NukeMaster

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About NukeMaster

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  • Birthday 03/30/1982

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  1. Captured leaders are never in the leader pool so they don't apply to either player's cap.
  2. Damage that does not destroy the unit can be removed in subsequent rounds.
  3. I had heard about those but hadn't watched that video. They do look great. So much time would be cut out of setup. If they make one that gets the expansion and original game in the same box with organized in a way that allows you to easily switch between the two. I'm going to have to buy it.
  4. I respect your trust that they have improved the game, but they did give the option of using the original start. Ideally it would be a strategic decision. For the sake of argument I here are some reasons I would not want to you the new starting units as imperial: If you don't commit additional resources to defend the DSUC, the rebels could decide to place all of their space units in a neighboring system and destroy it as the very first play of turn 1. The first 3 turns are when the Death Star is the most powerful. By going with the new starting units you rob the DS of its time as the ultimate (unchangeable) power in the universe.
  5. With the new expansion starting units that empire gives up a completed Death Star and 1 AT-ST for 2 Tanks, 2 Strikers and a Death Star after 3 rounds. The rebels give up 1 X-wing, 1 Y-wing and 1 trooper for 1 U-wing and a Vanguard. In my opinion both look to be weaker starts. Do you like the new start? When would you prefer this over the original?
  6. I'm guessing you must deploy it to a system following the same rules for other units. Then, you place a token in a remote system that now becomes a legal system for deployment. So if you want a shield bunker in a remote system you would first need to build one in a populous system and then build a different one in the remote system the first bunker is allowing you to deploy to. Cards will be able to override this such as the "Secret Mission" action card. I would guess in that case you could deploy it to a remote system and put the token in that system as well.
  7. They would be collected at the beginning of the refresh phase. Unless you are talking about Obi-Wan using "Noble Sacrifice," then he is dead. Remove him from the board immediately do not return him to your leader pool. He is gone.
  8. This line about Saw Gerrera is confusing: "Since even the Rebels view Saw as a Rebel Extremist , you might suffer a point of reputation when you recruit him, but you can put him to use immediately. Since he goes straight to your leader pool" Does this indicate a change in how leaders are recruited?
  9. I guess I spoke too soon. Forgive my lack of patience FFG. https://www.fantasyflightgames.com/en/news/2017/7/14/daring-heroes-and-dastardly-villains/
  10. Did I miss interpret the lat paragraph of the Single Reactor Ignition article? I dusted off my old twitter account just to participate in some social media Rise of the Empire spoilage. Was anyone else expecting something like that? Or is something going on that I have missed?
  11. So end of July isn't completely out of the question for the expansion.
  12. Planetary Conquest is such a powerful mission. It has wreck some of my games as well.
  13. There is no consistent scale. The best I can tell you is the fighters are close to the size of the Armada fighters and those are around 1/900, but that game doesn't have a uniform scale either. So I would go with what looks good on the board.
  14. At 17 packs the only unique character I've pulled is Grevious. I'm a little disappointed, but hey I've also go 3 infantry grenades so .... yea!
  15. I just decided to buy into this game yesterday. After visiting my FLGS it appears that it will be out of stock until reprint. Is this the same for everyone else? Has FFG given any indication about when we can expect a reprinting? I don't see anything about this game on the upcoming page.