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Everything posted by eljolly

  1. I don't want it. BUT I NEED IT!!
  2. Beautiful. JUST. BAUTIFUL. Thank you very much Sadgit!
  3. I understand each point of view. However, i don't want to encourage a business model that rely on the production of digital content. I will continue to support Descent by buying miniatures, cards, and so on. Just because that's what i want as a costumer.
  4. Grisban can go through the corner because figures can move diagonally and there is no wall separating his space and the space he wants to move in.
  5. Hi. Road to legend is a lot of fun. We all tested that. I started a new run on RtL with 3 heroes. But then another friend of mine wanted to join forces with us when we were already in the third main quest! The fact is, there is no option on the RtL app that makes you add another hero in the adventure. That forced us to run a simulation on the app of all the choices we made until the point we were ( with 4 heroes this time ). The only annoying thing was that we lost our equipement and we don't have the same exact ammout of gold. Not a big problem actually. But do you think there should be a way to add members to the group on RtL? ( maybe by being in town ).
  6. Hi Palleon! Sorry for not getting back to you sooner. I use the hobby drill that Citadel sells and it looks like the drill bit is about 1mm wide. The Descent minis come off their bases pretty easily to be honest. It's a good idea to inch you way round the outside of each foot with your knife rather than just slice through from one side only. There's not much to it really though. The most common mistake I make whilst drilling is I sometimes go too far and come out the other side (I actually did that with Syndrael!) but it's nothing that a little green stuff won't patch up. It might seem scary at first but it's really not too difficult, and it's definitely worth it for the extra stability the wire provides. Incidentally you might like to know that I've finished filming the next episode and am aiming to complete the editing and composing within the next few days We are all waiting!!! Also, I always read your comments with that sexy voice of yours.
  7. Well you all got good points guys. I do understand the benefits of having arandom generated dungeon. It should be an alternative on RtL imo. However there are things that simply CAN'T be done on a random generated dungeon: Lets say you have opened a door, in that room there is an objective token you have to interact with, you don't know what it does, you just know it is needed to continue the quest. When you finally interact with it it changes the previous tile adding a door where an Endcap was. In a random generated Dungeon, mechanics like that would be avoided, simply because a random tile added to the map might not always have the shape a certain mechanic needs to work properly ( It might have just 1 entrance, or be too small, or too big.. etc etc..!). So, in order to keep every tile you pull out of the box important to the quest, a random generated dungeon should be avoided. I do believe, the FINAL solution is just the addition of content on RtL. A lot of content from FFG and from the community, so we can always play a new dungeon everytime whenever we want. PS: We live in an era of free software..! Why isn't the RtL code released so the community can make it evolve? Maybe I'm wrong, but my feeling is that 1234412323 heads think better than 10. Or maybe the Plan of FFG is just keeping it to themselves so the only thing feeding the app is their pay-to-access content.
  8. Can't you have the same experience with a prebuild dungeon? If its the first time you play it, you surely don't know what's behind the door, or what you are going to face, but without losing the cohesive aspect of the story. I just feel a random generated dungeon may be more like: "Hey we are here to face this generic monster at the end of this generic dungeon!", Instead i personally feel a prebuild dungeon with prebuild surprises feel more like "Hey we are here to face this mad scientist in this abbandoned fortress that he turned into his laboratory". Again, the buu factor on this is the fact that you just can't replay it feeling the same. and maybe thats the awesome of a Random generated dungeon, the fact that you can play "The same game", but it WILL be a different experience every time. Am I wrong?
  9. Would people be interested in a web app that would be a mix of Redjak Automated Overload with RtL-style automated monsters, and maybe Perils? All of this with random generated dungeons like Warhammer Quest where you need to reach a specific room and slain the boss (Descent Lieutenant) ? I really don't understand why people like random generated dungeon. I do understand the surprise factor on the shape of your dungeon, but you get the same feeling on a RtL quest ( if you have never played it). I like a cohesive story trhough each tile of the dungeon I'm esploring. Until i get to the boss of the dungeon, but slain him may not be the solution to defeat the dungeon... it may be something else..!! I like the story driven dungeon better. Can someone who like the idea of the random generated dungeon tell me why a Random generated dungeon is overall a better idea? I might be missing something..!
  10. No it doesn't. Its difficult and thats the fun of it. SAID BY PHRAETUS: I disagree. I'm in a dark dungeon. Every little brick of it may kill you. Every room has a horrible trap that can wipe your entire team. I like this feeling. I'm not at home. Im inside a mortal trap!
  11. I'm starting to agree a lot on your point of view on this forum. Im scared.
  12. When people talks about random generating dungeons, i think what they want is a grind experience with a lot of replay value. You can have the same thing with a well wrtitten story in top of it, with the metod RtL is offering. The only "problem" with the design of RtL (Imo), may be the fact that so little content would be added, Lets hope that won't be the case. I have a group that likes descent so much we would play it every weekend. TO FFG: Let me craft my own campaign on RtL, damnit!!!! PS: that collector-bar of evil... IS EVIL.
  13. Guys we have 10 Conditios already..!!!!!! thats a lot for a board game!
  14. For digital content that lacks of Replay value 10 Bucks is too much for me. My only hope is that the only thing feeding this App IS NOT only FFG's content but also content from the community. that's all I want for christmars. The replay-ability of the campaigns will come from the random side quests which will not always be the same for each play though. And the more physical content you own, the larger the side quest "pool" will be and thus the less chance that you will encounter the same side quests during subsequent campaign runs. Also, the story quests could differ depending on the results of the previous story quest. Think of this as how Imperial Assault's campaigns work: branching, yet fixed story missions with random side missions. No two campaigns are exactly the same. So will it be with the full Road to Legend campaigns. I will conceded that if your physical content collection is small, then yes, that will diminish replay-ability as it will be a smaller side quest pool. This is a situation where the more you have invested in physical content, the more value you will get form the IAP campaigns (which makes sense). Basic gamer ROI really And don't take my word for it. This is what FFG said about the first full length campaign: I hope so. My descent collection is actually pretty big, and with that i mean i have only 2 M&H collection + Mist of bilehall missing in my collection. I hope The next Campaign offers replayability. Rise Goblins, didnt. There are two FIXED side quests ( Maybe RtL has been updated so I might be wrong ). So Replay value on Rise Goblins, is 0. I hope Kindred Fire actually takes into consideration your collection. Anyway, I can't stress this enough: I don't want the content on RtL to be feeded only by FFG but also by the community. Lets see what happens. It will be interesting nonetheless.
  15. Let's have more! - inebriated - high - bankrupt - paralyzed - charmed - silenced - schizophrenic (maybe this is hybrid class? ha) - euphoric - asleep - addicted (must drink potions or suffer health loss) - clumsy - tardy - beserked - hipster Cool. Define the conditions. In my own board game there is a lot more than I descent, too. I'd like to hear your ideas. Do we really need more? Then "Bullied" must be the next: At the start of your turn Test Will, If Fail, the hero ( with most might ) adiacent to you must take an attack action against you. If pass then discard the "Bullied" Card.
  16. I have to disagree with you on the price. Imo 10$ is extremely fair, considering that this campaign is much longer than the free demo and the free demo is as long as a PoD Coop, which by itself costs 15$ in USA, whereas I couldn't get it for less than 18€... that's nearly half the price for easily 3-4 times the content and gameplay or all PoD Coops for the price of one half PoD Coop. Well, I am not saying it isn't a fair price...but people WILL complain that it is expensive for "digital content". Remember, the mobile app revolution has tricked many people into thinking that apps should be free or at most $5. Well technically the app is free and even comes with free content. Only the "dlc" costs money and people are willing to spend a lot on these things without much grief, so I think FFG pulled this off really cleverly. For digital content that lacks of Replay value 10 Bucks is too much for me. My only hope is that the only thing feeding this App IS NOT only FFG's content but also content from the community. that's all I want for christmars.
  17. Isn't is the same for the classic game system ? Replaying quest is changing only about monsters, heroes, etc ... but objectives, tiles, and all are still the same. Not sure to see your logic right here ... I think this is due to the fact that this forum exploded after the announcement. People even went crazy with buying the expansions for the' favorite game that they can finally play without someone being stuck as the OL'. I don't really now why some people expected this the be very different than the PoDs. Yea there was an over excitement about the App. Don't get me wrong, I love this variant. I find it different from the PoDs since it manages to smooth the game, even if it plays similar it FEELS different. Personally i like the 5 player with the OL better. BUT Cmon guys. I dare you to say its a bad variant of Descent..! It's fun! I I just wish FFG let the community make RtL Rich of content through custom quest and campaign made by fans... and not just the Adventures that they sell to you. I disagree with ya there. Mok is far from useless in RtL. Sure, he doesn't have a functioning heroic feat, but his heroic ability with the right party is so insanely powerful that it more than makes up for it. I'd love to see another hero capable of anything close to recovering up to 5 health or stamina every game round! Yea you are right. I'm just too used to see Mok pissing on the OL's party, that playing it in RtL doesn't feel the same. I had to expect that indeed.
  18. No randomisation of the rooms seems like a bummer. Does the specific quest layout at least make sense i.e. does it have any relevance for gameplay/questgoals or the like? In the end it still sounds great to practically get a PoD Coop for free, I will reserve my criticism for the paid campaign. The random things in the new system are: Some monsters ( some are fixed to the quest ), their behavour, and the travel events. The replay value of "Rise Goblins", is indeed low and I'm affraid it will be the same for each quest presented on RtL. It's Still a good experience!!! The only thing i cry over is the fact that Mok ( my favourite hero ) is Useless on RtL. but, oh well, maybe if i want a Hard mode*. Overall i have only positive things to way about RtL. And just because its GOOD. I want more! To be completely honest, i don't know if i want the release of digital content to be the new business model of FFG for Descent. yeh... I wouldn't like that.
  19. I didn't beat it. I LOST! 2 Main quests: Intro and Final 2 Side quest ( Which you can do if you want ). so 4 quest in total, I played 3 of them. The intro is pretty fast with two heroes in play and if you read the PDF file of the rules you can pretty much skip most of the text since the only purpose of that quest is to teach you to use the app correctly. So I played 1 the side quest and then i got crushed on the final Quest. You actually can't do everything in the game. you ahve to choose, which imo is a good thing. I ended it about 3 hour ago. so yeah, that's pretty much all i did today, lol.
  20. That's a good, point. It's true that you can play Road to legend with just paper. It actually is possible. The fact is that RtL offers a more comfortable way to play that helps the flow of the game itself ( instead of having 90 cards that randomize the special effect of the monster and its actions for the turn, you just have little fancy app ). leaving the eye candy on the table and a more fluid game. So even if you are completely right, i cant deny RtL is a more comfortable approach to build these kind of coop game. And that is why the original question on the opening post came to my mind.
  21. The app actually takes you by hand: If you are about to change the status quo ( for example killing a boss character ), you have to tell the app that character is dead. Then the app asks you for comfirmation: "Is it really dead?", so you have to input twice for the "important" stuff. Once it's done, however, its done. Other things like buying items and using Exp, can be undone as much as you want.
  22. Hello. I'm sure Most of you have already played and finished RtL first campaign "Rise goblins". If not, then I might have a serious problem and too much free time in my hands. BUT, lets talk about a future I would like to see happen. I don't know if some of you guys know a little game called RpgMaker by Enterbrain. It's a game that makes you build games using simple programing. Other than being a great mental exercise for children, it let creativity flow. You already know what I'm talking about. So my question is: Do you see Custom side quests for RtL happening? Should it happen? Is the RtL built in a way it can allow such things to happen in the future if mama FFG wants it? What is the psicological explanation that makes the Collection-O-meter an evil tool that pushes me to buy more stuff? Am I the only one wanting to create my own little Sidequest that you can download to show up in your campaign, While I laugh at you when you discover how hard is it? Please let me know!
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