at some indeterminate future point, not specifically about what HERO wants right now, despite his beliefs to the contrary.
  21. Like
    player254416 reacted to Bladehate in This game just not "clicking" with me.   
    To address the heavy loss, I think a lot of Imperial players will have a hard time "grokking" Wave 2 at first, and I don't think you're alone in that.  In all of Wave 1, the key to success as an Imperial was just making sure you could get your guns on the enemy, and they would crumple under the firepower more often than not.  The rebels were the ones forced to maneuver carefully in order to minimize incoming fire, or at least force it to be spread over multiple ships.  This was well supported by the generally faster and more maneuverable ships in the Rebel lineup.  Going into the factions at Wave 1, the playstyles they catered to were very obvious.
     
    Now with Wave 2, the advent of Ackbar means that Imperials are having to learn to maneuver defensively.  Merely keeping the bow of your ship pointed at the enemy is no longer the key to success, as you will actually come out worse in a straight slugging match.  However, this is directly against the previous Imperial mentality and playstyle.  To make the problem even more dramatic, the cornerstone of many Imperial fleets is the slowest and least maneuverable ship in the game.  This means setup is even more important than ever for Imperials, because once the VSD is on the table top, its very predictable.
     
    This might tie into your feeling that the game is "random", by which you clarified that you felt your decisions/actions had little to do with the outcome of a game.  I had a friend who said much the same, when we moved past the intro game and really started getting into the details.  For him, the maneuver tool was a chain around his ankle, that forced his ships into certain lanes/positions.  He was used to games (including games like WH40K, and X-wing), where far more agency was put into the current, active turn.  In other words, when it was his turn...he was used to being able to react to the battle in the moment with far more dramatic results (good and bad). 
     
    For him, a turn in Armada did not have that same potential for "make it or break it", as other games had.  In other words, a turn was just the continuation of a gradual slide into horrible defeat, or the steady build up to a solid victory, with him feeling as though he contributed very little to either result.
     
    Because of shoot, then move and the maneuver restrictions, a lot of Armada's agency is spread out to previous turns, requiring a sort of "big picture" analysis that doesn't always click for everyone.  I'm not saying that its the same for you, as it was for my friend.  But after talking it over with him, it might be something similar to what you're experiencing. 
  22. Like
    player254416 got a reaction from Ardaedhel in This game just not "clicking" with me.   
    How about all parties step away from the issue,  the main reason i dropped 40k and a raft of games of that ilk and embraced FFG and Historical gaming is that this (that im watching) doesn't happen and the community is great.  The OP may not get the game, and may have not articulated himself very well, but until the last few posts, the advice and discussion was great, how about we get back to that level of conversation and support opposed to this.  I'm new here but would prefer not to see this happen.
  23. Like
    player254416 got a reaction from Hastatior in This game just not "clicking" with me.   
    How about all parties step away from the issue,  the main reason i dropped 40k and a raft of games of that ilk and embraced FFG and Historical gaming is that this (that im watching) doesn't happen and the community is great.  The OP may not get the game, and may have not articulated himself very well, but until the last few posts, the advice and discussion was great, how about we get back to that level of conversation and support opposed to this.  I'm new here but would prefer not to see this happen.
  24. Like
    player254416 got a reaction from Snipafist in This game just not "clicking" with me.   
    This game like allot of Wargames requires a level of seeing the next few steps ahead and also reading the battlefield. Armada asks you to plan ahead, in some cases up to 3 turns based on very little intel. So it asks you to plan and then adjust as best as you can as the dynamic changes.  I really like it, as it adds the element of Fog of war and also the reality that you cannot control at an instance all that is happening.  The thing i enjoy about FFG rules design is that at its core it presents to you simple rules that are hard to master due to the range of complex situations created during the game and that it forces you to make decisions. 
     
    Some games, and i do have bias, really do after list building make the game and the rolling of dice almost pointless as the outcome can be almost determined as a consequence of poor rules design that creates the rock paper scissor effect, and that then heaps layers and layers of complex rules and special supplements that only further cloud the game.
     
    Armada is a great system for naval combat where due to mass and inertia your choices don't reflect immediately but are delayed. I would love to see a version of Armada for Age of Sail  eg battle of Trafalgar, etc, might even do it myself just for fun.  
     
    My advice to the OP is this,
    reflect on what you want your fleet to do, how will you use your ships and what it's synergy will be, also play as often as possible and watch and read everything, youtube, vassal, forums and i would watch the Worlds Games that where captured on twitch, even WWPDstevens games, watch how players they deploy, reflect on the orders they set and the lists that are chosen.  
    Beyond that like everything it's a learning curve and that you have the self awareness to know you are not across the game right now, means at least you know that you need to ask more questions and seek guidance, that is actually a good trait to have!      
  25. Like
    player254416 reacted to Jondavies72 in This game just not "clicking" with me.   
    Forgottenlore, I think in trying to grasp how you as a player are make a difference you need to really think what are the none random events In the games and how can You benefit from these:
    1)strategic planning:
    A) me.......how can I get the most out of me,understand yourself, what are you like and what are you good at ,estimating distances a couple of moves ahead easy or hard ? good at adding up odds or poor at maths ? happy with lots of options or get stressed with choices, Patient or Inpatient? Need to go for the kill or like to jab ? What are your limits of concentration and stamina ?
    B) them.... Do you know them, what do you know ? what fleet mix are they likely to play, what are they bad at( if they are shocking at complex fighter games, go with bombers etc). Are you playing the unknown or a mix of games ?
    C) Environment..... What time of day am I playing ?is it after a long day at work?, will I be tired?, how many games in a row ? This is import as it reflects on A) and what complexity of list you can play well with.
    2) design your fleet, this should be built around the outcome of your strategic planning, it's also a balance of understanding the economics of the game and the cost vs quality of potential component and how they interact.
    3)test your fleets, know how they move on the table as units, istrengths and weaknesses, what ships do what, which ships can you loss ?Make sure you are happy with each component.
    4) understand activation and its impact on the game, your fleet lives and dies by you activation decisions, in my view this is the single biggest none random part of the game.
    5) make sure the game plays out as you want it to ( see 1,2,3,4)
    They are the bits I think make a difference.
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