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Posts posted by Hatting
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If allies take str, they suffer damage instead
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Uuh. Lots of good stuff here. The tech will be interesting and Bo just seem really fun to play!
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No, a figure cannot perform action that include an attack more than once per activation unless a card or other effect says otherwise. Single Purpose only allows her to use the same special action twice. However, since Battle Field leader includes an attack, she cannot perform it more than once.
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FOr an ally he is fairly cheap and most missions feature Troopers anyway. If rebels are low on cleave/blast he can be pretty devastating, esp with the new Heavy Troopers
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Like playing football with your rebels

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When it stops its movement to do something else e.g. attakcing, ending activation etc.
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There's no way they do not include a Rancor at some point, the size really isnt an issue. They can make it work on a 6x2 base if they want. It is in the OT and very iconic.
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Hey guys!
I've experience an issue with new players a couple of times and want to hear if you have experience the same and how you delt with it.
New players do not know what a Stormtrooper, or a Royal Guard can do. So when you for the first time deploy a new type of figure the rebels havent encountered before how do you present it to them?
What I have done is read it's abilities loud so they know the Royal Guard offers protection or that the Trando's cause strain, but it does not seem they really listen or catch on which can cause trouble for them later.
How do you present new deployments to your rebels?
Kind Regards
Hatting
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I don't have a alot of experience with sleeves, IA being the first game ive sleeved. Bought the FFG sleeves and they work like a charm. A big downside is that sleeving makes the card horribel to stack
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Yeah, we need our weekly, or atleast biweekly fix.
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Sigh.. and the rest of us have to wait for a boat floating around somewhere
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Just one
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You could also argue that since you discard the condition and receive a new condition, which just happens to be of the same kind, the special action is another special action and can be removed just fine
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Yeah, but those actions are pretty costly and will keep them from using strain on other stuff. Making them spend 2str just to ignore a single white die while still leaving the black one, if it is on aan elite trooper, it might not even be enough to kill him.
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So isn't it almost bette not to open the door?
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it's been 6 weeks now without update, where do we riot and what do we burn?
Yogibaer13 reacted to this -
Don't havethe campaign book on me, can anyone, in spoiler tags, tell me what the penalty is if the rebel open the door in time? What effekt does that have?
if they open the door before the end of round three, the Elite Stormtroopers, the Elite Officer, and Han Solo are all deployed onto the table exhausted.
And if they don't open the door?
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Don't havethe campaign book on me, can anyone, in spoiler tags, tell me what the penalty is if the rebel open the door in time? What effekt does that have?
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Cloaking Devices and Arc Blasters are both really great at denying action for the rebels.
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Thought all allys could perform attribute tests

Mak builds and strategy
in Star Wars: Imperial Assault
Posted
Usually Fenn is the damage dealer, leaving Mak to support. He has some really strong abilities for picking up crates and making sure you get something good, keeping your credits income high