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Everything posted by jimjams79

  1. Hello all, I'm running my group through an old Rakata ruin complex and was wondering if anyone had/know of a place to find pre-built maps that would fit? I have already seen the map from Kotor but this is to small for what I want to use it for. Can anyone help? Thanks
  2. My campaign is pretty much the KOTOR game just converted. Trying to think of a way to flesh out kashyyyk a bit more as it's pretty small(The Questing) compared to tatooine
  3. I should clarrify that my campaign takes place during the Old Republic. So there isn't any Empire to worry about, Only Malek and his Sith.
  4. My issue isn't with the Lightsaber, or even Auto-fire it's more to do with my ability to balance encounters so that they are fun.
  5. Yeah awesome, I did have it slightly off. This will make it easier to manage during fights. Does anyone have any suggestions as to how I keep my encounters challenging now that four of my Group now wield Lightsabers?
  6. I think i'm missing something when it comes to Lightsaber interactions with Minion groups. Specifically Breach 1(Pierce 10) . If a player hits a minion group of 3 with 4 SOAK and 5 Wounds and inflicts 14 damage, how does the damage disseminate among the group? Please help.
  7. The way you beat the "Jedi -Turtle" defense is with gas bombs, and fire. Job done!
  8. http://starwars.wikia.com/wiki/Lightsaber/Legends Do you mean the Forcesabers? Cus those aren't really the same thing. That's literally channeling Dark side through a crystal, no batteries or mechanisms. It's hacking and slashing with frozen Force Lightning. It was the Je'daii who made the first Lightsabers as we know them today, and they were pretty much Light side (striving for balance). Did you not see my extremely useful use of " "?
  9. Hello all, So still plugging away with my KOTOR conversion and so far everyone is really enjoying it. But I'm having a few issues with the conversion of story from single player to multiplayer. 1) I'm trying to think of a plausible reason that Davik wouldn't be suspicious of Canderous bringing in 5 random strangers to "sign up" to the Exchange. 2) Also, having a few issues with the "Force dreams", I have so far had it happen randomly to a PC so they can relate information to the group but going through how the council handles this i'm looking at completely re-writing the Dantooine stage which is a massive headache. 3) What are peoples suggestions for NPC's, so far I have kept the main NPC's from the game in my conversion but I don't want to really keep them around as there could be nearly 14 people on the Ebon Hawk which seems pretty unrealistic and takes the story away from the PC's. The only NPC I really need is Bastilla. But it seems cruel to just have them all get murdered or left behind.
  10. Fun fact: Did you know that is was Darkside force users that created the first "lightsabers"?
  11. You guys probably realize the Bounty Hunter is likely to have stuff on the Madalorians
  12. Did you even read what the consequences are that I posted? The character would be deaf, blind, and dead that would require immediate medical assistance at the local med center. He would then have to pay to have cybernetics replace his eyes and ears for pulling a dumb move. If Han did this, he would have been killed. That's why he never did that in the movies or books. He's not stupid enough to use the Hero Shield. You're assuming that a Stun Grenade is the same as modern Flash Bang. If anything I would suggest that a Flash Bang has the disorient quality rather than Stun. Of course the description in the book is helpfully vague so it comes down to how you chose to GM it. Personally I see them as an energy wave that works the same way as a Stun setting on a blaster causes harm enough to knock you out but not kill or do serious harm My reading of the stun grenade -- going back to WEG -- has always been that they're non-explosive and generate a large non-directional pulse that works in a way similar to the stun-setting on blasters. Why some people are suddenly in favor of things like nerve damage... I just don't get it. Maybe I missed where these people have argued for blasters set to stun to also cause long-term nerve damage. Oh I'm not suggesting it as a normal effect but the question is about how to dissuade their player's from over using a tactic that whilst is fantastic to do once shouldn't be abused. For normal stun grenade use I see them exactly as you do. If the player keeps using it then he is unconscious.. this put a lot of pressure on the rest of the party too keep him out of harms way.......this is where he gets dissuaded from over using it. you can have his weapons stolen, his backpack stolen, he could be attacked and nearly killed.
  13. Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build I'd say that it is more a racial thing, seeing as they have their own planet, culture, lifestyle, general behavior, that sort of thing. You can't just "become" Mandalorian But if you did your research, ANY race can be a Mandalorian.
  14. Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build
  15. Isn't using the power an Action? This would cause issues if you wanted it to happen as art of an attack.
  16. Why would they be deaf, blind and dead? Do you not think in the Star wars universe they haven't created safer stun tech? Stop applying "real world" physics to a fantasy setting, you are just limiting yourself by doing this. Why are you playing a Star Wars game if all you are going to do is regress the tech level to todays standards. Put away the Science book, and open your imagination. Anyhoo, it is your game so run it how you see fit. But before you "rebuff" my suggestiong again, remeber, you asked us for help.
  17. Because the PC's arn't minions, they go over their Strain threshold and become unconscious. Minions are a practical way of showing a Narrative aspect such as Han Solo shooting at 30 or so Storm troopers on the Death Star and not being immediately wiped from existance. PC's are the heros if they don't survive your story then you have no game! Also, who determines whether or not an NPC would die? Only you as the GM can decide that. If it's an Important NPC then you keep them around. if not they sacrifice themselves. Do whats good for the story and fun of teh game, not the rules. Hold your group UP not BACK.
  18. I would suggest setting your game in the Old Republic era as I personnaly feel there is more "room to maneuver" when it comes to building adventures.
  19. I Love this Idea! Award Xp to the injenious player who knows he can't beat the enemy so opts for a draw instead, trusting in his friends around him to make sure he is ok. I think many people are getting bogged down with the "minusha" of the stun granades. Guys, it's a sci-fi game, lets not ruin the flow and emersion of this great idea by picking it apart because of "physics". I would be inclined to just have the grenades take both the PC holding them, and the Enemy out of the fight just because it was such a good idea. despite what the dice told me. Great idea and narrative actions whould be rewarded. This will encourage more great ideas and "thinking out of the box" by your players. If they feel that their "strange" ideas will just get picked apart by the logic police then really guys, why are we bothering to play RPG's in the first place?
  20. Running an OR game isn't too difficult as long as you are aware of each characters motives. If your players want to play power seeking evil doers I would STRONGLY suggest giving the group a Patron of somekind, such as a Sith Lord who can keep them in check and get them to do what he wants. You could start tha campaign at the Sith academy on Korriban and have the characters get "selected" by the patron for an elite group of opratives. The Old Republic era works VERY differently to the Star Wars we all know as "canon". Many Jedi orders wer enot against Jedi Marrying or even falling in love, Some Jedi academys accepted older members, and more importantsly the Jedi had no centralised seat of order. It wasn't until later on that the Jedi high council banded all the academys and minor temples under one banner. So if you think how different things were for the Jedi order, Imagine the range you will have with the Sith? I would love to run a Sith game, but I know what my players are like lol. Good luck with your game.
  21. We could as a community "Do this ourselves".
  22. I would love if FFG got permission from Disney to create their own "Legends" range, I would be all over an Old Republic core/source book.
  23. I'm not sure Anakin/Vader was that Intelligent, I would have thought his cunning was much higher.
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