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Posts posted by Bornite


    Of the four, Wrath of the Gods is the one I am looking forward to the most. I did buy the ZA book, because I love zombies though. I will also be picking up the other two as well. No reason not to grab the whole set. :D

    I can think of a reason. It will be just like Star Wars, you will be buying the same book over and over except each one has different monsters. You won't even have a few different classes because your group is still playing themselves in each one.



    Well, there is also the five scenarios in each book.  But the part of each book that is system and character creation would be a repeat.


    I'd personally be happy if they would strip out the system and character creation part and bundle all 20 of the various scenarios into a single book/pdf. 

  2. Yes, the media seemed to forget that Mayan time was cyclical. It was not even the end of the of the calendar, just the end of that particular Long Count cycle. Time was expected to carry on. But the calendar just ticking over to a new cycle makes for a boring game. I wish I knew more about Mayan mythology for this scenario.

    Yeah, that's the media. Let us remember that these are the folks who refer to ANY ship that has guns as a "battleship, and any armored vehicle with treads as a "tank."

    Lucky for me, one member of my gaming group has a Masters in Pre-Columbian studies, so info on Mayan, Incan, and Aztec stuff is easily available, especially pronounciation.


    On slightly different note, my vote for most instantly dated Post Apocalyptic game goes to Palladium Books for Systems Failure. This game was dated the moment it hit the shelves. It possited that the Y2K bug was real - in the form of actual "bugs" of energy that infested the grid and brought about the end of the world as we know it. A really fun premise, but Y2K had already not happened. ;)


    I remember that, and you are very right. At least GURPS Y2K covered so much more than the Y2K bug and did come out before the "incident." That book would be well worth getting a copy of as a resource for other PA games.

  3. <SNIP>


    A fun thought is to spring more than one apocalypse. What happens when rival pantheons go to war?

    It might look something like this


    I counted three "Wraith," an "Alien Invasion," and a "Machine" scenerio in there in addition to others. The only thing missing is a zombie hoard and it would hit all four. If one of my players went for a Silverado and box of Twinkies, I would give them some kind of bonus. ;-)

  4. 2012 could still be the year the Mayan Apocalypse takes place. I for one don't consider Age of Aztec an obsolete book any more than I consider Evangelion an obsolete anime. Alternate histories are totally fine, yo.

    I was actually making a joke about the (in)accuracy of the Mayan calander. And I don't consider it a obsolete book or scenario, not sure where you got that.

    I am cautiously hopeful for the Revelation scenario. Ever since reading a certain book series (not Left Behind, but naming it in this context is a bit spoilery) I've wanted to run a campaign set in the biblical End Times, where the Beast and his False Prophet command global worship, and believers must either bow down and worship the Beast and take his mark, or remain true to their faith and risk falling to the sword. And since you play yourself in this game, your "character" might not even believe in God when the game begins. Hell, however, will quickly win you over as the world falls apart in the wake of the Rapture.

    Yeah, Revelation could be a good one. Luckily there are lots of varied sources out there for inspiration, from movies to novels.

  5. These are the four that the company in Spain did and that's what FFG is basing their line off of.  Nuclear Winter is possibly the most used apocalypse in gaming as far as published games and scenarios goes so why do something that has really been done to death (no pun intended).  I know the same could be said for zombies, but they are still seriously popular currently.  Any halfway competent GM could easily take the system and tone of the line and do up a Nuclear Winter set of scenarios with little trouble and do it in not a lot of time.  A Road Warrior scenario could be easily done also, though it might take a bit more work.  As I stated at length in one thread in the ZA sub-forum, Wraith of the Gods is one of those sets of scenarios that has had little work done as far as published games and scenarios (with the exception of Cthulhu).


    If you don't like the idea of Wraith of the Gods, then don't buy it.  I saw little reason to buy Zombie Apocalypse, so I didn't.  But Wraith is something I would like to see how they manage, even though I don't like the system and think that the character creation is really poor.  I will not use the system, but I believe that FFG has done good work on the scenarios (at least I hope so) and I can easily adapt their ideas to a system my group would use.

  6. Looks like they've got five interesting scenarios for Wrath of the Gods.




    Your starting place and hometown may remain the same between games, but each of the five scenarios in Wrath of the Gods offers a very different look at how the supernatural might end civilization. The ancient Mayan apocalypse may come to pass, along with the return of the Mayan people and the feathered serpent, Quetzalcoatl. You may find the events foretold in the Book of Revelation unfolding around you as the Four Horsemen ravage the world. Earth itself may reject humanity, causing animals to turn on their masters and plants to grow at unbelievable speeds. The Norse gods may return to the world to meet their fated opponent as Ragnarök explodes around you. Finally, Cthulhu may rise from his resting place in the heart of the Pacific ocean, heralded by cultists and Deep Ones and bringing untold terror and insanity to every inhabitant of Earth.


    Mayan Apocalypse (guess 2012 was a little off), Ragnarok, Book of Revelations, Cthulhu, and Nature's Uprising.  Out of these the only one I'm not really interested in is Cthulhu.  Chaosium still has that sewn up.  but the rest could be a lot of fun.

  7. <SNIP>


    If you are looking for something that doesn't make sense in the environment you are in, the GM can increase the number of negative dice applied, or simply say there is nothing of the kind present.



    That looks like a pretty good way to handle it in this system. Something you may want to add is an increasing difficulty as time goes on.

  8. Couple of thoughts -

    The other three books are at least partially written, at least the game mechanics section is. A chunk of the work should be translation and adaptation of the fluff and some mechanics that may have changed from the originals. Of course if the folks working on this line have other projects, then things could take longer.

    If it goes like with this book, we might be able to expect the next books about 3 - 4 months after their respective subforums open. I'm going to hazard a guess that they opened this subforum right around the time they sent the book to the printer in China.

  9. <SNIP> 

         If you really want to be technical and immerse yourself in these kinds of details, Game Designer's Workshop had a game line that took into account the size of the round, what the actual bullet was made from, penetration, the velocity the round was fired, the damage versus accuracy of firing a single round, 3 round, 5 round, or fully automatic burst, etc.  Your guns and ammo practically had their own character sheets.  I think it was Phoenix Command, and I believe Twilight 2000, and Dark Conspiracy used a scaled down version.

    No, Phoenix Command was by someone else. but Twillight:2000 (T2K) by GDW did have Weapons Cards with a fair amount of info on them (not actually physical cards, but the listings in the rules books were designed for photo-copying and pasting onto a 5x7 index card). This was primariy for Version 2.0 and 2.2. Great game.

    Now, another that is still out there and easily available is the product titled "Gun, Gun, Gun" by Greg Porter of BTRC, and the second volume "More Gun, Gun, Guns." Both are excellent works that are very usable in many RPGs.

    You could also take a look at any of several different GURPS books.

  10. adding RPG or game is cleary what makes the difference in your search results.

    try typing "zombie apocalypse" or "end of the world" without it and you wont see FFG on the top 5 results.


    Same for "munchkin" (altough google gave me the boardgamegeek link in the top 5) Type "Munckin game" and bingo! first hit takes you to worldofmunchkin.


    So once again: if you want to find something: add what it is after the title.

    While you are correct that adding "RPG" or "game" into the search will help a lot (no matter which game you're looking for), the search I reference above did not have that and I got the game in the first three results.

  11. The results I got from a google search using - the end of the world zombie apocalypse - gave me nine results on the first page.  Out of those nine, five were about this game including the first three.  I'm not sure what the problem is with finding this game.

  12. So my group and I are new to RPGs entirely. We got the book and did a rough run through this past weekend. Love that the system seems set up to take advantage of your imagination and local setting. I have a couple questions that came from our first run through though. Some are scenario questions and others more logistic questions.

    First, congrats on joining the wonderful, wild, and sometimes weird world of RPGs. Your life will never be the same.

    There is some great advice in replies above, especially from mouthymerc and tagalongfriend. Understand that there is rarely one right answer. Different groups have different styles of play and as long as people are having fun, you're doing it right. It sounds like you are off to a great start. :D 

    Now, this is how I would approach your situtations with my group.


    1. At one point two PCs went to Wal-Mart to buy guns. They had credit cards and about $300 in cash.

    -Using the EOTW dice system what would the difficulty be of bribing a Wal-Mart employee to buy the guns then and there without waiting for a background check?

    A lot depends on exactly where your characters are located and how much reality you wish to have in your game. I wouldn't have the roll be for if the Wal-Mart employee can be bribed to commit a Felony, but whether the employee would call for security or just tell the characters to get lost. Most of the time, there is little delay in the background check (usually 5 to 15 minutes) though some states have actual waiting periods. If your reasoning is that the background check system is going slow or down then there should also be a problem with the system for processing credit cards.

    What would be a better option would be for the characters to have tried a regular gun shop or even better a pawn shop with a more morally flexible owner.

    All this assumes that the characters are legally able to purchase firearms of course.


    2. We played "It ends with a whisper" and it included a timeline. The first day is a series of announcements from various government officials spaced hours apart. Otherwise though not much is happening, it's setting up context and atmosphere.

    -As GM do I cover that just with an opening description or do I need to narrate a day's worth of ordinary activity punctuated by such announcements? I want to include the details but it seems boring to just have them run through a normal day when we all know what's coming -- the game is called 'The End of the Worlds' after all.

    Do whichever you feel your group would enjoy the most. My group would enjoy playing through the first day.


    3. Two PCs jump into a car, fleeing a store as a riot breaks out. A third PC is in the driver's seat waiting for them and they take off. The car is rear ended and run off the road.

    -As GM, how strict am I? Nobody said they jumped in and buckled up.

    -How do I decide or roll for how injured they may be?

    Good one here, the idea is great and I can easily see this happening in real life. Me personally, I would consider the characters to be buckled-up, it's just such an ingrained habit for us. I'm sure you know and have ridden with the various characters in question. Ask yourself if they buckle-up automatically. For possible injury, depends on how bad the wreck was but I'd generally go with low damage, maybe just have them be a bit sore and stiff. There is the possibility that they are stuck on foot now. Also do they do anything about the other driver and passengers? Loads of fun possible here.



  13. Gm: "Euh Steve? Why did you bring a baseball bat to our game night?"

    Steve: "I got baseball practice later."

    Gm: "I didn't know you played baseb-Mike! Is that a chainsaw in your backpack?"

    Mike: "Oh sorry, I picked the wrong bag out of my car, Be right back!"

    Gm: "Tom, it's cool man, we're gonna order pizza, no need to bring 40 packs of MRE rations."

    Bruce * walks in dressed in chainmail, a steel helmet and carrying a sword*

    Gm: "Errr bruce, you do know it's table top and not a LARP game tonight?"

    Bruce: "It helps me get in character."

    I've known gaming groups where people would actually try this kind of stuff. :rolleyes:


    In some ways the basic scenario (play yourself during a regular gaming session) might be better as a "surprise" dropped on the players.  But it would have to be done with the right group that doesn't object to surprises (and a lot do object).

  14. No, I haven't really thought about using the system for other than canon settings, but there's no reason that you couldn't use it for a fair amount of modern or somewhat historical settings without any real problems.  It would take just a bit of work depending on the exact campaign background you are looking for.  Now I do think that more fantasy or science fiction settings would need quite a bit of work to come up with the additional plugins, but it could be done.  It just depends on the amount of work you want to do.


    Personally though, there are a good half dozen plus other game systems that I'd go to for a human-centric campaign rather than the one for the End of the World games.

  15. I don't think I'd ever give my players the option of fixing the apocalypse.

    I'll mostly agree.  I doubt that most (if any) of our gaming groups have anyone with the necessary skills and knowledge to fix a zombie apocalypse (depending on the cause).  But it might make for some interesting scenarios if in addition to surviving, the players have an idea what is causing the "plague" and devote time to trying to gather the resources (including finding and rescuing experts) who might be able to come up with a solution.

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