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Valdemart

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  1. Without any professional backup for my words I can add that WotC can safely file a lawsuit should FFG remake a game of "programming specialists" "hacking" into "systems" protected by "cybershields"... which is basically the core of Netrunner. This comes after a quick search on the Internet about similar cases and the DaVinci Editrice SRL (publisher of Bang!) vs. Yoka Games and their US distributor, ZiKo Games, LLC came out. Here is the source: http://strebecklaw.com/court-rules-favor-cloned-tabletop-game-no-protection-us-copyright-law/ Seems ZiKo Games won in court only because they changed the entire theme of the game regardless of outright stealing (yes, for me it is an idea theft and I dislike that, to avoid stronger words) most of the game mechanics. Quoting the article “Unlike a book or movie plot, the rules and procedures, including the winning conditions, that make up a card-game system of play do not themselves produce the artistic or literary content that is the hallmark of protectable expression. The undisputed summary judgment evidence shows that Bang!’s characters, roles, and interactions are not substantially similar to those in LOTK. The aspects of the roles, characters, and interactions that are similar are not expressive, and aspects that are expressive are not substantially similar." In short game mechanics are not protected but the roles and interactions forming the basis of the game are. The very idea of a person breaking the software security of a server to access some data in it forms the artistic content that can be disputed at court. The important part is it is not granted that WotC would win such a case but the tension and problems a continuation of Netrunner using a different name would bring will be even worse than simply pulling the plug of the game. However a ninja (runner) passing a series of locked doors (ice) and traps while evading guards (sysops) to steal information/kill important person (accessing an agenda) or just spying on the imperial court (running R&D) should do nicely - game mechanics are intact, artistic flavor set in L5R in this instance is different enough. Again I am in no way a lawyer so any or all of the above might be irrelevant. Just felt like sharing what I see is an answer to the topic.
  2. Valdemart

    I love this game

    Strangely enough, the forum never notified me that there was a message here, so I am answering an year late. Sorry for that. The traditional approach for me is to get a few cities, get a bit of gold, get some stronger units and destroy all of the 1-gold cards in my deck. This has never worked for me in the Cataclysm as a solo elf. They just start really slow and don't have anything to help them early on to accelerate. Never won a single solo Cataclysm like that. Not once. That is why I asked if someone managed to pull it off this way. It has been an year now so I don't remember it perfectly, but what worked for me and led me to the first solo elf victory was a second turn double pillage and nothing else. I manage to kill off one of the archers to attrition die, leaving me with 5 cards in hand and 4 cards in deck. The second turn I destroy two cards, and the next turn I keep on playing Pillage until my deck is destroyed and I have only 1 or 2 cards in hand. Don't remember exactly what those cards were, but I think the second turn I buy 1 Sorceresses, then I buy a second on the next turn, destroy everything and use them to get a 3 gold card. Then I play the Pillage again, destroy the other Pillage (as I have only 2 Pillages and a 3-gold in my deck at that point) and draw the 3-gold again, which I used to buy another Sorc and an Archer. Next turn I play that 3-gold again for another sorc, draw it with the Pillage, destroying the archer, and use the double sorc and the Stronghold to buy another 3-gold. From there I get the second Pillage again and use the 6-gold I draw every turn to buy a Pegasus and an Archer every turn, so I can constantly play the Pegasus and destroy the archer. The trick is to never be afraid to destroy even a Pegasus with the Pillage as long as you keep drawing your gold. You should be able to bring your deck to 3 Pegasus, two 3-gold cards and one or two Pillages by turn 4, also using those Pegasi to get all the Strongholds and at least one city. All this time I just ignore the event deck, as even the Holy War doesn't really stop this 2-3 card deck strategy. Once you have the 3 Pegasus on turn 4, with double 3-gold, you are pretty much set to get your Mythic and some canon fodder against the attrition. I have had turns where I have played 4 or 5 Pillages, constantly cycling them until everything else is gone. From turn 5 onward, it is a bit of a catch-up race to remove what you have ignored the previous rounds, but with the constant draw from the Pegasi you should have no problems beating up to 2 event cards per turn. When the Plague of Vermin comes out, do not hesitate to destroy your expensive cards and repeat the above cycle to get everything back. Same with the Rages and Riots, just blow those cities and get them back next turn. Tried that 4 times, failed only once due to really bad luck with the draw. It was a weird idea and feeling to destroy all of your cards and have no units and only 3 cards in the deck total, but it proved exactly what the elves needed for the early game and a proof that their cheap units are absolutely situational and mediocre at best. Which is a shame as they are so cool EDIT: Yes, I have the expansion and those Leonx are good, but they never managed to win me a game the traditional way. However, they went into my deck once I was set with the Pegasi so I had a constant stream of card draw.
  3. Valdemart

    "Resolution" abilities

    First thing's first, the War Machine will add only 1 strength to the Digging Machine as the ability reads "give 1 strength to EACH OTHER unit". It omits the War machine itself so if you have no other units in this battle, it will yield only 1 additional strength. However, the Digging machine can discard two gold cards, so a single Digging machine can give up to 6 additional strength. The combo you describe is ok, it gives a total of 13 strength from two units that cost a total of 11 and you destroy an additional 3-gold card. In other words, you are gaining 13 strength for 14 gold investment, so I wouldn't say it is broken or that powerful. Humans for example can go pretty easy over 12 early in the game for a 1:1 strength:gold ratio, and they will do it consistently unlike the combination you describe, which would require at least a turn to reset, not to mention the destruction of a valuable 3-Gold card. TL;DR - the combo you describe is valid per the rulebook, the total strength gain is lower than you wrote, and it is definitely not that overpowered compared to things other factions can pull off.
  4. Valdemart

    King Under the Mountain and Ered Luin Miner

    Just to say really quick that if we look at a conceptual algorithm for how this process would be implemented in a program code, when Throngs of Unfaithful targets the bottom card of the deck (an indexed database) will return that the needed card is indexed as 1. Then, when Ered Luin Miner tries to check for Response trigger, it will ask for the card on index 1, where it will find the Miner and the trigger condition will be fulfilled. TL,DR: The Response will trigger. "Top" and "Bottom" are just pointers.
  5. Valdemart

    Rune Age high finally winding down

    It might depend on which faction you are playing as some of them require more time to setup and Cataclysm is unrelenting. Personally I play little Rune Age lately as I feel it needs more content, but still enjoy to crack it out for 4 players. For cooperative game nothing beats Lord of the Rings LCG which I play with my girlfriend. It might be expensive, but it is worth it.
  6. It is also damage on enemies in the staging area by the difference Willpower - Threat for one questing. And there you have it - if Aragorn arrives with the Rohirrim and you slap him with the Sword that was broken, the charge may wipe the board clean. I say it is a pretty **** good representation of enemies being overrun by cavalry. Keep in mind that the Campaign card is not shown and it might have additional bonuses for Aragorn and/or Rohan, like bonus stats for the player controlling him, +1 Willpower for all Rohan characters once you reach Stage 4 etc. This scenario's design is godlike.
  7. Honestly I don't think that more races are needed. But a 5 and 6 player support would be beyond awesome, as well as some additions to the current races - either a new unit, or some Reward-like cards that give boosts in various ways. Such an expansion I would buy straight away. If there has to be a new faction, some sea-creatures would fit perfectly and provide a nice alternative (haven't played Descent so can't say exactly).
  8. If limited to 1 per deck it won't be such an interesting option in my opinion, not to mention that you can get extra copies via Message from Elrond. Otherwise that is the general way a restriction should be apllied to prevent abuse. Besides the design opportunity, I am not that fascinated about such an effect - there are plenty other interesting ideas regarding attachment manipulations that are still untouched and will provide more interesting options - changing attachments between characters, attachments that are really strong, but when used gain resource token and their effect is reduced for every token on them (they are slowly breaking), attachments that automatically enter play when drawn or are discarded if there is no eligible target (which will lead to interesting deck building choices), or even positive attachments intended for the encounter deck (Elf-stone is actually such an attachment - gives a minor bonus to the location in exchange for a powerful effect) - how about giving that orc a sword to boost his attack by 2, but when he is defeated you reduce your threat by 5 or increase the engagmenet cost of other enemies (because enemies have seen your might and are more considerate to fight you). Those are ideas just quickly assembled and they all seem more interesting than triggering an effect a second time. Beside the Herugrim idea, I like that a lot (but Tactics Eowyn actually makes this a bit redundant ).
  9. You mean something like Boromir (The Dead Marshes)? Yup, that would be broken *obvious tasteless sarcasm included* I just went through the general non-campaign attachments and found just a few that would break the game so hard: Asfaloth, Gandalf Staff, Heir of Valandil, King Under the Mountain, Mirror of Galadirel, O Lórien!, Shadofax(not so much, but I include it anyway), Steward of Gondor, The Day's Rising, Vilya. Well, not a few cards, but first, all of them are uniques and second - if the readying effect removes the attachment from play and costs at least 2 it shouldn't be such a big deal. If the card that allows it is reasonably costed resource-generating or cost reducing attachments won't be an issue either. Card draw and progress tokens however have the potential of breaking the game. Just ready the attachment and state that if it is exhausted by the end of the round, it is removed from play(victory display if needed). There, wasn't that hard. TL,DR: Multiple readying is not a big issue seeing that we have so many ways to ready characters and Boromir actually exists - threat reduction is not uncommon and is much cheaper per readying for him.
  10. I feel attached to this idea... Sorry, couldn't help it For me the right and thematic way to do it would be to force the downside on the attachment itself - you are overusing it, so it eventually brakes/ceases to function. A 2-cost spirit event (Served to the End seems like an appropraite name for it) that readies an attachment and then discards it at the end of the phase wouldn't be that bad - yes, you can net 2 resources from changing a Steward of Gondor that way, but using 3 cards for such effect won't be that bad from a balance perspective (We Are Not Idle may yield much more for less). Adding the event to the victory display is an option, too. I like the idea of attachment readying - Vilya is not much of a problem when looked that way - you are giving 4 resources away for that combo, which is pretty much 95% of the allies. Narya seems more broken but still comaprable to other readying effects. It is King Under the Mountain that seems to break with such event, as drawing more cards will most likely help you find the next one, and there are plenty of ways to gain back the resources.
  11. Valdemart

    Custom made cards

    For me the wording seems correct because it is part of the either... or statement, so the text following "or" should be related to the statement prior "either". Regarding the first part - I agree with John's suggestion that it should be "after he collects resources" because otherwise resource giving effects may be triggered during the Resource phase and allow him to trigger his Response additional times, which is not intended. I had great trouble finding the proper wording AND fitting it on the card. Does this sound more correct: Response: After Thranduil collects resources during the resource phase instead of drawing a card you may discard that resource to either add 2 resources to his pool or draw 2 cards. It is still a little obscure, but I checked again the current card pool and I found no contradictions - effects like Bilbo, Erestor and Cirdan's additional draw happen at the beginning of the Resource phase, which I believe should be before resource collection. Thank you all for the suggestions and corrections.
  12. Valdemart

    Custom made cards

    You are right, the part "you control" seems to have dropped from the final text clipping. It is "Return a Silvan ally you control to your hand." I have fixed the card to display the proper text. Thank you for the hint!
  13. Recently I have returned to playing LotR LCG with a new passion and although I am still trying to catch up with adventure packs and expansions based on my budget and interest as well, I could not help but notice that some of the iconic characteres of Middle Earth are still missing (naturally, there are ton of personalities, time is a thing). After a quick discussion with my better half, we decided that the King of the Elves, Thranduil, does deserve to appear in the game as soon as possible. Therefore, I set to design an appropriate card that bears the mark of the Elvenking and is actually balanced and suited for play. So without further ado, here is the final result of a lot of brainstorming, character research and fail-testing: This card is for personal use only, image taken from DeviantArt artist Valyavande (Julia Metzger) - go check her out, her creations are beyond awesome: http://valyavande.deviantart.com/ I hope you like the final result. Feel free to post your home-made cards as well, comments and suggestions are welcome as well! Should I think of another character/item/event from the Middle Earth lore that deserves to enter the game, you will find it here as well. Happy playing!
  14. Valdemart

    I love this game

    Solo Cataclysm as the elves is just brutal - no classic approach worked no matter how I tried. However, I managed to beat it twice after accepting that the game must be broken. I will let you try it for yourselves without spoiling it, I will just give a hint - get those Pillages asap and then start using them until... well, you have pillaged your deck to almost nothingness. Has any of you managed to beat it by using a more traditional approach?
  15. Valdemart

    I love this game

    The game still rocks, even if it hits the table too rarely lately After some plays with friends I do wish however that the combat system had something more to it. More than an year and half went since I said I was working on improvements and yet I have nothing final, even though I managed to make an alpha design of so much content it will make a standalone unofficial expansion! In the mix there are heroes, fate (i.e. combat) cards, new player phase rules and simple gameplay modifications aimed at increasing the tactical part of the game while preserving the strategic aspect of deckbuilding. The above is just to say that a great game deserves great effort.
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