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About reegsk

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  • Birthday 04/19/1983

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  1. It can’t chase small ships, though. TRC90s could get into its auxiliary arcs or rear arc and the SSD will never shake it.
  2. You could also put her on an MC75, give it a Salvo token and Expanded Launchers, then shove it in front of something and say "Go ahead."
  3. Those lists look decent. The only problem with the Imperial one is logistics - the Arqs are hard to track down right now due to supply shortages. Unless you fancy paying $80+ on FeeBay right now.
  4. The Starhawk would make sense, and they would also be able to get creative with the design. But I don't know if they would give the Rebels another Large ship. We already have three (or six if you count the two variants) and Imperials only have one. . .admittedly with four flavors. The Rebels could use another Medium ship. The MC40 could be a logical thing to fill this role, somewhere halfway between an MC30 and Liberty in terms of firepower and durability. That would also qualify as "decently sized." On the Imperial side? Well, we already have the Quasar, so I don't think the Escort Carrier is a likely addition (unless they want to make it an insane carrier, like Squad 6, but then you're bordering on unbalancing the game). There are a lot of Legends ships that they could draw on - Lancers, Carracks, Tartans, Broadsides, Acclamators. . .and several of those would likely be Medium, again making it a "decently sized" ship.
  5. Hey all! Been off of the forums for a while. Anyway, my local gaming group is about to wrap up our Corellian Conflict campaign. I'm looking over the All-Out Offensive rules, and I have some concerns or questions that aren't covered in the FAQ. Since I'm sure many of you all have played in (or run!) your own campaigns, I was hoping for some advice. So here are the things I was thinking about: 1) We ended up playing 4v4 (we had seven players, so splitting into two campaigns wasn't super practical). Looking at the CC rules, each level has a 3' section of table per player on each side (6' for 2v2, 9' with 7' setup in 3v3). Would you all recommend trying to do 9' with no Range 5 in for setup, or 12' with a Range 5 in for setup? I feel like 9' might be a little cramped for four fleets on each side, especially considering that one team gets to place 4 hyperspace tokens they'd get to dominate much of the table. 2) Concerning the victory tokens - did anyone find it a bit too one-sided for one team placing all of the tokens at once? Again with 4v4, I feel like one team putting down four tokens first can be one sided? In a straight line they could cover a little over 8' of the table blocking out their opponent's tokens. (I'm wondering if this would be another reason to play on 12', so they can't cover the entire table?) 3) Hyperspace Reserves - Can multiple ships use the same victory token per turn? The rules are silent on this, so I'm not sure if it was oversight (some of the rules in the CC book are a bit unclear) or if they intended that. On the one hand, having four ISDs appear in a flank or rear is a bit OP. But if you limit it to one ship per token, and only one token is anywhere near the enemy fleets, then you'll only have one unit per turn likely entering. Any other takeaways from All-Out Offensives? Any input would be appreciated!
  6. A Muse has it correct. Store champs and lower (so, using a quarterly kit), the TO can participate. Regionals and above, no. But I do believe the Regionals kit includes a copy of each prize except for the trophy for the TO, so you still get the swag. And if you're TOing for a Store Champ or lower, you should let people know ahead of time just to make them aware. You also need another person to be Marshall (basically a rules arbiter) who would make any rule judgements for a game that the TO is in.
  7. Hey all! We're hosting a post-Regionals casual Winter tournament on February 16th at The Battle Standard in East Windsor, CT. Entry is $15, prizes will be from the Season 1 and Season 3 kits. Registration starts at 11, dice roll for Round One at 12:00. Come join us! Event and location info can be found here.
  8. True. A little extra punch. But the squadron wouldn't go until later in the turn, unless you dedicate your whole command to it. The main idea was to pop out the squadron with a banked token to guarantee the 75 gets the Sato bump when it's at optimum range.
  9. The Headhunter was more to keep costs down. And the difference between that and Tycho is that Tycho can be killed before the MC75 closes range. The squadron inside of the MC75 can't unless the 75 itself gets blown up, and if that's the case then you've probably got bigger problems to worry about.
  10. Well, well. . .I know who you are on the forums now! And will we, perchance, be meeting at the final table for Regionals again this year? But the above quote does really hit the nail. I've been to regionals in New England for the last three years, and it went from 20+, to 12/14, to 10. Most store champs (and I went to pretty much all of them in MA, central CT and even Albany NY) for years were averaging around 4-6 (and one even had three people plus the TO). Then this year we had the two store champs Thrindal mentions which matched last year's regional tournament. I'm hoping it's a sign that the game is coming back around, but I suppose tomorrow (regionals in CT) will be a bit of a test to see if the momentum is continuing. I would assume we'll have a good dozen people. And that's not terrible, either. The tourney is in central Connecticut, so the nearest major cities are Boston and New York, both a few hours away.
  11. I've been playing around with Sato ideas too, and I have one that's a little janky, and maybe too expensive for the points cost, but I want to try it out - RLB on the MC75. Pocket a Headhunter or whatever and bank a Squad token. Then when your 75 closes to black range, pop out the little bugger to guarantee. . .well, whatever you want. Popping ExRacks and then going with Sato blue to fish for an accuracy, or just change all the dice to Black and roll seven of them.
  12. Didn’t see this in another thread. Can these two combine their abilities? Basically, can you reveal the dial and gain the Raymus token, then use Ahsoka to discard and replace the token, then spend the dial to get the token matching the original command? So reveal Concentrate Fire, gain a ConFire token from Raymus. Then exhaust Ahsoka to discard the ConFire token and replace it with an Engineering. Then spend the ConFire dial to gain a ConFire token. At no time do you have two of the same token, but I’m also not 100% on whether you can interrupt the reveal dial/spend dial flow other than something that specifically says to (like Raymus or Aresko).
  13. There were Rebel squads in stock at my LGS a few weeks ago. Like, two or three. Now they're gone.
  14. How? Like I said above, if you have Slicer Tools and Jyn and don't want a ship to get, say, Squadron commands. You discard Jyn to give it a Squadron Raid token, then Slicer the top dial so it's not a Squadron dial anyway. Now the other player has a garbage top dial, which they just discard to discard all Raid tokens. Jyn didn't change the situation at all. The only difference between Jyn/Slicers and no slicers is that they don't get the token for whatever command you sliced their top dial to. Best case scenario, you Raid top of turn and prevent said command, then slice later in the turn to prevent the command for next round, but that relies on a lot of good timing and banks on the opponent not having token manipulation, which is incredibly common on a ship that relies on a particular command (Wulf/Raymus and/or a Comms Net flotilla), so they'll always have the token banked. You're paying and dedicating an entire ship to delivering a Raid token once in the game, and the only difference is that you deprive your opponent of ONE command token. Is it possible to hit with Raid when they don't have a token and then slice to get two turns of command shutdown? Yes, but it's not going to happen often enough to make that points/strategy investment pay off. I've still yet to see someone explain how Jyn and Slicer Teams synergize so nicely that a player should build a list around it.
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