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TheVoidStaresBack

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Posts posted by TheVoidStaresBack


  1. Ok. I'm sure I'm being really dense, here, but in the scenario above, my initiative 1 units get the first "volley", so to speak. Then his initiative 2 units get to attack. Who do their attacks resolve against? The initiative 1 units or the initiative 3?

    EDIT: I just re-read the rules, and I think I have a better grasp now. The damage is dealt in general, rather than to a specific unit, and it's up to the controlling player where to "assign" the damage.


  2. But isn't "order of play" determined immediately after the order cards are shown? I'm not trying to be difficult. Just trying to understand. I'm a very new player, so I don't want to start out doing it wrong.

     

    I thought it was: resolve season card primary, resolve season card secondary, choose orders, reveal orders, determine order resolution sequence, resolve orders. The way you're describing it makes perfect sense. I just thought the order was determined prior to each players resolution.


  3. Agreed.  If for whatever reason you try to play a card, but discover you aren't allowed to play it, it would go back to your hand.  The rules don't allow for arbitrarily discarding cards; you can only do so if you actually play the card (legally), if you exceed 10 cards, or if some game effect specifically tells you to discard.

    Ooops...I did this last night as I ha a tactics card that was unusable. Something that referred to a city, when there were no cities on the map...


  4. Thanks, Sigma. You're right. Now that I think about it, the archer's dealt 1 damage and a miss, the knight took one of them out, and then the sorceress pushed him out.

     

    You bring up something I hadn't thought of, though. If I have an init 1 unit, he has an init 2 unit and I have an init 3 unit, we actually go "back and forth" with the attacks, as there are no units with matched initiatives to go toe to toe. Is that right?

     

    Also, I gather from your answer that if a unit has drawn a fate card, and then is forced out of the battle and/or killed it doesn't get a chance to resolve it's card. That makes more sense to me than "Oops, they killed each other."


  5. Greetings, Forum!

     

    So, my kid and I are working on playing our first game of RW. He leaves a single Daqan Knight unit in front of a group of my Latari, and - being the great dad that I am - I marched my troops in for the kill. I had 2 archers and a sorceress. My archers wounded the fellow, and my sorceress forced his retreat, ending our first battle in boring fashion...

     

    BUT that brough up a couple of questions I couldn't find answers to: My archers are on the first initiative row, so they get to attack in the first round of combat. His knight is on the 4th Initiative row, and he has no one in rows 1-3. Does that mean that my archers - and anyone else in rows 1-3 - get "free shots" at he knight who cannot act until the 4th round? Or should we have resolved his round against the archers only and then again versus the sorceress? This issue seems to come up more against Neutral Units, as they often have higher (later) initiative than the troops moving against them.

     

    Also, on the concept of "simultanious action" if my sorceress forces a unit to retreat, does that unit still resolve it's fate card?

     

    Thanks, guys!

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