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Cev Lost

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About Cev Lost

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  • Birthday 01/05/1979
  1. I don't argue, but that could be a number box on the side too but it's cool and my group thanks you for your hard work!
  2. Not sure how this would work, I'm no where near a pdf creating genius, but what do you think the chances are of creating the dice icons in place of the ranks?
  3. In some places (the adventure moduals in star wars that is) that knowing a language was divisable by knowledge of where the planet was, knowing how to speak huttese would mean a knowledge roll in outter rim or knowing the wookie language a mid rim or what ever. Success means you could decipher what was being said even if it was just the jist of it. Added success or advantages meant you got the whole story, failure meant you didn't get it or if the gm was being particularly cruel, that you understood it but what was that about your momma? In any case I like the idea of explaining how you might know the language a bit and then falling over on the roll to back it up a bit, but that's me.
  4. I will check again once your next update rolls out and just tag it on sheets then. I did check the other sabers and found another issue too The defensive and precision both have -2 modifiers on them for damage, I think this is an oops as they are supposed to be only -1's Thanks again Oggy for lookin!
  5. Superior came from the attachment? Not through the crafting I didn't realize there was a feature for doing superior in the crafting aspects? I had 3 adv and 1 tri though, spent 3 on the hp bringing the standard saber to 6 hp, and the tri on the emitter. Or am I reading something wrong here? (update) I read your message wrong east coast time here, I've tried redoing the hilt on another character I still show it only being one. I also tried the no HP, and a full saber not a hilt, same result. Another thing I noticed is that on the equipment section, it doesn't report the crafting results along with the attachments (though it is done in the sheet for the printed finalized item) any chance we can get that possibly put into gear? Again big thanks in advance.
  6. When I come to the last pic/print out and do a show weapons on it you can see the saber hilts show three different versions The green is my custom built back in 1.7 purple is the 2.0 with all the goodies built in red is just another hilt built the same way as purple no goodies. Thoughts?
  7. Okay so here is my dilema/bug/find Pardon the length So I built a repeat saber hilt as I had made built in endless vigil into the program as best as I could (for myself as player and my players that I gm). This saber was crafted with the Fine tuner that should have added an advantage to the saber hilt. It then had an illum crystal paired weapons and reflexive grip installed onto it. By my counts this should have added 2 automatic advantages to the sabers Combat check. When I Build this with the new creator, that first advantage is not showing up. Here is the first picture 4 pictures of my project in the creator. So as you can see The saber hilt has all the on board goodies. Continued next post.
  8. I didn't have lots of time to fiddle my group of GM's are chomping at the bit to get in and play and mess around. That said Love it so far can't wait for Endless vigil to be put in. I really like some of those new features just on that skills page alone (as I have had to go rebuild characters before) and it's nice keeping copies of characters to fix things with. Again Thanks for puttin up with us as the community!
  9. Minor issue with the skill section I'm checking the other two computers in just a moment to see if it's propogated. I love how it's set up though! Finally tracking for that back tracking!
  10. Also thanks in advance for putting up with us!
  11. Not sure how to do the hiding detail things never got it to work but I just got done down loading on this unit this is what I got for an error. PLATFORM VERSION INFO Windows : 6.3.9600.0 (Win32NT) Common Language Runtime : 4.0.30319.42000 System.Deployment.dll : 4.6.1590.0 built by: NETFXREL2 clr.dll : 4.6.1590.0 built by: NETFXREL2 dfdll.dll : 4.6.1590.0 built by: NETFXREL2 dfshim.dll : 6.3.9600.16384 (winblue_rtm.130821-1623) SOURCES Deployment url : https://dl.dropboxusercontent.com/u/26990628/deploy/SWCharGen/SWCharGenLauncher.application Server : nginx Application url : https://dl.dropboxusercontent.com/u/26990628/deploy/SWCharGen/Application Files/SWCharGenLauncher_2_0_0_1/SWCharGenLauncher.exe.manifest Server : nginx IDENTITIES Deployment Identity : SWCharGenLauncher.application, Version=2.0.0.1, Culture=neutral, PublicKeyToken=0000000000000000, processorArchitecture=x86 Application Identity : SWCharGenLauncher.exe, Version=2.0.0.1, Culture=neutral, PublicKeyToken=0000000000000000, processorArchitecture=x86, type=win32 APPLICATION SUMMARY * Installable application. ERROR SUMMARY Below is a summary of the errors, details of these errors are listed later in the log. * Activation of https://dl.dropboxusercontent.com/u/26990628/deploy/SWCharGen/SWCharGenLauncher.application resulted in exception. Following failure messages were detected: + File, SWCharGenLauncher.exe, has a different computed hash than specified in manifest. COMPONENT STORE TRANSACTION FAILURE SUMMARY No transaction error was detected. WARNINGS * The manifest for this application does not have a signature. Signature validation will be ignored. * The manifest for this application does not have a signature. Signature validation will be ignored. OPERATION PROGRESS STATUS * [3/12/2017 7:49:15 PM] : Activation of https://dl.dropboxusercontent.com/u/26990628/deploy/SWCharGen/SWCharGenLauncher.application has started. * [3/12/2017 7:49:16 PM] : Processing of deployment manifest has successfully completed. * [3/12/2017 7:49:16 PM] : Installation of the application has started. * [3/12/2017 7:49:18 PM] : Processing of application manifest has successfully completed. * [3/12/2017 7:49:22 PM] : Found compatible runtime version 4.0.30319. * [3/12/2017 7:49:22 PM] : Request of trust and detection of platform is complete. ERROR DETAILS Following errors were detected during this operation. * [3/12/2017 8:05:27 PM] System.Deployment.Application.InvalidDeploymentException (HashValidation) - File, SWCharGenLauncher.exe, has a different computed hash than specified in manifest. - Source: System.Deployment - Stack trace: at System.Deployment.Application.ComponentVerifier.VerifyFileHash(String filePath, Hash hash) at System.Deployment.Application.ComponentVerifier.VerifyFileHash(String filePath, HashCollection hashCollection) at System.Deployment.Application.ComponentVerifier.VerifyComponents() at System.Deployment.Application.DownloadManager.DownloadDependencies(SubscriptionState subState, AssemblyManifest deployManifest, AssemblyManifest appManifest, Uri sourceUriBase, String targetDirectory, String group, IDownloadNotification notification, DownloadOptions options) at System.Deployment.Application.ApplicationActivator.DownloadApplication(SubscriptionState subState, ActivationDescription actDesc, Int64 transactionId, TempDirectory& downloadTemp) at System.Deployment.Application.ApplicationActivator.InstallApplication(SubscriptionState& subState, ActivationDescription actDesc) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) COMPONENT STORE TRANSACTION DETAILS No transaction information is available.
  12. Seems I wasn't the only one to get this issue, am attempting a second computer that has it.
  13. Okay So a couple of questions all rolled into one, group still loves and cheered when they heard you showed back up Oggy! so down to the dirty questions First off When you rolled out beta I did what you said I backed up the data I had from `1.7.0.1 That works still on the lap top I have set up for it. I managed to get 1.8 beta working fine however am left drooling for the lightsaber crafting add on for your crafter. To help with custom data imput (till you get 1.8 out standard) you mentioned on your release post you could revert your current platform back to the old system. I down loaded the 1.8 cleared the cash from the 1.8, then used the 1.7 launcher, however, my data sets are still missing (even though the cache is cleared. I can import characters but all our custom work is pretty well Missing from my terminal (it's in teh folders just not showing in the program) Do I need to export these on the working machine (laptop) and then reimport them on the desktop? With No disintigrations I have 3 different rpg groups chomping at the bit.. well mandalorian armour Any help to get 1.7 back up on my desk top would be appreciated
  14. Will Staples scan/reprint the campaign map? Am I understanding that correctly? Technically the answer is no. However... there are some sympathizers out there who may do it for you.
  15. I had the same question when trying to enter them in. Okay . I'm glad it wasn't just me. What I did was a Sub species for now One labeled combat (That gave the choice of combat skills) The other knowledge, that gave two groups of knowledge (selectable for each skill up to two.) and then released it to my groups as a trust thing for selecting different skills)
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