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rjl51869

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Posts posted by rjl51869


  1. Name: Small Ships, Lots Squadrons
    Faction: Rebel
    Commander: Garm Bel Iblis (Do you think that MAYBE he could be useful in a fleet like this?  He never gets any love!)

    Assault: Most Wanted
    Defense: Fighter Ambush
    Navigation: Superior Positions

    Nebulon-B Support Refit (51)
    • Garm Bel Iblis (25)
    • Engineering Captain (6)
    • Engineering Team (5)
    • XI7 Turbolasers (6)
    • Yavaris (5)
    = 98 Points

    MC30c Torpedo Frigate (63)
    • General Draven (3)
    • Flight Controllers (6)
    • Cluster Bombs (5)
    • Rapid Reload (8)
    • Heavy Turbolaser Turrets (6)
    • Foresight (8)
    = 99 Points

    Nebulon-B Escort Frigate (57)
    • Weapons Liaison (3)
    = 60 Points

    GR-75 Medium Transports (18)
    • Lando Carissian (4)
    • Jamming Field (2)
    • Phylon Q7 Tractor Beams (6)
    • Bright Hope (2)
    = 32 Points

    Squadrons:
    • 2 x Y-wing Squadron (20)
    • E-wing Squadron (15)
    • 2 x X-wing Squadron (26)
    • Tycho Celchu (16)
    • Lancer Pursuit Craft (15)
    • Jan Ors (19)
    = 111 Points

    Total Points: 400


  2. thank you all for your input.

    believe me, i know that these fleets are garbage.

    But seeing you guys improve them is what gives me ideas to play with.

    For instance, schmitty1701 had some ideas on my Vette Vanguard Fleet.

    I took his advice on the changes to it.

    I played with it twice at my local store and won 1 and lost 1.

    Trust me guys, you are helping me win.


  3. Battle 11: Tralus

    Random Point Value: 219 (Minor Battle)


    Faction: Rebel (First Player)
    Commander: General Rieekan 

    Assault: Station Assault
    Defense: Planetary Ion Cannon
    Navigation: Dangerous Territory 

    Assault Frigate Mk2 A (81) "Gallant Haven"
    • General Rieekan (30)
    • Support Officer (4)
    • Veteran Gunners (5)
    • Expanded Hangar Bay (5)
    • Electronic Countermeasures (7)
    • XX-9 Turbolasers (5)
    • Gallant Haven (8)
    = 145 Points 

    Squadrons:
    • Ketsu Onyo (22)
    • Corran Horn (22)
    • 2 x Z-95 Headhunter Squadron (14)
    • X-wing Squadron (13)
    = 71 Points 

    Total Points: 216/219


    Faction: Imperial
    Commander: Admiral Konstantine 

    Assault: Opening Salvo
    Defense: Hyperspace Assault
    Navigation: Solar Corona 

    Quasar Fire II-class Cruiser-Carrier (61) "Squall"
    • Admiral Konstantine (23)
    • Minister Tua (2)
    • Flight Controllers (6)
    • Fire-Control Team (2)
    • Quad Laser Turrets (5)
    • Squall (3)
    • Electronic Countermeasures (7)
    = 109 Points 

    Gozanti-class Cruisers (23) "Vector"
    • Weapons Liaison (3)
    • Slicer Tools (7)
    • Phylon Q7 Tractor Beams (6)
    • Vector (2)
    = 41 Points 
    Squadrons:

    • TIE Interceptor Squadron (11)
    • Darth Vader (21)
    • Ciena Ree (17)
    • Colonel Jendon (20)
    = 69 Points 

    Total Points: 219/219

    [Space.  The Gallant Haven is on patrol near the planet Tralus.  Surrounded by squadrons, it makes its way towards the far side of the planet.]

    [Gallant Haven, bridge]

    Gen. Rieekan: I am really suprised about all this.  After winning over Talus, GADM Roberts now sends me to Tralus.  However, he allows me the use of the Gallant Haven, which he knows is designed really to combat Imperial squadrons.  I sometimes wonder if he thinks too highly of me.

    Support Officer: I dont think that you have to worry, Sir.  The Grand Admiral has a lot of confidence in you.

    Riekaan: I thank you for the vote of confidence, Mr. Seer, but it doesnt make me feel any better.  Tralus is the twin of Talus and we already know that the Empire is here, waiting for us.  One assault frigate might not be enough for us to win the day.

    Seer: I trust in your command abilities, Sir.  You tell us what you want done and it will be done.

    Flight Controller: General Rieekan, Corran Horn wishes to speak with you.

    Rieekan: This is General Rieekan.  What do you have for me, Corran?

    [Corran Horn's E-wing fighter, cockpit]
    Horn: A bunch of itchy trigger fingers, General.  The Empire is here, i can feel it.  My fellow pilots need to shoot down some TIEs.

    Ketsu Onyo (over comm): You dont waste any time do you, Corran?  Just be patient like the rest of us.

    Horn: Patience, Ketsu, might get yourself blown out of space.  I just want to turn some Imperial fighters into space dust.
     
    Rieekan: Well, you about to get your wish, Corran Horn.  Sensors have just picked up Imperial ships.  Looks like a light carrier and Gozanti-class cruisers.  Squadrons have just left the carrier's hangar bay and are already approaching the planet.

    Horn: Good.  Lets show them some Alliance resolve.  All fighters, get into attack position and prepare to engage.


    [Squall, bridge.]

    Minister Tua: I told you, Admiral Konstantine, we came out of hyperspace too close to Tralus.  I sometimes wonder how you were chosen for Imperial Fleet Omega.

    Admiral Konstantine: Silence, Tua.

    Tua: That's Minister Tua, Admiral.  You still havent acknowledged my statement.

    Konstantine: Because it does not need to be acknowledged.  I am in command of this small force and i will decide how to proceed.  Now, first off, get the squadrons out of the hangars and make way for the planet.  Second, Tell the Vector's slicers to begin their operations immediately.  Third, inform our special guest that he may begin his flight operations.  

    Tua: That special guest of ours is Lord Vader.  You tell him yourself!  I have to go check on our defenses. (She leaves the bridge)

    Konstantine: I cant stand that woman.  (opens a channel)  Lord Vader, it is an honor for me to inform you that you may exit the Squall whenever you wish, my Lord.

    [Space.  Two TIE Interceptor squadrons, a Lambda-class shuttle and a squadron of TIE Advanced fighters shoot out of the Squall's hangars.]

    Darth Vader: Stay in attack formation and follow my every command!  Is that understood?

    Ciena Ree (in her fighter): We obey my Lord!

    Colonel Jendon (in his shuttle): We obey my Lord.  

    [The Imperial squadrons join up near the carrier, while getting communications from the Gozanti flotilla. It is only a matter of minutes before the fight begins...]

    Objective Chosen: DANGEROUS TERRITORY

    ROUND 1:
    The Gallant Haven moves forward and overlaps a a debris field and takes two damage to shields on the rear. REBELS SCORE 15 POINTS! 
    The Vector turns to the port, but it activates Vader and Ree and they scream forward toward the field of battle.
    The Squall activates squadrons and sends Jendon and the TIE Interceptors closer to the Gallant Haven, while the Squall moves forward to get into the battle and stay with the squadrons and get closer to the the Assault Frigate.
    All rebel squadrons move into the battle, but none are in range of anything yet.

    ROUND 2:
    The Gallant Haven activates 3 squadrons and sends then into battle.  Corran Horn snipes one of the TIE interceptors squadrons and eliminates them with 3 hits.  REBELS SCORE 8 POINTS!!!
    Setso Onyo attacks Jendon and scores a hit and one of the Z-95z approaches vader and Ree.
    The Gallant Haven gets into close range with the Squall, waiting its next turn to unload on it.
    The Vector activates Ree and Vader.  Vader goes after Horn and does small damage while Ree attacks a Z-95 and does small damage.  The Vector moves straight forward to stay cloes to Vader and Ree. It overlaps an asteroid field and gets token.  EMPIRE SCORES 15 POINTS!
    The Squall activates Jendon and he attacks Corran Horn and does 2 damage as Horn braces a strong attack from the Lambda Shuttle.
    It then attacks the Gallant Haven doing shield damage and moves away from the assault frigate overlapping a whole bunch of squadrons which breaks them up.
    The last Rebel squadrons move closer to battle.

    ROUND 3:
    The Gallant Haven strikes the rear of the Squall, doing two damage.  Anti-squadron does 1 damage to Vader.  The frigate then moves directly behind the light carrier.
    The Squall activates Vader, Ree and Jendon.  Vader and Jendon take out Corran Horn as he is blasted to dust.  EMPIRE SCORES 22 POINTS!
    Ree eliminates one of the Z-95 squadrons.  EMPIRE SCORES 7 POINTS!
    The Squall scratches the Gallant Haven's shields and moves away from it.
    The Vector does not attack anything moves closer to the Squall.
    The Rebel X-wings attack Vader and 1 damage while the other Z-95 Headhunters move closer.
    Setsu Onyo attacks Vader and scores two damage.

    ROUND 4:
    The Gallant Haven fires on the Squall doing 6 hits.  Braced and redirection results in one critical. It then moves to face another down shield on the light carrier.
    The Vector activates squadrons and Vader, Ree and Jendon attack.  The Rebels lose the other Z-95 Squadron.  EMPIRE SCORES 7 POINTS!

    The Vector does light damage to Onyo, then it moves away from the fight. The Squall activates and starts to run.

    The remaining Rebel squadrons activate and Ketsu Onyo sends Darth Vader spinning out into space.  REBELS SCORE 22 POINTS!!
    The X-Wing attacks Ciena Ree and does two damage.

    ROUND 5:
    The Gallant Haven gets a long range shot on the Squall and does good damage thru a down shield.  The Squall is disabled and warps out of the system.  REBELS SCORE 109 POINTS!!!
    BATTLE OVER!

    SCORE:
    REBELS 154 EMPIRE 34

    REBELS 7 EMPIRE 4

    Rebels gain foothold on Tralus!


    [Squall, bridge]

    Comm officer:  Admiral Konstantine, a message from Lord Vader.  

    Konstantine: Put it through, Mr. Wiss.

    Darth Vader:  Admiral Konstantine, the Emperor and Grand Admiral Trebor will not be pleased with this failure.  I will make my report of your failure as commander of this force over Tralus.  Do you have any objections, Admiral?

    Konstantine: No my Lord.  I have failed as you have said.  I will await the Emperor's judgment.

    Vader: Yes you will.  

    [Space.  The remains of Vader's TIE Advanced squadron shoots into hyperspace and leaves the damaged light carrier behind.]

    [Squall, bridge.  Enter Minister Tua and Ciena Ree.]

    Ciena:  Nice going, Admiral.  Lord Vader is going to make sure that the Emperor has our heads because of this lousy strategy you tried.

    Konstantine:  Im not worried at all, Ms. Ree.  Lord Vader may be the Emperor's right hand man, but its Grand Admiral Trebor who is in charge of Imperial Fleet Omega and the Emperor has given him full command and authority over all Imperial Forces.  Even Lord Vader does not have any power over Trebor.  He is the Emperor's favorite.

    Tua: You had better be right, Admiral.  Sickbay says that Colonel Jendon was injured during the battle, but should be fine.  However, it looks like the Rebels have gained a stronghold on Tralus.  We will need another day to try and capture the planet.

    [Gallant Haven, bridge.]

    Seer:  The Imperial ships have lest the system, General.  We can now begin Tralus negotiations.

    Rieekan:  Very well, but this battle came at a cost.  Setsu Onyo just reported that we lost Corran Horn.  He died fighting for what he believed in.  I will inform Grand Admiral Roberts.  Since this was only a minor battle over Tralus, we can only hold hold diplomatic relations with Tralus.  So send our delegations down to the planet's surface.  Then prepare to return to Alliance Fleet Alpha.

    Seer: Yes, General Rieekan.


    Next:

    Battle 12: Vagran

    Who will be the next to go?

    Since Corran Horn was scarred in an earlier battle, he is removed for the remainder of the Corellian Conflict!

     


  4. Name: Mon Calamari Build
    Faction: Rebel
    Commander: Admiral Ackbar

    Assault: Most Wanted
    Defense: Planetary Ion Cannon
    Navigation: Dangerous Territory

    MC80 Star Cruiser (96)
    • Admiral Ackbar (38)
    • Overload Pulse (8)
    • XI7 Turbolasers (6)
    • Spinal Armament (9)
    • Mon Karren (8)
    = 165 Points

    MC30c Torpedo Frigate (63)
    • Caitken and Shollan (6)
    • Reinforced Blast Doors (5)
    • External Racks (3)
    = 77 Points

    MC75 Ordnance Cruiser (100)
    • Reinforced Blast Doors (5)
    • External Racks (3)
    • Assault Proton Torpedoes (5)
    • Aspiration (3)
    = 116 Points

    Squadrons:
    • 5 x Z-95 Headhunter Squadron (35)
    = 35 Points

    Total Points: 393

     

    How about this one?


  5. Name: All Squadrons, Follow me!
    Faction: Rebel
    Commander: Commander Sato

    Assault: Targeting Beacons
    Defense: Fighter Ambush
    Navigation: Superior Positions

    MC80 Command Cruiser (106)
    • Commander Sato (32)
    • Adar Tallon (10)
    • Fighter Coordination Team (3)
    • Expanded Hangar Bay (5)
    • Leading Shots (4)
    • H9 Turbolasers (8)
    • Independence (8)
    = 176 Points

    Pelta Command Ship (60)
    • Flight Commander (3)
    • Fighter Coordination Team (3)
    • All fighters, Follow Me! (5)
    • Expanded Hangar Bay (5)
    = 76 Points

    GR-75 Medium Transports (18)
    • Flight Commander (3)
    • Jamming Field (2)
    • Boosted Comms (4)
    = 27 Points

    GR-75 Medium Transports (18)
    • Flight Commander (3)
    • Jamming Field (2)
    • Boosted Comms (4)
    = 27 Points

    Squadrons:
    • VCX-100 Freighter (15)
    • Gold Squadron (12)
    • Y-wing Squadron (10)
    • Rogue Squadron (14)
    • Wedge Antilles (19)
    • 2 x A-wing Squadron (22)
    = 92 Points

    Total Points: 398

     

    This fleet is designed to be squadron heavy and pretty much should be able to activate squadrons for attack runs anywhere on the board.

    Okay guys...Improve this fleet!


  6. Battle 10: Talus

    Point Value: 237 (Minor Battle)

    Faction: Rebel (1st Player)
    Commander: General Rieekan 

    Assault: Most Wanted
    Defense: Fighter Ambush
    Navigation: Salvage Run 

    MC30c Torpedo Frigate (63) "Warning"
    • General Rieekan (30)
    • Support Officer (4)
    • Flight Controllers (6)
    • Cluster Bombs (5)
    = 108 Points 

    Assault Frigate Mk2 B (72) "Perfection"
    • Navigation Officer (6)
    • Flight Controllers (6)
    • Boosted Comms (4)
    • Quad Battery Turrets (5)
    = 93 Points 

    GR-75 Medium Transports (18) "Programs"
    • General Draven (3)
    • Comms Net (2)
    = 23 Points 

    Squadrons:
    • X-wing Squadron (13)
    = 13 Points 

    Total Points: 237


    Faction: Imperial
    Commander: Admiral Screed 

    Assault: Close-Range Intel Scan
    Defense: Fire Lanes
    Navigation: Intel Sweep 

    Quasar Fire II-Class Cruiser-Carrier (61) "Pursuant"
    • Admiral Screed (26)
    • Engineering Captain (6)
    • Ruthless Strategists (4)
    • Veteran Gunners (5)
    • Disposable Capacitors (3)
    • Pursuant (2)
    = 107 Points 

    Interdictor Suppression Refit (90) "Prevent"
    • Engineering Team (5)
    • Quad Laser Turrets (5)
    • NK-7 Ion Cannons (10)
    = 110 Points 

    Squadrons:
    • Whisper (20)
    = 20 Points 

    Total Points: 237 

    [Space.  The MC30 Torpedo Frigate Warning approaches the far side of the planet Talus.  The Assault Frigate Perfection is by its side.  On the bridge, General Rieekan sits down into his command chair and studies the viewscreen which shows the planet and the stars beyond.]

    Rieekan: Okay everyone, lets get to battle stations.  Thanks to some friends we have on Talus, they have informed us that the Empire has already arrived into their orbit.  The good news is that they told what Imperial ships there are.

    Officer: We have it here, Sir.  A light carrier and an Interdictor cruiser.  The report also says only one squadron is guarding them.  TIE Phantoms they think.  Should we launch our X-wings?

    Rieekan: Not yet, Mr. Tyson.  Lets get into battle range first.  Has General Draven and the Transports arrived yet?

    Tyson: Yes, General.  The Transport ships just warped in next to the Perfection.  They are hanging back though.  I dont think that they want to get close to the battle.

    Rieekan: Well they are going to have no choice in the matter.  We will need their Comms Net ability to help us out.  Tell them to get into formation, but to be very cautious.  If there is an Interdictor cruiser here, it still has some good firepower.  The light carrier isnt an easy target either.

    Tyson: Yes Sir!

    [Space.  The three Rebel ships have formed up together and prepare to face the Imperial threat.  The Empire has sent the Quasar Fire II-Class Cruiser-Carrier Pursuant and the Interdictor Cruiser Suppresion Refit Prevent.  Then a small squadron of TIE Phantoms emerge from the hull of the carrier and form out in front.  This is the squadron of Whisper, the ace of the TIE Phantoms. ]

    [Pursuant, bridge.]

    Screed: This is Admiral Screed!  The Rebels have found us a little early it appears.  No matter.  Open fire and destroy them all!

    Objective Chosen: MOST WANTED

    ROUND 1:

    The Rebel ships move first as the MC30 frigate is given the Most Wanted token.
    The Imperial Interdictor gets the other.
    No shots fired in the round as all ships get into a good position.

    ROUND 2:

    In this round, the Pursuant decides to go after the Warning as Screed believes that he can knock out a small ship very fast.
    But the Warning uses movement to stay out of the firing arcs of the larger ship.
    Whisper's TIE Phantom Squadron heads after the X-Wings and does moderate damage, before taking some hits himself.
    He cloaks and gets away.
    The GR-75s do not do their movement correctly and are dangerously close to leaving the board.
    The Perfection gets into attack range and deals some shield damage to the Prevent.
    The Prevent fires back but only scratches a shield or two.

    ROUND 3:

    The Warning gets into an excellent firing position and gives the Pursuant some major damage with good accuracy shots.
    Whisper's TIE Phantoms are activated by the light carrier and attack the Warning.
    They get nothing and cluster bombs eliminate Whisper's fighters.  REBELS SCORE 20 POINTS!
    Whisper manages to limp back to the Interdictor instead of the carrier.
    He believes the carrier is going down.
    The Pursuant fires it's weapons at the MC30, knocking down shields and scoring small damage.
    The GR-75s leave the board.
    They escape but the Empire gets points.  EMPIRE SCORES 23 POINTS!
    The Perfection has a medium range shot on the Pursuant.
    With no shields on the attacked side, the Assault Frigate blasts away at the Light Carrier!
    The carrier is disabled and forced to leave the area. 
    Admiral Screed is furious!  REBELS SCORE 107 POINTS!
    The Prevent takes a shot at the Perfection, but only manages to knock down a shield with some bad dice rolls.

    ROUND 4:

    The Warning is moving very fast and it will take some time for it to get into long range on the Prevent.
    The Prevent could still be able to damage the Perfection, which is closest to it.
    But the Perfection has better side firing arcs and it gets into a side shot.
    Plus, the assault frigate uses engineering and recharges its shields.
    The surviving Rebel X-wings do a bombing run on the Interdictor and do nothing, but they are still there to harass the large ship.
    Knowing that this battle cannot end well, the Prevent warps out of the area and leaves the Rebels as the winner.

    REBELS 127   EMPIRE 23   MOV=104

    TRANSLATES TO:
    REBELS 7   EMPIRE 4

    REBELS CAPTURE TALUS!!!


    [Hyperspace.  Pursuant.  Bridge]

    Screed:  Curse the Rebel scum!  They will pay for this outrage against my personal pride!  I swear that i will not fail again.  The Empire will reign supreme and all will be under our control!

    [Warning, bridge.]

    Rieekan:  It look slike the Empire has lost the will to fight.  Well done, everyone.  Did General Draven and the transports get away?

    Tyson:  Yes, sir.  They have landed on Talus and are beginning their negotiations for control of the planet.  This was a nice win for us, General.

    Riekaan:  Yes, Mr. Tyson, it was indeed.  


    Next:

    Battle 11: Tralus

    Will there be revenge?
     


  7. In this thread, i will be constructing fleets that i believe will do pretty good.

    Of course, i am no Armada Master like the rest of you experts, so please improve the fleets i post.

    You guys can give me great help when i go into store tournaments.

    Lets get started:

     

    Fleet#1

    This fleet i designed to be very fast as all ships can move at speed 3 or higher while dancing around the enemy staying at long to medium range.

    Name: The Vette Vanguard
    Faction: Rebel
    Commander: General Cracken (obstructs all attacks if ships are moving at speed 3 or higher which they should be doing on this build.)

    Assault: Most Wanted
    Defense: Planetary Ion Cannon
    Navigation: Superior Positions

    CR90 Corvette A (44)
    • Nav Team (4) (gives an extra yaw)
    • XI7 Turbolasers (6) (hurts the enemy re-direct token)
    • Jaina's Light (2) (obstacles? what obstacles?)
    = 56 Points

    CR90 Corvette B (39)
    • Nav Team (4) (gives an extra yaw)
    • MS-1 Ion Cannons (2) (can be a headache to upgrades)
    • Dodonna's Pride (6) (can give that critical when needed)
    = 51 Points

    CR90 Corvette B (39)
    • Nav Team (4) (gives an extra yaw)
    • Leading Shots (4) (a big blue dice helper on a blue dice ship)
    = 47 Points

    Hammerhead Torpedo Corvette (36)
    • Veteran Gunners (5) (when you suck at dice rolling)
    • Rapid Reload (8) (gives TWO black dice on each side)
    • Task Force Organa (1) (gives a friendly a re-roll)
    = 50 Points

    Assault Frigate Mk2 B (72) ( I put this ship in the fleet to keep the enemy honest)
    • General Cracken (26) (obstructs)
    • Walex Blissex (5) (if you need to get a defense token back)
    • Gunnery Team (7) (always good)
    • Disposable Capacitors (3) (when you need a killing blow)
    • Reinforced Blast Doors (5) (survivability)
    • Spinal Armament (9) (three red dice all way round)
    = 127 Points

    Squadrons: (SWARM tactic used)
    • Lieutenant Blount (14)
    • 5 x Z-95 Headhunter Squadron (35)
    • Dagger Squadron (15)
    = 64 Points

    Total Points: 395 (a good bid that should get you 1st player)

    Ok guys...improve this fleet!


  8. 17 minutes ago, emsgoof said:

    It’s a fun list to play. It looks like a classic conga line on and paper, but it’s actually pretty flexible with maneuvering to line up shots.

    and its gives the Assault Frigates a little bit of love and affection.

    might have to try it out on my next store tournament


  9. On ‎8‎/‎30‎/‎2018 at 7:58 PM, rjl51869 said:

    no one ever gives the poor assault frigate any love.

    poor little ship...lol

    i mean its a well rounded ship for its size.

    give it Spinal Armament and it can fire four dice in every direction

    reinforced blast doors or advanced projectors to give it some survivability

    disposable capacitors is a cheap touch for it and expanded hangar bay to turn it into a respectable carrier

    gunnery team works with pretty much every ship in Armada

    and of course Ackbar or Dodonna can work as commanders.

    FFG needs to give this little ship a buff in a future wave with some cards that can really help it out.

    and of course, the Rebels could really use another medium ship since the assault frigate is the only medium ship they have.


  10. Name: The Fast Black-Red-Blue Fleet
    Faction: Rebel
    Commander: General Dodonna -gives a quick look at the damage cards-

    Assault: Opening Salvo
    Defense: Fleet Ambush
    Navigation: Superior Positions

    Assault Frigate Mk2 B (72) -The RED ship.  Doesn't get a lot of love but with these upgrades its a fast mover with a potent Turbolaser attack-
    • General Dodonna (20) -gives a quick look at the damage cards-
    • Tactical Expert (6)-you can get a concentrate fire command at a moments notice-
    • Caitken and Shollan (6) -will allow to re-roll one color of dice-
    • Reinforced Blast Doors (5) -gives the ship more survivability-
    • Spinal Armament (9) -gives three red dice on every hull zone-
    = 118 Points

    CR90 Corvette B (39) -The BLUE ship.  Will fly all over the board and will be hard to catch.-
    • Weapons Liaison (3) -Doesn't get much use anymore, but a cheaper alternative to TACTICAL EXPERT-
    • High-Capacity Ion Turbines (8) -three blue dice on the front AND sides
    • Jaina's Light (2) -can shoot through anything-
    = 52 Points

    MC30c Torpedo Frigate (63) -The BLACK ship.  Designed to get up close and personal.-
    • Major Derlin (7) -can reduce the damage for a short time.-
    • Ordnance Experts (4) -can reroll the black dice if needed-
    • Reinforced Blast Doors (5) -can survive longer-
    • External Racks (3) -the finishing touch when close-
    = 82 Points

    MC30c Scout Frigate (69) -Another BLACK ship but with RED dice for flexibility.-
    • Weapons Liaison (3) -same as the CR90B-
    • Veteran Gunners (5) -in case of a bad roll-
    • Reinforced Blast Doors (5) -can survive longer-
    • Rapid Reload (8) -this ship brings a FOUR black die broadsides attack-
    = 90 Points

    Squadrons:

    Decided to use squadrons designed for ESCORT since these fighters should stay close to your main ships.

    Can also perform bombing attacks if the situation arises.

    • Biggs Darklighter (19)
    • 2 x X-wing Squadron (26)
    • YT-1300 (13)

    = 58 Points

    Total Points: 400 (if you want to be first player, remove a low-cost upgrade like weapons liaison to get a better bid.)

    This fleet is designed to be fast and furious.  Firing from all distances and take a beating.

    Using some of the cheaper upgrades to get more on the board and choosing the Assault Frigate MKII B, which does not get much love anymore.  I still say its a very well rounded ship.

    Then, with the quickness of the MC30s and the CR90B, the opponent will have to try to catch you while you stay at medium to long range.  

    When you see an opening, you send the MC30s right into his grille and unload black dice right at him.

    This is my first build on this forum.

    I will now listen to your expert opinions.


  11. Name: MC80 Liberty Fleet

    Faction: Rebel
    Commander: General Dodonna

    Assault: Advanced Gunnery
    Defense: Fire Lanes
    Navigation: Dangerous Territory

    Nebulon-B Escort Frigate (57)
    • General Dodonna (20) "Always good to look at crit cards"
    • Skilled First Officer (1) "might need to make a quick change"
    • Engineering Team (5) "getting an extra point of engineering is always useful"
    • Spinal Armament (9) "strong frontal attack with this"
    • Salvation (7) "you can get some extra crits by staying in front of the enemy"
    = 99 Points

    Nebulon-B Escort Frigate (57)
    • Intel Officer (7) "making an enemy to decide if he wants to lose a defense token is useful"
    • Engineering Team (5) "extra point of engineering"
    • Enhanced Armament (10) "three dice all way around makes for a well rounded Nebulon-B"
    • Yavaris (5) "spare light carrier if needed"
    = 84 Points

    MC80 Battle Cruiser (103)
    • Weapons Liaison (3) "doesn't get much play, but because of your limited collection, you will find it useful in an attack pinch"
    • Gunnery Team (7) "still one of the most used cards in Armada and this is where you put it."
    • Nav Team (4) "makes a Liberty a lot more maneuverable"
    • High-Capacity Ion Turbines (8) "more dice from the sides"
    • XI7 Turbolasers (6) "pretty necessary with this build"
    • Liberty (3) "you might need the extra squadron activation depending on circumstances"
    = 134 Points

    Squadrons:
    • 2 x X-wing Squadron (26) BOMBER
    • B-wing Squadron (14) BOMBER
    • Corran Horn (22) BOMBER AND SNIPE
    • E-wing Squadron (15) BOMBER
    = 77 Points "a pretty moderate Bomber squadron list that will force your opponent to think about your squadrons"

    Total Points: 394 "good initiative build for 1st player.  if you don't care about being first player, you could add HEAVY TURBOLASER TURRETS or XX-9 TURBOLASERS to the MC80 which will give you 400/399 points respectively.

     

    You could try this fleet as well with the Core Set and expansions you have.


  12. Interlude 3:

    [Space. Alliance Fleet Alpha.  Viscount Star Defender Oblivion.  General Cracken's shuttle lands in one of the hangar bays.  He is met by Princess Leia, Garm Bel Iblis and Corran Horn.]

    Cracken:  Princess, its good to see you.  Garm, I so regret the defeat we faced out there.  Corran, glad you got back in one piece.
    Horn: The E-Wing is a tougher fighter than some people think, General.  The Empire is going to have to try harder to shoot me out of space.
    Garm Bel Iblis: Corran Horn, i don't think even a Death Star could blast you out of space.  Get yourself cleaned up and have the medical droids check you out.
    Horn: Yes, sir.  

    [Exit Corran Horn]

    Garm: So, Truuzdann belongs to the Empire.  The Formidable will be out for a while so they can repair her scars.  She might not be able to take another beating.
    Leia: I understand General Iblis, but we need all the available ships we can get.  We are still awaiting the arrival of more of the MC80 Liberty and Home One classes, but they are being delayed by construction problems.  Also, some of the MC75 Cruisers we requested from Mon Calamari are having hyperdrive issues.  They might not get here in time to help us turn the tide in the early stages of this campaign for the Corellian System.
    Garm: We will do the best we can, Princess. We still have many ships here in the Fleet that can give the Empire a lot of black eyes and bloody noses.
    Leia: I know, but with the Empire now sending Imperial-class Star Destroyers our way, the stakes just got tougher.  Fighting against Victorys, Gladiators and some of the Empire's smaller ships was hard enough.
    Cracken: Princess, you must have faith that we will be able to do the job.  The Empire is ruthless, evil, merciless and all they want to do is subjugate the entire galaxy under the Emperor's heel.  But we are on the side of freedom, peace, prosperity and liberty for all.  I think a lot more planets here in the Corellian System will flock to our cause when we start giving the Empire a few more setbacks.
    Another Voice: We have to hope that is true what you just said, General Cracken.

    [Enter Grand Admiral Roberts.  He stands six feet tall.  Black hair, piercing blue eyes and a muscular build with a very noticeable scar running from his left eye down to the center of the cheekbone.  He walks off an elevator and strides to the three Rebel leaders in the docking bay. They snap to attention.]

    Roberts: At ease, please everyone.  We are all friends and comrades here.  Especially you, Princess Leia of Alderaan.  
    Leia: We just didn't expect you to come to the docking bay, Sir.  General Cracken was just giving us a quick report before he came to see you.
    Roberts: I know and that's ok.  He should be in sickbay though getting checked out.  The Constellation suffered some damage too didn't it, General?
    Cracken: Yes, sir, but not too bad.  She could be ready for our next plan of attack sooner than we expect.  
    Roberts: Very well.  In the meantime, have yourself checked out by the droids, Mr. Cracken.  I want to make sure that you are ALSO ready for your next assignment very soon.
    Cracken: Very good, Grand Admiral.

    [Exit General Cracken]

    Garm: Do we know where our next operation is going to take place, Sir?
    Roberts: According to our spies, the twin planets of Talus and Tralus look to be the Empire's next target.  We need to be ready for them.
    Leia: Grand Admiral, do we know who is in charge of the Imperial fleet yet?  Whomever he or she is, this commander has been outwitting and outguessing many of our moves.  Do you think we have spies in our own fleet that are relaying information to this person?
    Roberts: Of course we have Imperial spies in our fleet.  This is war, Princess, and espionage is one of the main ingredients of war. We have spies in the Imperial sectors also, although we haven't heard much from them lately.  Spying is a very dangerous business.
    Leia: Do we have ANY idea who is leading the Empire over here in Corellia?
    Roberts: I have my suspicions but I'm not ready to give any suggestions or deductions without more information.  Believe me, Princess, i will let you know when i know. (Pauses...turns slowly and looks out into space thru the hangar bay.  He sees the many ships of Alliance Fleet Alpha as well as the empty void beyond.  He cracks a very light smile.)

    [Space.  The other end of the Corellian Sector.  The Star Destroyer Cronus warps into the area. It is immediately flanked by TIE Fighter squadrons for escort.  It approaches a section of space that is full of over a hundred  Imperial ships.  Imperial, Victory and Gladiator-class Star Destroyers. Light carriers, light cruisers, corvettes and a large number of Interdictor ships swarm the region.  But they all pale in comparison to the ship that they surround in the direct center of this very powerful armada.  The gigantic Super Star Destroyer Judgment, flagship of Grand Admiral Trebor and supreme command headquarters of Imperial Fleet Omega, the codename for the Empire's Corellian Sector Fleet.  Huge, powerful and loaded with weapons.  However, the Judgment is still under construction.  Still at the official level of Star Dreadnought Command Prototype.]

    [Cronus, bridge.  Admiral Ozzel is conferring with a hologram.  The hologram stands six feet tall.]

    Ozzel: Grand Admiral Trebor, we have returned to the fleet.  Truuzdann is ours!  
    Trebor: Well done, Admiral Ozzel.  Report on your casualties.
    Ozzel: The Triton was disabled, Sir.  She will be out of action for weeks.  The Cronus took minor damage, but easy to repair.  Also, if i may report, Morna Kee has redeemed herself.
    Trebor: Excellent, Admiral.  Make sure you give her my compliments.  It will give her morale a boost the next time we need her.
    Ozzel: Yes, Sir.  How goes the construction of the Judgment, Grand Admiral?
    Trebor: Long way to go yet, Admiral Ozzel.  She can defend herself, but she is no condition for fleet operations. It will be several months before she loses the "Prototype" title.  But when she is ready, the Rebels will be in for a BIG surprise, don't you think?
    Ozzel: Of course, Sir.  However....
    Trebor: However what? Speak your mind, Admiral.  You know you do not need to fear me.
    Ozzel: I sometimes think that the Rebels may be stronger than the Emperor thinks.  We did lose the Death Star not too long ago at Yavin.  
    Trebor: Its ok to be cautious, Admiral, just don't be too cautious.  I hear that there is a chance you might be serving aboard the Super Star Destroyer Executor when its construction is completed.  There is a chance that my Master might give that ship to Lord Vader in order to find the main rebel base.  You do not want to disappoint him.
    Ozzel: Yes, Grand Admiral, but the Rebel Alliance is gaining more allies by the day.  They are chaotic, dissenting, they represent dis-order and all they want to do is throw the galaxy into civil war. We represent peace, organization, control, and providence for the galaxy.  
    Trebor: Nice speech you just said there, Admiral Ozzel, but I can only imagine what the Rebels say about us.  My Master does have many feelings about the Alliance.  He has a plan to defeat them and we will follow his orders without question.  However, he knows and understands my methods. He knows that because of the way i handle my forces, i will not fail him.  I never have.  
    Admiral Ozzel: Of course, Grand Admiral.  I know that you have a high tolerance for failure and you want your people to correct those mistakes, Sir.
    Trebor: You are correct, Admiral.  Everyone has made a mistake or has failed during their lifetime.  Even me, before i understood the ways of the Force.  Yes, Admiral, i know that the Force is something that is probably beyond your comprehension and i mean no insult or dis-respect by saying that.  Its something between me, my Master and that Lord Vader have in common.  But why should someone be executed just because of failure?  You know what i did to Captain Flavius of the Victory Star Destroyer Duelist.  He killed a scanning officer just because he made an error in his job.  That i will not tolerate!  They dont learn anything and they wont try harder next time to succeed.  So i had Flavius executed for treason! Failure is the greatest teacher any person can have.  From our frontline Stormtroopers to our highest ranking officers.  Because sooner or later, that person will succeed.  Success is what will make our Empire greater, stronger and more powerful than ever.  
    Admiral Ozzel: I totally agree with you, Grand Admiral.
    Trebor: Of course you do.  But if you didn't, i wouldn't have any issues with it anyway.  I am NOT Lord Vader, Admiral Ozzel, but if you ever serve under him one day, do not displease him in ANY way.
    Ozzel: Yes, Sir.  Do we know our next operation?
    Trebor: I think Talus is the next Rebel target, according to our spies in the Alliance network.  I'm pretty sure their spies have told them the same thing from inside our own network.  
    Admiral Ozzel: So you DO believe that we have rebel spies in Imperial Fleet Omega.  
    Trebor: Of course we do, Admiral.  This is war and espionage is one of the main ingredients of war.  
    Ozzel: Have our spies given us any indication of whos in charge of the Rebel Fleet trying to send Corellia into chaos?
    Trebor: Not yet.  I have my suspicions who it might be, but without further information, i do not want to give any suggestions or deductions at this time.  Meanwhile, have the Cronus form up with the fleet.  I have to prepare the operation for Talus.
    Ozzel: As you command, Grand Admiral Trebor. (The hologram vanishes)

    [Super Star Destroyer Judgment, Trebor's quarters.  Grand Admiral Trebor switches off the hologram of Admiral Ozzel.  Six feet tall, black hair and piercing blue eyes. A muscular build with a very noticeable scar that runs down from his right eye to the center of the cheekbone.  He walks towards a HUGE window that shows the vastness of space as well as the many ships of Imperial Fleet Omega.  He looks out into the void and cracks a very light smile.]

    Next:

    Battle 10: Talus

    This is getting better!

     

     

     


  13. Battle 9: Truuzdann

    Faction: Imperial 
    Commander: Admiral Ozzel 

    Assault: Station Assault
    Defense: Hyperspace Assault
    Navigation: Dangerous Territory 

    Imperial II-Class Star Destroyer(120) "Cronus"
    • Admiral Ozzel (20)
    • Gunnery Team (7)
    • Rapid Launch Bays (6)
    • Quad Battery Turrets (5)
    = 158 Points 

    Victory I-Class Star Destroyer(73) "Triton"
    • Turbolaser Reroute Circuits (7)
    • Expanded Launchers (13)
    = 93 Points 

    Squadrons:
    • VT-49 Decimator (22)
    • JumpMaster 5000 (12)
    • Morna Kee (27)
    • Lambda Shuttle (15)
    = 76 Points 

    Total Points: 327


    Faction: Rebel (2nd Player)
    Commander: General Cracken 

    Assault: Most Wanted
    Defense: Capture the VIP
    Navigation: Sensor Net 

    MC80 Command Cruiser (106) "Constellation"
    • General Cracken (26)
    = 132 Points 

    MC80 Star Cruiser (96) "Formidable"
    • H9 Turbolasers (8)
    • Spinal Armament (9)
    = 113 Points 

    GR-75 Medium Transports (18) "Telecasts"
    = 18 Points 

    Squadrons:
    • HWK-290 (12)
    • Corran Horn (22)
    • B-wing Squadron (14)
    • YT-1300 (13)
    = 61 Points 

    Total Points: 324

    [Space.  The planet Truuzdann.  Hovering in orbit, the Imperial ships, Cronus and Triton, surrounded by four squadrons led by Morna Kee are awaiting orders.]

    [Morna Kee's VT-49 Decimator]

    Morna Kee: I am so relieved that GADM Trebor gave me another chance to crush the Rebels.  I thought i was going to be transferred from his fleet to somewhere else less comfortable.
    2nd Officer Kora: I am surprised that you still have your life, Ma'am.
    Kee: Grand Admiral Trebor isnt like that, Kora.  He is not like Lord Vader or any of the Emperor's other commanders.  He reminds me of a more patient GADM Thrawn if anyone else.  He is very forgiving, but he is ruthless in battle.  I still dont understand Trebor's abilities when he fights battles.  It seems...
    Kora: Jedi like?
    Kee: Perhaps.  Im not sure.
    Admiral Ozzel (over comm): Morna Kee, this is Admiral Ozzel on the Cronus.  Report squadron status.
    Kee: Yes, Admrial.  My ship and the other Decimator are staying close together and will try to stay close for the upcoming battle.  The JumpMaster 5000 and the Lambda Shuttle will approach from the flanks and will try to catch any Rebel ships off guard.  Do we know who the Rebels are sending to Truuzdann?
    Ozzel: According to the scanning officer aboard the Triton we have picked up two large Rebel ships and two transports.  It seems the Rebels are very much ready to fight for this planet.  
    Kee:  Good.  I want some revenge for Sileria.  
    Ozzel:  Remember, Morna Kee, GADM Trebor does not believe in revenge, but he does believe in redemption.  
    Kee: Yes, Sir.  Understood.  We will attack on your command, Admiral.
    Ozzel: Our sensor teams are beginning to check the area now.  We must get all this information back to the Grand Admiral.

    [Space.  Two Rebel MC80s, a command cruiser and a star cruiser, flash out of hyperspace.  Two GR-75 Medium Transports are alongside with them.  Flying out of the hangar bays of the larger ships, four squadrons under the command of Corran Horn, move to the front of the Constellation.  They see the two large Imperial ships and brace for battle.]

    ROUND 1:
    Objective Chosen: SENSOR NET

    The Rebels take up positions nearest the closest sensor tokens so that they can try to get VPs early.
    The Imperials stay with them as all ships move forward towards each other jockeying for position.
    No attacks this round of course.

    ROUND 2:
    A couple of good sensor sweeps allow the Rebels and the Empire to grab some VPs.  
    The Formidable deals some shield damage to the Cronus as the Rebels strike the first blow.
    The Constellation hits the Triton, but only scratches the shields.
    The squadrons come together and decide they all want to engage each other.
    It will be squad vs squad on the next round.

    ROUND 3:
    The Triton fires a full load from its front on the Constellation at close range.
    The Constellation loses all front and starboard shielding and takes damage.
    The Constellation wants payback and fires double zone on the Triton, knocking down two shileds and causing power failures inside the ship.
    The Constellation does pick up VPs for a Sensor Token that was in range.
    The Cronus gets some VPs for a sensor token and lights up the poor GR-75 Medium Transports that somehow, wandered into medium range of an Imperial II-Class Star Destroyer.
    Dont need to say much after that! EMPIRE SCORES 18 POINTS!
    The Cronus does shield damage to the Formidable.
    After seeing the Telecasts go down, the Formidable launches a full strike at the Cronus.
    It takes down all shields and does minor internal damage.
    The squadrons move as Morna Kee and the Lambda shuttle send the HWK-290 to the graveyard.  EMPIRE SCORES 12 POINTS!
    B-wings and YT-1300 get closer to the enemy, while Corran Horn and Morna Kee trade a point of damage to each other.

    ROUND 4:
    The Triton gets a terrible roll and does nothing to the Constellation at close range.
    The Constellation gets double arc on the Triton and unloads on it.
    The Triton is disabled and warps out of the Truuzdann system.  REBELS SCORE 93 POINTS!
    The Cronus gets up close and personal with the Formidable.
    Two accuracies prevent any type of defense on the MC80 Star Cruiser, which becomes disabled and warps out for home. EMPIRE SCORES 113 POINTS!
    Squadrons battle back and forth.  
    Corran Horn's E-Wing Squadron is dusted, although Horn gets out of the area to fight another day.  EMPIRE SCORES 22 POINTS!
    The Constellation has already taken some good damage and with two ships gone, it cannot take out the ISD-II on its own.  
    It warps out of the system and the battle ends!
    REBELS AND EMPIRE SCORE 30 SENSOR POINTS!

    Final Score:
    EMPIRE 195  REBELS 123 MOV 72
    TRANSLATES TO:
    EMPIRE 7  REBELS 4

    Empire captures Truuzdann!


    [Cronus, docking bay.  Morna Kee's VT-49 Decimator lands.  The doors open and Kee steps out of the ship.  Admiral Ozzel is waiting there.  She salutes smartly.]

    Kee:  Permission to come aboard, Admiral Ozzel.
    Ozzel: You have redeemed yourself, Ms. Kee, permission is granted. With the evacuation of the Rebel forces and the completion of our sensor sweeps, Truuzdann belongs to the Empire.  GADM Trebor is satified.
    Kee: Thank you, Sir.  When is my next assignment?
    Ozzel: You will be informed when you are needed again.  Go to your quarters and recuperate.
    Kee: Very good, Sir.

    [In another sector of space, a badly damaged MC80 Star Cruiser and MC80 Command Cruiser, arrive at the main Rebel Fleet.  There are dozens of starships here.  MC75s and MC80 Home One and Liberty-class Cruisers, assault frigates and many Corellian corvettes.  There are lots of Nebulon-Bs, Pelta-class and Hammerhead-class ships.  There are lots of GR-75 Medium Transports as well.  All of these starships surround a very large and immense battleship in the center of the armada.  This is the Oblivion, a Mon Calamari Viscount Star Defender, supreme command headquarters of Alliance Fleet Alpha, the codename for the Alliance Corellian Sector Fleet and also the flagship of Grand Admiral Roberts!]

    [Constellation, bridge.]
    Gen Cracken: This is General Cracken returning to fleet.  The Formidable has been badly damaged and we have taken some hits also.  We lost the Telecasts, though.  They got too close to the enemy.
    Comm: This is Garm Bel Iblis.  Glad you made it home in one piece, General.  GADM Roberts is happy you made it back.  He wants to see you as soon as you have recovered.
    Cracken: Understood, Garm.  I will be there as soon as possible.  I hope he doesnt yell at me too much.
    Iblis: Dont worry, General.  He's not that kind of guy.  Just get yourself cleaned up and come on board the Oblivion as soon as you can.


    Next: Interlude 3

     

     

     

     

     

     


  14. Battle 8: Sileria

    BPV: 230

    Rebel: 
    Nebulon-B Escort Frigate "Lure"
    Quad Turbolaser Cannons
    Gunnery Team
    Wing Commander
    (80)

    Nebulon-B Support Refit "Hook"
    Enhanced Armament
    (61)

    Hammerhead Torpedo Corvette "Stingray"
    Rapid Reload
    (44)

    YT-2400 
    VCX-100 Freighter
    B-Wing Squadron
    (45)


    Empire:
    Victory I-Class Star Destroyer "Bruiser"
    Quad Turbolaser Cannons
    Gunnery Teams
    Rapid Launch Bays
    External Racks
    Skilled First Officer
    (100)

    Arquitens-class Light Cruiser "Harsh"
    Spinal Armament
    Reinforced Blast Doors
    Defense Liason
    (71)

    Morna Kee (VT-49 Decimator)
    VT-49 Decimator
    Gamma Squadron
    (59)

    Objective: Minefields


    [Space.  Three Rebel ships, the Lure, Hook and Stingray enter an area consisting of a small asteroid field near Sileria.]

    [Lure, bridge]
    Commander Song:  Okay, crew.  Lets look alive now.  Intelligence reports indicate that there is an Imperial presence here in the Sileria sector.  We had a feeling that they would be going for this planet next according to GADM Roberts, so make sure all scanners are fully active and operational.

    LCDR Orem: "Yes, Sir.  Our squadrons are already probing ahead.  The VCX-100 has already reached the perimeter of the asteroid field.  Nothing to report yet.

    Song: Very well.  

    [Stingray, Bridge.]

    Commander Gordy: What do you have for me, scanning officer?

    Scanning Officer: We are picking up some very faint energy readings near the edge of the field.  Running computer calculations now, sir.

    Gordy: Make it quick.  Imperials could show up any second.

    SOFC: Yes, sir.

    [Space.  The other side of the asterioid field.  Two VT-49 Decimators and a TIE Bomber squadron are holding position near a collection of space mines.

    Morna Kee:  Thats it, Rebel scum, come closer.  I have been waiting for you.  Sileria will look good in the Imperial roster of protected worlds. You Rebels have no clue what you are dealing with.

    Gamma Squadron Pilot: "It looks like two Nebulon-B Frigates and a Hammerhead Torpedo Corvette, Morna Kee.  Shall i inform the Bruiser and the Harsh?

    Morna Kee:  Wait four minutes then do so.  I want the Rebels to know that they are trapped in a minefield, first.  That should lower their morale.  Then when they see us and our ships, that should destroy whats left of it.

    [Lure, Bridge]

    Orem: Commander, the Stingray is giving us a flash report.  This asteroid field has mines everywhere...and we have just entered it, Sir.

    Song: "Great....just what we needed.  All ships ahead slow and prepare for hostiles.  The Empire is definitely here somewhere.

    [Space.  Appearing out of hyperspace, two Imperial ships arrive.  A Victory Star Destroyer and a Light Cruiser.  They take up position on the opposite end of the asteroid field.  Then, the Imperial squadrons of two VT-49s and Gamma Squadron show themselves.]

    [Lure, bridge]

    Song:  There they are.  A Victory, an Arquitens and three squadrons.  Looks like two Decimators and TIE Bombers.  Get our ships going and be cautious of those mines.  This is going to be a very careful battel between the both of us.

    [Morna Kee's VT-49]

    Morna Kee:  Excellent.  We have them.  Receiving orders from the Bruiser.  All ships engage and show the Rebels that dissention is not tolerated by the Emperor.


    (AAR)

    Round 1:
    Nothing really happend except the Harsh took 2 points of mine damage by getting just a little too close to a mine that was setup near the Empire's starting area.
    The Rebel ships decided to go a for a frontal assault so all of them moved closer.
    The Imperial ships, of course, did not show any fear as they closed the distance as well.

    Round 2:
    The two Nebulon-Bs decide to get up close and personal with a Victory Star Destroyer.
    They close into medium to short range and thanks to ENHANCED ARMAMENT and QUAD TURBOLASER CANNONS, they do some damage to the Bruiser and force him to discard all defense tokens.
    The Harsh hits another mine, doing some damage and decides to give the Stingray some medicine which only kills its shields.
    Morna Kee attacks the Hook, but misses as well as all the squadrons as no one can hit anything.

    Round 3:
    The Lure moves into close range of the Bruiser and lets fly with a full strike.
    The Bruiser is disabled and is forced to leave the area.
    The Harsh does get some parting shots on the Stingray and the Hook, but it knows its outgunned and hyperspaces out of the area.
    The squadrons retreat and return and the Rebels win the day!

    [Hyperspace, Morna Kee's Decimator]

    Morna Kee: Make sure a full report is given to Trebor.  Let him know that our own ships could not make their way thru the Silerian minefield and the Bruiser was disabled.  That ship will be out for a while.

    Gamma Squadron Pilot: Yes, Ma'am.  He's not going to like it, Ma'am.

    Morna Kee: I know. 

    [Lure, Bridge.]

    Gordy: Well done everyone.  We gave the Empire a black eye!  Get our forces down to the main asteroid base in Sileria.  Tell them they will not have to fear the Empire this day!

     

     

    Next:

    Battle 9: Truuzdann!

    Hopefully, we will get to it a lot sooner this time.

     

     

     

     

     

     


  15. There will be some changes in the format of this story.

    First, I have acquired three of each expansion for Armada save for only 1 Core Set and 1 Chimaera.

    Purchasing another Core Set and Chimaera was not necessary.

    But that means 3 of all other ships including four ISDs with Chimaera included.

    So we will have a great diversity of battles.

    I have taken all ship cards, shuffled them and placed them into a fleet deck.

    One for the Empire and one for the Rebels.

    These will be the rosters and schedule for ships to be used in upcoming battles.

    Total point values for each battle will be random, so my friend and I wont know how many points will be given until we actually draw ships, squadrons and upgrades.

    How we will do that will be our secret, but the ships lists should be very interesting.

    If a TITLED ship reaches its damage equal to its hull value, it will be declared disabled and removed from play and placed into a 2nd deck.

    If that same title of ship reaches its hull value in a second future battle, it is destroyed for the rest of the Corellian Conflict.

    Hero squadrons will be treated the same way, but generic squadrons will always be available.

    We of course know that FFG will be releasing the Super Star Destroyer expansion in Q1 2019.

    We both cant wait for that thing to get here.

    When that SSD arrives, hopefully, this story of the Corellian Conflict will be reaching its apex and its climax.

    Also, at the start of this story, I said that this history was taking place after the Death Star's destruction.

    However, I still wanted to use some of the characters that were killed when that thing blew up.

    Tarkin, Motti, and other were among the dead at the end of A NEW HOPE.

    But, maybe a clone of each were made by the Emperor and sent out to capture Corellia?

    Who knows?

    Grand Admiral Trebor and Grand Admiral Roberts, (Joseph) are still here facing each other for the Corellian System.

    Much more to come.

    So stand by for the return of the Corellian Conflict!

     

     

     

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