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About sawtoothautumn

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  1. I am located in the Sacramento area and would be interested in some games too.
  2. There is a group of us down in Sacramento/Placer county, I know that Redding is a ways up but if you are interested in playing with us, here is the link to our group: https://www.facebook.com/groups/SacramentoL5R/
  3. We have created a group for Sacramento. We are looking to meet at Junction Games in Rocklin, CA on Friday's and on Thursday's meet at Great Escape Games in Sacramento. https://www.facebook.com/groups/SacramentoL5R/
  4. I was wondering the same thing. I don't have the game but would be interested in knowing if there is a scene around this area.
  5. Hello, I am wanting to sell my collection. I have posted it on eBay and if you are interested in it then please follow this link: http://www.ebay.com/itm/Star-Wars-LCG-Collection-/172471692583?hash=item28281d2d27:g:iZ8AAOSwcUBYLMhl Thank you.
  6. Any update on this? I am in the Sacramento area and am interested in maybe checking this game out or getting into it.
  7. Quick update...there will be weekly meet ups at Great Escape Games (http://www.greatescapegames.com/) in Sacramento, CA on Sunday's from 12P.M. till 6P.M. Come and join us!
  8. I think it's the opposite. Worr is strong, very strong. I don't have an issue with him being strong. It's the Troop Transport card that pushes his power curve way above everything else in the game. You can't avoid green planets, there are six of them and most games are going to have at least four of them appear. A passive Troop Transport lets Worr threaten ANY green planet, whenever he wants, just by playing a 0-drop card. It's oppressive. My opinion is that it is broken and needs a nerf. Maybe errats the card to be Deploy Action? You can't spread thin across green planets because Troop Transport will pick you off where they want to. If you load up on one green planet, you're losing command for the rest of the game and still taking a decent hit from the rest of Worr's deck. Arrrggghhh!!! When opponent plays Troop Transport Turn 1 and then another on Turn 2... game over man! Game over! Yea an errata could be helpful but I don't see FFG doing it. Troop Transport is oppressive but I feel like we have to deal with it. Unless you want to take some form of support destruction, you're just going to have to have the units to destroy theirs I suppose. What do you think?
  9. Hello! I hate to say it but I am usually on the other end of this and I would say that to counter it would be to take some form of support destruction. Also, another type would be to have units that can ambush in. So that when your opponent does pop a Troop Transport, you'd have a unit you can ambush in and strike. (when it's your turn to strike) Another answer could be to have some type of event AOE or card effect that can exhaust or destroy those tokens. It may seem a little overkill to do these things just to destroy those tokens but the end justifies the means. A.M. can have a strong propensity to keep throwing things into the fight but some of those effects work off of them staying around for a combat round (Forward Barracks, Tarux APC); so cutting that supply line off is key. They also have a great Ranged game but that is a different story... Lastly, I think that Troop Transport is just a symptom and not really the disease. It seems that it is Worr whom really helps Troop Transport be a nightmare. So, in the few instances where I haven't been Worr and have fought him, I tend to do best when I avoid him at green planets. In the instances where you need to fight for greens planets, make sure that you overcommit to those greens and maybe put the pressure on Worr himself. If it cost Worr to become bloodied in order for him to win or take the planet from you then that means moving forward all those green planets won't be much help to him. I feel the times where my Worr has been bloodied, my decks strength goes WAY down. I know all of this may be easier said than done but its just about the only strategy that I've had success against him. Also be aware of the common cards that most A.M. players will use and whom they will ally with. Cards such as the Preemptive Barrage, Suppressive Fire, Captain Markis...etc. I hope that helps!
  10. Okay, well if you are interested then PM and we can find a date and time.
  11. Hello, Is there anyone that would be interested in meeting up and trying this game out that happens to live in the Sacramento, CA area?
  12. Hello everyone, I have just created a Skype group that is a platform for people to find games of AGOT over Skype. I have tried this type of thing before in the past with another LCG and it works quite well. All you'll need to play this over Skype, is to have a webcam and be able to angle it down to a certain play area. If you are able to do that then the rest is just like playing a game in person. If you are interested, here is the link to join the group: https://join.skype.com/vof65CJY9gS1 Thank you and hopefully I'l see some of you on there!
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