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Everything posted by Hatting
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Well, as long as the same rules applu to both rebels and IP there should not be much of an issue, just no incentitive to save XP
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Imperial Assault v Descent 2nd Edition
Hatting replied to any2cards's topic in Star Wars: Imperial Assault
Credits are shared between all heroes, but the credits per hero balanced itself. -
In order be gain jut a single shot out of Weiss I think you need an officer ready to command him, otherwise he is just too far away. I doubt he will ever be game turning though
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He pops out pretty late in the mission, the rebels are under time pressue and with two black die with reroll he is not going to be one shotted in the second mission of a campaigm even with 4 hp SPOILER: in the mission it is not really Vader but a "ghost" of him
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In Temptayion Vaders health in that case would be 4. It's not bonus health
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Pounce also benefits from "large figure" movement that was so prevalient in Descent2E. When counting spaces you count and move as if the figure was a small 1 squaure figure that can move diagonally and throufh terrain and when you place it, it can expand in any direction from the chosen square
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Guess what? Paint thread 2: The PainteningJ
Hatting replied to Hatting's topic in Star Wars: Imperial Assault
I havent got a proper gloss. Bought Vallejo Satin Varnish but I find it be a little less glossy than I had expected. I'm very new to painting and I'm kinda impatient when it comes to painting. These minis are the result of a beginner painter who want's to see what he can do with Imperial Assault minis without spending too much time on them. The images doesnt not really do the minis justice, but yeah the guard could use a bit more shading. I do however think people tend to overshade their minis, at least for my taste -
Guess what? Paint thread 2: The PainteningJ
Hatting replied to Hatting's topic in Star Wars: Imperial Assault
Next up Imperial Guards: -
It's only the deployment cost
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So, I'll gather all my slow progress through the minis here. I really need a better camera, they look much better in person From old thread: Had much trouble with the eys and the shadows in general. Primed white, added black parts and coloured shoulders, tried washing with a mix of grey and black wash, adjusted with white and then a matt/satin varnish to seal the deal. They are not perfect but I'm pretty satisfied with them I think: Just finished the probe droids and I must say that I'm very satisfied with them:
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Shock Trooper gives a surge when you are close to the rebels? That's seems like a really weird card given that trooper often roll all the surge they need them selves
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I think military might is pretty straight forwad, haven't got that far in the campaign yet though. I pickedboth Shock grenades and combat medic, but have not yet used Combat medic, but I think it will become great when I have an important figure to heal. Shock grenade is harder because you often have to choose to either use it or attack (the first action being a move) and even when you use it the rebels can still avoid it. Causing 3-4 strain for a single action would be great though.
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Rules reference p8: • If an attack inflicts a condition, such as Stun or Bleed, this condition is applied only to the target of the attack and not to figures affected by Cleave. So no, only the main target is affected by bleed-
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Sorry, but I can't find there it states that "Resolve" means "completes" the other side mission, couldn't the moment the heroes pick the side mission be the moment it's resolved? English is not my first language so it might be my understanding of the word "resolve" I'm off about. .
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Yes, the attachment only applies to the one group it is attachted to. You deploy to the one square the deployment zone is and if that square is occupied to deploy to the nearest available space
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When do the IP recieve the reward if the rebels choose not to reseolve the agenda mission, before or after the next side mission?
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If he at any point suffers strain he will take damage instead. A combo of stun and the atst awkward ability should make it easier
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Your last post is correct. Note that at some point in that mission you stop gaining threat
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Withdrawing hero with heroic token
Hatting replied to lorddax's topic in Imperial Assault Rules Questions
Isn't there a clause saying the missions ends if she withdraws like the Dialas side quest? -
Withdrawing hero with heroic token
Hatting replied to lorddax's topic in Imperial Assault Rules Questions
Nothing happens with the token, it is just follows the rules as usual and is given to another player at the end of the round. I do not have the campaign guide with me but the mission rules should clearly state if anything special happens when she withdraws -
There is no facing in the game at all, no matter size
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Opportunity Cost of 'Resting'...
Hatting replied to macmastermind's topic in Imperial Assault Rules Questions
I do not have the car, but I'm quite sure Bleed is worded "After you resolve an action..". We had a situationen where a player doubled rested and ended with a strain token on his sheet
