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About frbfli

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  1. Activate them last during round 1, win the initiative and activate them first during round 2. Bikes can be very strong at thinning your opponent's troops and handing out suppression. Since they ignore terrain that is below height 1, you may be able to do your compulsory move, shoot at an enemy, and then fly over and behind a piece of LOS blocking terrain.
  2. I've been using mine as hostile environment troopers. Since they have a flame thrower, maybe their armor is more fire resistant? Maybe HQ needs *that* patch of forest burned away, so they send in the flame resistant troops?
  3. I really like this squad builder! I definitely appreciate the drag and drop feature. Currently the builder does not let me add more than one Rebel Pathfinder.
  4. According to the RRG: You can reroll your entire pool if you have enough aim tokens.
  5. Yeah It was a really great app.
  6. Yep. Additionally, the bikes will still surge to hit with their Holdout Blasters.
  7. In case its still up for debate, the 501st lists the stripes on the helmet as Testors Blue #2715.
  8. If I have Squad Leader and Tactical Officer equipped, is the ship being coordinated restricted to only performing actions that the Squad Leader has on its action bar?
  9. Even if this never comes to pass, we as a community can probably come up with a really cool event packet that local stores can run to celebrate the launch of the SSD.
  10. Magnets. These magnets fit underneath Legion bases without any trouble. (Every now and then there's a slight bubble in the center, in which case you can just shift the magnet.) I use a cooking sheet to go from table to table.
  11. Riiight, the poison for Kuzco. The poison chosen specifically to kill Kuzco. Kuzco's poison. That poison?
  12. Speed 1. Action: Roll: Perform a speed 3 move action and then a standby action. That action would use up both of the unit's actions, unless they wanted to 'walk' at speed 1 to shoot.
  13. We played a 2v2 just like this last night. We removed the unit limitations from list building, as long as each player had a unique commander. I ran Veers with 2 AT-STs and some troopers, while my team mate ran Vader with troopers and and AT-ST. We alternated red/blue activations with each team deciding which player would activate a unit. Units only took orders from their own commander, and were only considered 'friendly' to their own commander for the purposes of Spotter/Take Cover/etc. Additionally, only your own commander could use his courage value for his troops. When it was all said and done, our Rebel opponents were running a total of 10-12 Rebel troopers with Z-6s with Luke, Leia, some AT-RTs, and 2 Air Speeders. We opted to not have any objectives, and ended up calling the game after only 2 rounds (we started way later than we had planned).
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