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  1. Narratively speaking Ataru is the Jumpy McJumperson style. Just FYI. As far as FR goes, the saber-wielder has less use for FR (not none, just less) than the force-wielder. Given that the difficulty of raising characteristics post-chargen is equal to the difficulty of raising FR, I'd spend the points on characteristics for the saber wielder. He can still purchase and make use of the basic Enhance ability with 1 FR. And if he purchases the upgrades, he can still get two pips on one die. It just means delaying the frequent (still not guaranteed) multi-band jumps a little while. And if he can't hit anything or take his lumps when he gets there, what does that matter?
  2. Actually the desired end result was "flight", not "moving about the battle field in a hurry".
  3. Lathrop: Talking about how they're used for other things in combat isn't really germane. The fact is that any non-physical character who invests in a non-physical lightsaber tree will automatically be a better combatant than any non-force using character with the same attributes and base concept because nothing else in the game can to do this. To my mind that's a little ridiculous.
  4. The thing is Jedi are no more or less expensive than any other career or spec. The only additional cost is Force powers (which applies to the FSUs as well), which both provide options not available elsewhere and can supplant the need for many other abilities at higher levels. But this option gives a "get out of jail free card" to F&D characters that no one else gets. Previously a character who wanted high Willpower, Cunning or Presence would be unable to boost their Brawn or Agility making them relatively ineffective at combat (which is as it should be). These abilities allow characters to largely ignore the need for Brawn or Agility when it comes to combat.
  5. As I said, "the next closest thing". A one-off general substitution is significantly less powerful than an always-on specific substitution, especially for a skill that's going to be usable repeatedly in just about any 4 hour session. Which is kind of what I'm getting at. I will never understand why people seem to think that, actual Force use aside, Jedi should be an exception to the way the rest of the world works. It gives F&D characters a distinct advantage that doesn't exist for any other kind of character without any downside to balance it out. There are a lot of ways that one could reflect Jedi's penchant for lightsabers that aren't quite so designed for abuse.
  6. If you search the forum you'll find numerous threads asking the same question with extensive responses.
  7. Now who's using the wrong words. I believe you meant to say "patronizing", "condescending", and/or "passive-aggressive". I didn't address them because they don't exist. Sure, a few people have suggested rationales but none of them are backed by supporting evidence let alone enough to warrant the idea that the other traits are somehow MORE important to the wielding of a Lightsaber than Brawn or Agility. I will admit that I did not read every Talent in full but as far as I can tell this universal substitution of a Characteristic occurs ONLY in the F&D book, with no particular justification for it. Thus I am left to assume that they did it solely because they wanted every F&D character to be able to use a lightsaber regardless of their Characteristics, which is an exception to the way everything works everywhere else in the entire system. Additionally, every career has not just a more combat-focused specialization but a combat-dedicated specialization. The next closest thing is Works Like A Charm and Stroke of Genius which are Tier 4s that let you substitute a characteristic on one roll once per session. How much more "snowflake" can you get?
  8. Actually, I don't. But in this case the colloquial definition (being a derogative term for someone who thinks they are unjustifiably special, much like snowflakes are not actually unique) applies.
  9. Also, they had to let the FUs be special snowflakes and give them a way to attack with any stat so that all FUs can be combat masters regardless of their other foci... Some of them don't seem to super line up with the theme or skills of their respective careers to me either, but that's what they went with.
  10. Okay. Well, the fluff as given for the F&D books is people who are not actually Jedi. But that doesn't mean you have to change your backstory to use them. I was just trying to answer your question and your initial post didn't provide any useful information on what sort of character you actually wanted to play.
  11. Okay. Well "Force" isn't actually a category of things people do in this system. Rather, it's a way of doing things. Which is why people are having trouble answering you're question. Face and leader are not necessarily the same thing in this game either. The AoR book's commander and diplomat careers are excellent examples of that. Anyway... the best balance of combat and Force power in a single specialization is the Niman Disciple, being the only lightsaber specialist with access to the Force Rating talent. However, every F&D *career* has a saber wielder specialization, starts at FR 1, and takes significant XP investment to reach FR2. Honestly, the only reasons to take an F&D career at character creation over one of the FSEs if it fits your concept better is that it will potentially save you roughly 40XP in specialization costs to get higher FR over the character's lifetime and that you will save XP on getting that FR1 at character creation... so basically, not narrative reasons. It's really hard to answer this question without some idea of what your character actually does; not just what "role" you want him to take. Best equivalencies for F&D characters, however are: Assassin is Sentinel. Soldier is Guardian or Warrior.
  12. I'm just going to put it out there that that backstory is actually pretty much the definition given in the fluff for "Force-Sensitive Exile". Really the question is "What does your character do?" There is no "Jedi" career. The careers given in the book are just Force-focused versions of the archetypes offered in the other books. Even the actual Jedi were individuals with specialties and weaknesses.
  13. http://community.fantasyflightgames.com/index.php?/topic/114874-minimum-xp-for-force-ratingdedication-by-specialty/
  14. Comic book fans have a way of dealing with that kind of insane retcon too. It's call "nerd rage". The Night Sisters only EXIST because of EU and there's never been anything unreasonable about them (especially where Force use was involved) until TCW came along. Also, they were far more interesting.
  15. Ah. Sorry, my brain is angry with me today. As far as unique instances go, pretty much anything to do with the Night Sisters is a pretty good place to start. Things like turning into mist, creating items from nowhere, spontaneous flame, and resurrecting the dead. While Palpatine suggests that he knows how to do the last one, there's no evidence anywhere in the films that this is more than tactic on his part. The show is rife with other examples and itself pulls heavily from the EU. This is one of the major reasons I don't understand why people feel this need to distinguish canon from legends. Comic book fans have been dealing with retcon's for ages but they generally don't do it by ignoring what came before. EDIT: I mean in terms of cosmic laws. Obviously they make a point to distinguish between narrative elements.
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