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Hatting

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Everything posted by Hatting

  1. I'm playing a four-rebel campaign as one of the rebels, Biv. We lost the first 5 mission (but got partial win in the story missions) and then won the 6th mission solely thanks to Gideon getting Masterstroke, in Loose Cannon with the ATST, it was glorious bloodbath. I'm finding Biv somewhat lackluster, got Bayonet, Shake it Off, Into the Fray so far and only his starting weapon, we had some lousy item draws.
  2. The example above requires the [W] wall to just be line between squares and not a full tile itself
  3. The attack has resolved and the figure has taken damaged and is defeated, the figure is no longer on the board when this effect would take place
  4. Condidation (focus, bleed, weaken, stun) required you to do damage
  5. Have anybobdy played the campaign yet and can comment on how good it is?
  6. Force adept makes sure that Diala never has any strain, making it a good combo with Battle Mediatation
  7. Is dancing weapon really that much better that Sarlacc? I now Sarlacc is pretty hard to execute properly, when with the +2cleave on the saber, it can quickly deal loads of dmg even with just two targets.
  8. Also importtant to remember the order of things when missions cause the IP to gain additional threat at the end of a round
  9. 1. Yes 2. Yes 3. Probably 4. More variety than what? Variety only really comes into effect between different campaigns. They will however be more different units and supply ites
  10. Havent played with it yet, but it seems that threat missions are almost only a buff to the Imperial Player? As I understand it, when the rebels choose side mission they can choose one of the two threat mission or one of the two side missions, making it easier for IP to get agenda mission rewards. The threat mssions gives a permanent boost to the IP and only a one-off, but decent boon the rebels. Am i missing something?
  11. I'm confused, what does the Weiss villain pack have to do with how many atst you can bring?
  12. I asked about the vibro bayonet: Hi Jeppe, The Vibro-Bayonet does not need to be attached to the same weapon that you use for the ranged attack during “Close and Personal.” Thanks! Paul Winchester Game Developer Fantasy Flight Games pwinchester@fantasyflightgames.com Makes Biv alot more versatile
  13. I just love to read Star Wars fans discussing Star Wars
  14. Also, they neeed to make an errata to their errata: "All changes and additions made to this document since the previous version are marked in blue."
  15. That changes to the Royal Guard will also have huge impact on the campaign. It's a nerf to the imperial player, but a huge increase in variaty . and of course +1 vote for new cards.
  16. Why isnt Twin Shadows itself mentioned in the list? If the purpose of the list is to help players navigate what to buy, it should really tell them that Twin Shadows add way more value to Campaign than all of the packs combined
  17. Are you planning on playing campaign or skirmish? you posted this in the Campaign forum, so I guess campaign. FoOr campaign you can skip most of the ally/villain packs and buy Twin Shadows and/or Return to Hoth if it is available so make the campaign even more interesting, or if you only have a single evening to play, then you can paly the minicampaign from Twin Shadows
  18. As it is worded, I dont see any reason to just equip this on the starting weapon and use your main weapon with all the upgrades you want. There it nothing that specify that you need to use the weapon with the bayonet for the ranged attack part of Close and Personal I looked at this but I don't think it's RAI so I left it out. Perhaps we should make a query about this
  19. The build you suggest is very different than the ones you find other places. Most people advise rushing the Bayanot to make C&P worth doing and still being able to recover strain. Especially against Subversive tactics.
  20. With no upgrades he is a hard kill, but Mak has a descent chance at it with his +2 pierce. Cleave and Blast can also hit him easily enough.
  21. Valken looks lige a beast, but a shame she requires a ranged weapon too :/ Too many ranged characters. The droid looks pretty cool and has some sweet tanking abilities. I guess you can null an attack targeting a friendly figure by moving infron of it? The new supply items are also pretty good. Too much of the original supply is kinda bleh. Armored onslaught looks like a pretty fun class that allows for some different units being used.
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