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Wonderduck

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  1. Like
    Wonderduck reacted to bradknowles in Awesome Uses of Triumph/Despair in your games   
    So, we’re tired of having Teemo or his goons on our ass, and we’ve decided that we have to take him out. We’ve managed to crash our way in through the back door, and fight through a couple waves of Gamorrean guards. We’re fighting the third wave, and finding them much tougher. Our whole party keeps shooting them, but they just don’t go down.
    My Wookiee Marauder decides to charge into combat, with vibro-axe raised high. His best friend (a Klatooinian Heavy) fires into the group, and wouldn’t you know it — rolls a Despair. He rolled enough success and advantage that he got a lot of damage, and multiple shots from his auto-fire rifle. And one of those shots hits my Wookiee.
    I think that remains the largest amount of damage that my Wookiee has ever suffered in a single attack. He’s still friends with the Klatooinian, but rare is the game night when he doesn’t get a reminder that he managed to shoot my Wookiee in the back.
    [ EDIT: Fix typo ]
  2. Like
    Wonderduck got a reaction from Vestij Jai Galaar in Awesome Uses of Triumph/Despair in your games   
    Repost...
     
    "Sometimes I like to use despair for less immediate effect.
     
    Recently one of my players (A bounty hunter) was tailing an extremely cautious suspect and rolled a despair. I told him casually to not worry about it but secretly the real acquisition spotted his character and the next day was waiting with his gang to ambush her.
     
    She and her partner got out but only after an epic barroom brawl and a mad chase."
  3. Like
    Wonderduck got a reaction from Josep Maria in Awesome Uses of Triumph/Despair in your games   
    Repost...
     
    "Sometimes I like to use despair for less immediate effect.
     
    Recently one of my players (A bounty hunter) was tailing an extremely cautious suspect and rolled a despair. I told him casually to not worry about it but secretly the real acquisition spotted his character and the next day was waiting with his gang to ambush her.
     
    She and her partner got out but only after an epic barroom brawl and a mad chase."
  4. Like
    Wonderduck reacted to Donovan Morningfire in Awesome Uses of Triumph/Despair in your games   
    Got a Despair result on a successful Piloting (Planetary) check, which also turned out to be the final roll I needed to escape what was left of the pursuing bad guys on their speeder bikes (having a sniper with blaster rifle picking the closest of the group off helped).
     
    I pull up to the waiting (and stolen) Imperial shuttle in the rent-a-wreck speeder, and just I and the NPC I was ferrying step out... the speeder falls apart Blues Brothers style
  5. Like
    Wonderduck reacted to Jegergryte in Star Wars The Force Awakens trailer   
  6. Like
    Wonderduck got a reaction from Roman Virtue in Exiting Hyperspace   
    I've always said it was the speed you were going when you went in.
  7. Like
    Wonderduck reacted to JonahHex in Enter the Unknown - Equipment   
    The stats for the vibro-spear in Enter the Unknown is for a specific model by a specific manufacuterer, and it's best used in the hands of a Melee-heavy character with ranks in Stealth -- in other words, Assassins. Sounds odd, but given that it's silent it makes perfect sense. I could also see an Outlaw Tech taking it apart and creating silent vibro-swords and vibro-axes.

    If you'd like a non-silent vibrio-spear, I say use the stats for a vibro-axe and call it day.
  8. Like
    Wonderduck reacted to JonahHex in Enter the Unknown - Equipment   
    Um... actually the RAW clearly DOES support Cumbersome being used on something other than a weapon, hence why there's a non-weapon with the quality.

    I definitely get what everybody's beef with it is, and I would recommend playing it as you like because it's not that big a deal. My players, however, simply see it as an extra avenue for high-Brawn characters to carry more stuff. Characters with Brawn 2 or less have no interest in carrying one, and if they did it'd be because their existing threshold was already filled and they wanted to go over it without giving up their free maneuver each round.

    For me, the bottom line is that, when all is said and done as far as equipment goes, characters with less than Brawn 3 have an encumbrance threshold of 5 + 9 (utility belt/modular backpack/surveyors bag) + Brawn, whereas characters with a Brawn 3 or better have an encumbrance threshold of 5 + 11 (utility belt/modular backpack/surveyor's bag/spacer's duffel) + Brawn. (Both types of characters can also increase their encumbrance threshold by 2 by opting to wear a tracker utility vest instead of armor, but that's besides the point.)

    Exactly what equipment is used to increase your encumbrance threshold is flavor to me; it could all be chambers built into their armor/chassis (in the case of droids), it could be a bunch of pockets and pouches like a 90s comic book character, it could be a series of straps and holsters for your weapons... it doesn't really matter as long as you pay the requisite credits and spell it out on your character sheet.
  9. Like
    Wonderduck reacted to Joker Two in Enter the Unknown - Equipment   
    Give a player wielding a spear the ability to use it to keep other enemies at arms reach.  Have shorter weapons add a Setback die when attacking a spear-wielding character.  Or let them throw it as a javelin.
  10. Like
    Wonderduck reacted to Sylrae in Enter the Unknown - Equipment   
    This whole thread I was thinking: "The main advantage a spear gives is keeping the opponent who has an axe/sword at an uncomfortable distance... how would you handle that?"
     
    I like the setback die.
  11. Like
    Wonderduck got a reaction from kaosoe in Exiting Hyperspace   
    I've always said it was the speed you were going when you went in.
  12. Like
    Wonderduck got a reaction from Ghostofman in Exiting Hyperspace   
    I've always said it was the speed you were going when you went in.
  13. Like
    Wonderduck got a reaction from whafrog in Exiting Hyperspace   
    I've always said it was the speed you were going when you went in.
  14. Like
    Wonderduck reacted to Aluminium Falcon in Pronunciation of Froz   
    No, no, it's spelled, "Froz," but it's pronounced, "Throat Warbler Mangrove".
  15. Like
    Wonderduck reacted to bsmith23 in New Smuggler Book Announced!   
    The Gambler tree MUST have the path
    Know When to Hold Em
    V
    V
    Know When to Fold Em
    V
    V
    Know When to Walk Away
    V
    V
    Know When to Run
  16. Like
    Wonderduck reacted to Atraangelis in My Farewell to FFG Star Wars   
    I like pudding.
  17. Like
    Wonderduck got a reaction from Dark Bunny Lord in Damage to Vehicles and Scale   
    The system I have been using:

    Roll to strike the vehicle as usual; if the armour soaks the hit then of course no damage.

    If the damage passes armour it does 1 point to the vehicle for every damage 10 damage dealt, as usual.

    If you get under 10 you don't do any damage BUT you can still do your critical if you roll the advantages. Chances are you'll never destroy it but you could disable it or ruin the occupants day. Also for every silhouette above you -10 from the roll on the crit chart.
     
    It's worked for me so far.
  18. Like
    Wonderduck got a reaction from whafrog in Are Triumphs and Despair even in your game?   
    Sometimes I like to use despair for less immediate effect.
     
    Recently one of my players (A bounty hunter) was tailing an extremely cautious suspect and rolled a despair. I told him casually to not worry about it but secretly the real acquisition spotted his character and the next day was waiting with his gang to ambush her.
     
    She and her partner got out but only after an epic barroom brawl and a mad chase.
  19. Like
    Wonderduck got a reaction from bradknowles in Are Triumphs and Despair even in your game?   
    Sometimes I like to use despair for less immediate effect.
     
    Recently one of my players (A bounty hunter) was tailing an extremely cautious suspect and rolled a despair. I told him casually to not worry about it but secretly the real acquisition spotted his character and the next day was waiting with his gang to ambush her.
     
    She and her partner got out but only after an epic barroom brawl and a mad chase.
  20. Like
    Wonderduck reacted to knasserII in How do you guys work character movement?   
    So long as Brian Blessed never takes up role-playing, we're fine.
  21. Like
    Wonderduck got a reaction from kaosoe in Toydarians and the Force...   
    Watto said "Mind tricks don't work on me...". He didn't say anything about his race being immune to the force. He only resists the mind tricks because his race is strong willed; they have strong minds and as we know the force has power over the "weak minded". The same applies to the Hutts, not immune, just highly resistant.
  22. Like
    Wonderduck got a reaction from evileeyore in Damage to Vehicles and Scale   
    The system I have been using:

    Roll to strike the vehicle as usual; if the armour soaks the hit then of course no damage.

    If the damage passes armour it does 1 point to the vehicle for every damage 10 damage dealt, as usual.

    If you get under 10 you don't do any damage BUT you can still do your critical if you roll the advantages. Chances are you'll never destroy it but you could disable it or ruin the occupants day. Also for every silhouette above you -10 from the roll on the crit chart.
     
    It's worked for me so far.
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