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Far Wanderer

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Everything posted by Far Wanderer

  1. Once had a guy eating some kind of yogurt bar. he kept getting sticky yogurt crap on the mat. I swear he would get stuff on his hands on purpose so I would not fly in certain areas. He would also rub his hand on the mat to try to get the stuff off his hand. I asked him to clean it and he told me that if he left the table I was going to cheat, so he refused to clean his mess. I called over the TO, because he was getting yogurt on the mat and making everything sticky. The store owner told him to clean it up or quit. He started yelling at me was the only way I could win was to get him disqualified, so he quit and threw all his X-wing stuff into a plastic bag and stormed off.
  2. My local game store just called and their distributor says they are not coming anytime soon.
  3. But how about "Fast Track" - Title, YT 2400 only. Ship gains boost and one bomb slot. 4 points.
  4. Also when in doubt, I bring a handful of 6 sided dice also. That way if I need more tokens I just throw a die onto of the token.
  5. Just found some new tokens. They are metal and the shield tokens stack. You can buy tokens based on which faction you fly or just get the standard version. And they are tournament legal. I really like them and will be picking some up soon. http://slingpaint.storenvy.com/
  6. If a Proton Torpedo, could easily take out an AT-AT, why wouldn't Luke or Wedge or someone hope in an X-Wing and go blow one up? Instead they flew those Speeders in and used blasters. They had X-wings there, and they were available.
  7. I thought the 4 Jumpmasters would be a fun list. But there was no way I was going to spend that much on a.... What? It is all on sale? How much? Nevermind, maybe I can run that list.
  8. Easy, if you are running turrets or cannons that you need for you list to work, run the NEW DAMAGE DECK. If you do not have any turrets or cannons, run the old damage deck.
  9. I love the Star Viper. The ship gets ignored all the time and I like to throw something with tractor beams with it to help it out. Prince Xizor — StarViper 31 Adaptability 0 Fire-Control System 2 Inertial Dampeners 1 Guidance Chips 0 Virago 1 Ship Total: 35 4-LOM — G-1A Starfighter 27 Adaptability 0 Zuckuss 1 Tractor Beam 1 Mist Hunter 0 Ship Total: 29 Tel Trevura — JumpMaster 5000 30 Adaptability 0 Dengar 3 R4 Agromech 2 Inertial Dampeners 1 Ship Total: 36
  10. I always put Engine Upgrade on mine when I dust it off. You need that extra movement.
  11. You crazy, friendo. Slave 1 will at least enable you to take Long Range Scanners on a firespray for free. Most useless title? ST-321. Would you ever take that when you can spend those 3 valuable points on crew and systems upgrades? Nah. EDIT: Honorable mentions for uselessness go out to the "Hounds Tooth" and the "Heavy Scyk" (you know, for being attached to a Scyk). I love the Scyk title. 5 M3-A all with manglers is nasty. First or second round just focus fire on anything and you are probably going to take it down. First game using this I focused on a Decimator and left it with 5 hull points, after on round of firing.
  12. I like to keep my dials along my edge of the map, next to their cards. I have grabbed the wrong dial before so now I like to keep them near me. But, no one should be touching their dials after the first reveal. Once the first player reveals the first dial, all touching is done. I like to ask if the other person is good before the first flip, especially because I usually have low pilot skill ships.
  13. YT2400 is a great ship. I really like flying it even now. Leebo is a great one use, free boost. As the Ion does not affect you if there is only one. You can even use it a second time to boost into position if your opponent is pointing in the wrong direction and will not have a shot on you next round. Proton rockets are really fun as they fill your donut and most people forget that you can take them. And 4 shots at range one is nice. Use Dash to crash into a rock, than barrel roll off of it. You can really set yourself up into a really nice position.
  14. I predict that the U-Wing and the Tie Striker from Rogue One will be coming soon. not the next wave, but the one after it.
  15. Poe with BB8; Biggs X-Wing naked, and E-Wing Corran Horn with Marksmanship an R2D2. 100 points. That is 100 points and that gives you two pilot skill 8 and one at 5. Try to keep Biggs behind Poe and Corran, forcing the enemy to shoot at him, hopefully at range 3. And when you can get Corran into range one, use Marksmanship to make the most of your two attacks this round. Try to pick off their arch dodgers first, or concentrate on a big ship with everyone until it is gone.
  16. Three Tie Defenders with TIE/D title and Ion Cannons. Just slow walk in front of him. Ion the crap out of him and then white K-Turn behind him as he helplessly drifts in front of you while you ion him again. I have not seen an Interceptor at my local game store in a long time. Turrets/Ion/Stress tears them up too easy.
  17. Switch that Z-95 out for an A Wing. XXXXA is better IMHO.
  18. That seems to be the problem with arc dodgers. Good at getting away, but bad at doing a lot of damage to kill stuff fast enough. Seems to be a lot of large ships in my local area. So most of the games in casual are fine, but when tournament comes, they always seems to go to time.
  19. Proxying for casual play is never a problem. Just never in a tournament or when prizes are at stake.
  20. Considering that there is a SLAM token in this set. I bet this card gives SLAM.
  21. I was really looking forward to running, 3 T-70s. This is a nice expansion for me as now I do not have to buy two of the same ship. Really like this package, but would love to see something done with the E-Wing, HWK-290 and the YT-2400.
  22. Anyone know which boat it is on and when it is supposed to land?
  23. Added some tabletop mountains today. Put a pirate base on top and made you take automatic damage if you hit a mountain top. Threw a pirate base on the top of the mountain with three cannons on it and 10 shields 5 hull and 1 evade. The evade was to say the the shields just absorbed the shot. Really fun to fly around terrain and throw a stationary target in the middle. The pirate base had 2 z's, 1 scyk and a HWK defending it.
  24. We do bigger fights also. They build on each other. The first fight was really small( like 3 Z-95s), story was we ran into a pirate patrol. Second mission we escorted the shuttle token across the board and stopped pirates from blowing it up (They had 2 Y-wings, 2 Z-95 and a Scyk). Third mission we stopped an ambush and if we destroyed half the ships we would start rolling to see if Kath Scarlet would come out. You can flee if the heat gets too much. The GM also has his own ship that gain xp and follows us around. He is running a HWK-290 that is upgraded beyond its card. So in that way we are always facing a boss type character. There are also going to be Empire missions. Where we fight them to steal their ships so we can start using them. This is all going to build to Tantive vs Raider fights. But during the week we only have 50 minutes to play at lunch. We actually broke the mission up yesterday so we could finish today. We just took a picture of the board and will pick up where we left off. We are also starting to film segments so we can post examples. Also trying to get the missions typed up so I can upload some examples.
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