Jump to content

Valatar

Members
  • Content Count

    6
  • Joined

  • Last visited

  1. I've been combing the books back and forth and have yet to find any sort of rule involving injured characters getting any kind of penalty for having taken a few blaster shots. My gut is to just have a setback die applied to wounded characters, as it makes sense and is quick, but if there are any actual rules in any of the books on the matter, I'd appreciate someone giving me a page number.
  2. The Fetts clearly just reached over to their forearms and hit a button to fire their wrist weapons. If there was any sort of safety to disengage, it must have been done offscreen. I have no problem with this being the case. However, as GM I would be inclined to have such a weapon being prone to going off at awkward times if a despair comes up. "Well you were sneaking, up until you bumped that table with your arm and set the drapes on fire with your flamethrower..."
  3. Then that marks the end of my Netrunner purchases. I won't support a company that litigates against its own customers. They had the legal right to do it, but it's still cheap bullying and does not deserve to be supported with my money.
  4. There's nothing wrong with the Niman tree. It's good in a generalist way thanks to Parry and Reflect, but lacks any of the improved talents that give the more specialized defense trees their oomph. It lacks almost any frills whatsoever, which I feel makes up for having good passives. If I wanted to play a Jedi who was out to mess up someone else's day, I would look elsewhere from Niman; the Niman tree feels more to me like it belongs with a Jedi who isn't looking to pick a fight and just wants to be good enough with a lightsaber to not be anyone's chump if they get jumped.
  5. A core Star Wars book with EotE, AoR, and FaD as splatbooks allows them to be standalone products where you don't have to buy all the other books to run an all-Jedi campaign. And while old World of Darkness did what you describe, new World of Darkness does have a core mechanic book; Vampire and Werewolf and whatnot don't repeat the information from World of Darkness. They are essentially splatbooks, albeit huge ones, the game system is entirely within the World of Darkness book.
  6. I'm not being facetious here, after looking through the first two books and the beta of the third, the majority of each of the books share identical content. There's perhaps a hundred pages of actual unique information in each book. Rather than asking players who already spent $60 and want more setting information to drop another $120 for two more giant books of mostly useless pages, the core book could have contained all of the basic rules, ships and equipment and races and skills, and the setting stuff like obligation/duty/morality mechanics and the careers and specializations and talents could've fit into $20 splatbooks. It would have saved lots of paper and shelf space, not to mention money. I've been trying to get my gaming group interested in Star Wars, as I really like a lot of the design decisions FF has made on it, but a light went out in their eyes after they asked about playing different characters and I had to answer, "Well, that isn't in the Edge of the Empire book, you'd also have to buy the Age of Rebellion book for another sixty bucks and if you want to involve Jedi you need a third book for another sixty bucks..." That's the same reason they gave up on FF's 40K stuff; every time new content was released it came as a new huge book despite having almost no actual content beyond what the other books had.
×
×
  • Create New...