The "1XP per combat phase" should really be changed to "1XP per turn" - that was the intent.
As long as you're dealing 1 or more damage to any number of targets, but getting no kills, the most XP you can earn is 1 each turn.
35mm vs. 40mm won't make much difference to the play experience. They might not match perfectly to the square outlines on the station tiles, but it's not an issue playability-wise.
Am I wrong in thinking that this doesn't actually have any effect on the reilience of Elites?
Ack - Legacy text!
In a pre-release version of the campaign, Elite enemies gained extra hull/shields per player in addition to gaining EPTs/pilot abilities based on the squad's PS. Overall we found it too powerful, and I would rather add a second Elite at large player counts (5-6p) than further modify the stats on the existing ones.
Thanks for these info armordgear 7! As for the 35mm and 40mm (because I had a very similar question and understand you are saying it should have little effect) should we use by default the 40mm delineated by the station to know if really in arc or not from our ship to see if in our arc? I guess it would be hard to have it fit perfectly. The token is really to tell us what type of emplacement it is. Am I wrong to think like this?
Also, any guidance armordgear 7 on the Barrel Roll philosophy on you play mechanism (post at 09:32 PM yesterday)?
Thanks for your great support and your fantastic campaign!!!! I was waiting for this since a long time.