Solkar77

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  1. Great work !! Maybe I'm a bit clumsy, but, where is the Print button ?? If I hit the Print on the browser, it's not very "nice" layout,...
  2. WIP Talent: Unarmoured Hero [Fantasy]

    I would simulate the Barbarian feeling giving extra Strain to use Dodge, Defensive Stance or Side Step as long as the character is unarmored...
  3. Magic system - Applied

    Most probably I will approach the system as done on the characters at GenCon. Up to 2 or 3 spells moderately defined (base effect + additional effect + 1-2 Additional effects as options), and then go to some kind of research, or master seeking for more spells during play. I was thinking on a tier 4 or 5 Talent that allows the character to make spells on the fly on a single "magical action",... and a in-game requirement to have 3 or more spells of that "area". I'm also toying with additional actions, such Foresee, and Mind link,... and additional magic skills,... as Psychic magic (hence Mindlink action). Buy I have to think a lot about it....
  4. First impressions

    I read on a reddit threat, the Heroic abilities are not in the core book,... this really disappoints me. But for all other issues, I already expected the book to be some kind of "skeleton" game, so I was ready to put work on it.
  5. Talent Pyramid

    In other words: If you want N number of tier X talents, you must have N+1 talents of tier X-1. No matter whatever the talents you are taking and they are all available to all characters. Isn't it??
  6. Unlimited Adventure Article

    From the article, just one comment: The key point here is the use of the word "rules", not guidelines, or orientation, or ideas,... the use of "rules" means hard definition,... a mechanic to complete define and compare between creations,... For monsters I can imagine to have it based on the XPs used to build the stats,... but for items ?? I really cannot imagine how to rule the difference between longsword, katana or elven thinblade,.... or plasma gun, rail gun and disruptor gun,...
  7. Touch of Magic Article

    Or maybe not all base skills may have all effect options. I mean Arcane magic might have 'fobidden' the Cure effect (traditional D&D limitation). But I think this will fall into world definition and left for the GM criteria.
  8. L5R: Kamon (Mon) registry

    No. And it was easy to say it to be related, or remotely related or no related at all to Genesys... Unless they think defining that point could raise concerns on core L5R fans...
  9. Genesys melee

    I think Parry, as a talent, used to pay strain to prevent damage, covers the cinematic effect of using your weapons to increase your defensive capabilities. My only concern is to know how easy will be to access that talent. On Star Wars you had to careful choose your talent path to get Parry or similar (Dodge), as soon as possible, and that felt wrong to me. And that was definitively worse when on the cockpit of a fighter. The feeling for the players to go into an Xwing was that they were in the coffin... Too few ways to defense themselves or shrug out damage...
  10. Genesys melee

    Maybe a "focused defense action" may turn one Melee defense into an opposed roll, but all defenses as opposed rolls seem too difficult...
  11. Genesys melee

    My first thought was also to make it an opposed check. If I have 2 yellow and 1 green, then to hit me it is required 2 reds and 1 purple. But I ran some tests with these dice, and if Defense may go up to 4 black dice, I think it would be too difficult to hit. I think it should be kept at 2 purple, but with talents to influence or modify it.
  12. GenCon Reference Sheet

    We have the PCs, we have the "rules",... the only thing unknown are the adversaries ? Who will post that Vampire chick for us ?? ;P
  13. Played Genesys demo at Gencon, ask away.

    If you come from D&D, an option is to set distances to ranges, in order to make it visual to the players. Engaged is adjacent, Short range is up to 6 squares, Medium up to 12, long up to 24 and extreme is beyond... It helps with minis, and my group like them.
  14. Played Genesys demo at Gencon, ask away.

    If it works as Star Wars, to hit Syndrael in melee enemies have to beat 2 purple dice (basic difficulty) plus 3 black dice (your defense). Then basic weapon damage plus any success is reduced by 5 (your soak) and any damage in excess goes to your wounds. But Syndrael has Parry 3 I remember, so you could spend Strain to absorb more damage. Did you use it?
  15. GenCon Doomsday Clock

    OK, character backgrounds are pure Terrinoth. But, the character "mechanics" ? (Heroic abilities, careers, skills, talents ??) Will all we see on the chratacter sheets be on basic Genesys ?