Wonderduck reacted to Kyla in Lightsaber Construction Rules
I've been tweaking the Lightsaber Construction Rules to be a bit more fluffy in regards to representing why lightsabers are so tied to Jedi and Sith. Not a lot has changed from those written in the GM's Kit, but I wanted to post them here in case some of you wanted to use them.
Few things in the galaxy are as iconic of the Jedi as their primary badge of office, the lightsaber!
Unique to the Sith and Jedi Orders, few outside these two groups have the skill or knowledge to build the archaic weapons. This is primarily due to the knowledge of their creation being a tightly guarded secret, given only to those adepts that have completed their basic skills training in the Force. Both the Sith and the Jedi understood that there were three fundamental aspects to manipulation of the energies of the Force. While many superstitions and shamanic traditions create detailed and ornate rituals to produce effects through the Force, Jedi and Sith are unique in their ability to shape the Force to their wills in whatever manner they choose. This ability to eshew materials and rituals is centered around a tri-fold idea of the Force, and these three tenets formed the three tiers of training that an Adept must pass in order to be ready to face the final Trials of their Order. The first tenet demands a student be able to Sense the presence of the Force around her The second tenet demands a student be able to Control the power of the Force within her The third tenet demands a student be able to Alter the world around her with this Power These principles are represented by the core powers of a Jedi or Sith; Sense representing the first tenet, Enhance representing the second, and Move representing the third. Inherently, all three of these disciplines must be learned and embraced in order to be successful in the construction of a lightsaber. While the components could otherwise be put together to similar effect, these laser swords are inferior to the weapon of the Jedi and Sith, and are highly unstable, their blades crackling with barely contained power, and often are as great a threat to their wielder as they are their opponent. Only the skill and knowledge the Force affords them enables a Jedi or Sith to contruct the elegant weapon known as a lightsaber. The first step is to prepare the crystal. This is the step where you take a raw crystal and reduce it, polish it, and empower it with the Force. To accomplish this, you must make a Sense power check. At least 1 Force Point must be generated in order to attune the crystal correctly. In addition, you’ll have a series of visions through the Force, your behavior in these visions will determine the color of your lightsaber when it is constructed, as they represent the subconscious directions of your mind when preparing the crystal. A list of these visions can be found here. The second step is to build the basic hilt. These are the simple components that form the mechanical parts of the lightsaber (sans crystal). Getting the pieces necessary requires a Streetwise check unless you have received the components already through in game actions. Once the pieces are gathered, you may make your choice of either a Mechanics or Knowledge (Lore) check. This check takes three days of solid work to complete. If you someone to instruct you (such as a mentor or holocron), this test is Average (two purple). If you do so without instruction, then you increase the difficulty to Daunting (four purple). In addition, you may make an Enhance Force Power check, adding your choice of Successes or Advantages to the roll for each Force Point generated (you must successfully generate at least one Force Point). You can spend successes, advantages, and triumphs on this roll to customize and improve your lightsaber hilt (as well reducing the time it takes to build). While it might stand to reason that you could do the above at any time, until you have completed the crystal, you don’t know what size or shape to create the crystal housing in, and thus, you won’t know how to properly fit the components until the crystal is ready. This is also the reason why existing lightsabers must be broken down into their component pieces and re-built; as each crystal has its own structure that is generated by the Jedi at the time of construction. Success on this roll means that you will not need to make a Mechanics check to install the first modification you make (usually the installation of your Kyber crystal – though you may choose to install something else instead) as it will automatically be successful. The final step is to install the Kyber crystal you have fashioned into the housing and complete the lightsaber’s construction. This final step requires you to lift the crystal using the Move Force Power (as touching the polished crystal in any way will produce imperfections causing the lightsaber to malfunction) and insert it into the crystal housing. Only a single Force Point needs to be generated on this roll, however if you opted to use the free modification success on another component in the above step, you’ll now need to make an Average Mechanics check to successfully install the crystal in the housing. Once a Jedi or Sith has constructed their lightsaber, they are deemed worthy to complete their training in advance Force techniques and face their final trials before attaining the title of Jedi Knight or Sith Lord.
Wonderduck got a reaction from Vestij Jai Galaar in Awesome Uses of Triumph/Despair in your games
"Sometimes I like to use despair for less immediate effect.
Recently one of my players (A bounty hunter) was tailing an extremely cautious suspect and rolled a despair. I told him casually to not worry about it but secretly the real acquisition spotted his character and the next day was waiting with his gang to ambush her.
She and her partner got out but only after an epic barroom brawl and a mad chase."
Wonderduck reacted to Neredan Kaz in Question about Force Talisman
I want to create a light side version of the demon mask for my homebrew Jedi group, the Ilusai*.
* Name place holder
The ilusai were a special order within the Jedi Temple Guards whose sole purpose was to protect arguable their most valuable assets, the Initiate (Youngling) Clans. Although each of the clans had an assigned Jedi Master who did oversee their instruction, they also had a Jedi Temple Guard assigned to protect their quarters.
During Order 66 the Narglatch clan was off Temple accompanied by their intructor, Jedi Master Omara Xefris and the Jedi Temple Guard Kirdan Xoth. Kirdan was added as a last minute asset to increase the protection of the clan, who contained the daughter of Crime Lord.
For the next decades the "ilusai" jedi kept on the move while helping others and recruiting Force Sensitive to their ranks.
The ilusai are essentially jedi but with these differences:
Marriage - Ilusai do marry and form families.
Masks - The ilusai use their masks as a tribute of their founder as well to protect their identities during these troubled times.
• Ilusai Mask – The ilusai mask is powerful Force Talisman which ties this Jedi branch with their beginnings, the Jedi Temple Guards. A Force-sensitive character wearing an ilusai mask increases his wound threshold by 2 while he is a light side Force user. Furthermore; characters making Discipline checks to resist fear caused by a dark side character remove a number of set back dices equal to the Force rating of the character wearing the mask. The ilusai create a mask as part of their rite of passage alongside their lightsaber.
What do you think, it is balanced? I based it off as a counterpart of the demon mask.
Lightsaber pike - It's the weapon of choice of the ilusai healers (healers and protectors), but it's not mandatory.
Wonderduck got a reaction from Emperor Norton in Eratta and lightsabers
I give my villains a special ability for managing crits:
When my players take on a Big Bad and get a crit I roll the 2 10 sided dice and go with the lower result. For instance if I rolled a 9 and a 2 I go with 29 not 92. Then I modify with vicious and the like as per the attacker. This tends to get you an extra few rounds in my experience.
Wonderduck reacted to Emperor Norton in Eratta and lightsabers
I'll be honest, I think using them as a sort of Soak is BRILLIANT design. Because of the fact that attack rolls represent a series of strikes over up to an entire minute, what better way to model it than basically consistently being able to cancel entire strikes (not attacks, individual strikes).
Adding black dice or upgrading the difficulty is just incredibly inconsistent in usefulness, it may do nothing at all. Reflect/Parry are honestly one of the MOST consistent defensive abilities outside of Enduring/Armor Mastery (also man, waiting for the Armorer tricked out in cortorsis armor and a style with heavy reflect/parry, he is going to be a nightmare to actually damage). It also slows down one of the biggest advantages lightsabers had: breach, and keeps lightsaber duels from being "he who hits first, wins" or a series of whiffs, which is what using parry as defense would do, if it actually managed to push things up high enough (which is unlikely, since the game heavily favors offense over defense when it comes to hit chance).
When you look at the system as a whole, the mechanic just fits and is infinitely more brilliant than anything else I could have come up with.
Wonderduck reacted to whafrog in Edge of the Empire or Saga for my group
You said a Force user would be "weak" compared to somebody else in the party. This is not true...or it's true of all one-trick pony character types. A Wookie Marauder that starts with Brawn 5 is also going to be a one-trick pony and "weak" compared to others in the party.
If you take a reasonably balanced approach to character development, the Force user will be plenty capable, neither overshadowing nor being overshadowed by others in the party.
Wonderduck reacted to Desslok in Need some F&D games? How about some Samurai flicks?
The Elevator Pitch:
The evil half-brother of the Shogun sadistically tortures and murders people for his own amusement, seemingly without any fear of reprisal. Secretly, a band of ronin gather with one purpose in mind: to kill the monstrous lord as he travels back to his fiefdom.
How is it:
Based loosely on the story of the 47 Ronin (The Japanese equivalent of the Alamo in stature and legend), its got some great action, great set pieces and loads of violence.
Game suitability: 35%
The set-up might work, but the actual execution of the Assassin’s trap would be too hard to play out as a game. However the movie will serve as a wealth of ways to use advantage, triumphs and despairs in a sword fight.
Wonderduck reacted to Desslok in The Random Cargo Generator!
While working on refining the Random Job Generator, I came up with this "What the players are moving" list - and then expanded it with everything I could think of. The chart itself is simple, roll a D100, consult the table. If there's a footnote after the item, consult the lower chart and roll a setback die. If the setback die comes up a threat (ignore failure), the more illicit aspect of the item comes into play - a fact the captain moving the cargo may not know about.
001 - Government work - prisoner transfer, data courier, diplomatic run and the like (1)
002 - Passengers (1)
003 - Long Term passengers: a musical group or senator hires the ship for an extended period (1)
004 - Unprocessed ore
005 - Processed minerals
006 - Silica
007 - Fabricated plastics
008 - Chemical solutions or compounds
009 - Industrial quality gems
010 - Jewelry quality gems (2)
011 - Precious metals (2)
012 - Tibanna Gas
013 - Low grade rough cut lumber (3)
014 - High grade rough cut lumber (3)
015 - Construction grade timber (3)
016 - Furniture grade timber (3)
017 - Exotic timber such as Greel wood (3)
018 - Crude oil
019 - Refined oil
020 - Machine or droid lubricants
021 - starship fuel
022 - Nuclear waste / deactivated materials
023 - Industrial grade isotopes
024 - Medical isotopes
025 - Reactor grade isotopes
026 - Weapons grade isotopes
027 - Unprocessed textiles
028 - clothing products
029 - Residential appliances and furniture
030 - Vehicle accessories
031 - Survival gear and protective clothing
032 - Colonization supplies and machinery
033 - Weapons, armor or ordinance (4)
034 - Unique weapons - a prototype weapons or antique weapons
035 - Feed grade vegetation
036 - Food grade vegetation
037 - Pre-packaged food or drink
038 - Mass produced junk food or drink (5)
039 - Survival rations or MREs
040 - Seed
041 - Livestock
042 - Farm machinery and equipment
043 - Farm parts and accessories
044 - Beasts of burden
045 - Riding animals
046 - Common or exotic pets
047 - Guard animals
048 - General medical equipment and supplies (6)
049 - Specialized medical equipment and supplies (6)
050 - Cybernetic lubricants or components
051 - Cybernetic prosthetics
052 - Over the counter drugs and antibiotics
053 - Prescription medication
054 - Bacta
055 - Video games or entertainment systems
056 - Personal computers and data pads
057 - Microprocessor assemblies
058 - Circuitry bundles
059 - Advanced computers
060 - Weapon components (6)
061 - Droids or droid parts and accessories
STARSHIP AND VEHICLE COMPONENTS
062 - Sensor packages
063 - Atmospheric filters
064 - Navigation equipment
065 - Power plant components
066 - starship plating
067 - Engine components
068 - weapon cores and components (6)
069 - Repulsor components
070 - Entertainment holodiscs (7)
071 - Artifacts (8)
072 - Rare literature (9)
073 - Fine art (9)
074 - Jewelry (2)
075 - Rare textiles
076 - Exotic liquor
077 - Rare food additives
078 - Anti-Imperial propaganda
079 - Slaves
080 - Black listed recordings
081 - Xenopornography
082 - Endangered or extinct animal products
083 - Bootleg items: pirated holos and music, knock-off designer clothes, unlicensed datapads
084 - Spice
085 - Designer narcotics
086 - Natural narcotics
087 - Chemical depressants
088 - Hallucinogens
089 - Chemical gas weapons
090 - Growth hormone
091 - Pheromone extracts
092 - Herbal stimulants
093 - Chemical solvents
094 - Protein steroids
095 - Genetic mutagens
096 - Organic toxins
ILLEGAL MEDICAL AND CYBERNETICS
097 - Unlicensed tools and parts
098 - Unlicensed combat implants or prosthetics
099 - Black market medicine
100 - A preserved corpse, organs and body parts or a person frozen in carbonite
Roll one setback die. A blank or failure result means the item is as advertised. A threat means that. . .
(1) The passengers are not what they seem - fugitives, refugees or spies
(2) The items are stolen or otherwise marked in some way
(3) The organic material was infested with pests, which now inhabit the ship
(4) The items are controlled such as stormtrooper blasters or armor
(5) The item has been recalled or is otherwise unhealthy
(6) The supplies are military grade quality and potentially restricted (or could raise flags at customs)
(7) The items are bootleg knockoffs
(8) The artifacts are forbidden or restricted, such as Jedi related items
(9) The items are forgeries
Wonderduck reacted to Sturn in You dont know what you have until it's gone!
I'm still hoping that FFG's system will become popular enough that we will eventually see several genres' (fantasy, hero, modern...) using this system. I would love for it to grow to be as large as d20 in the number of genre's it covers.