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Naboobo2000

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  1. Like
    Naboobo2000 got a reaction from Weyoun42 in Triple Interdictor   
    I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.
    Triple Interdiction (400/400)
    Empire
    Commander: Grand Admiral Thrawn
    Objectives: Fire Lanes, Salvage Run, Station Assault
    [flagship] Interdictor Combat Refit (93)
     - Grand Admiral Thrawn (32)
     - High-Capacity Ion Turbines (8)
     - Disposable Capacitors (3)
     - Taskmaster Grint (5)
     - Projection Experts (6)
    = 147 total points
    Interdictor Suppression Refit (90)
     - Interdictor (3)
     - Targeting Scrambler (5)
     - G7-X Grav Well Projector (2)
     - Commandant Aresko (7)
     - Projection Experts (6)
    = 113 total points
    Interdictor Suppression Refit (90)
     - G7-X Grav Well Projector (2)
     - Grav Shift Reroute (2)
     - Disposable Capacitors (3)
     - Wulff Yularen (7)
     - Projection Experts (6)
    = 110 total points
    Squadrons (30/134):
    2x Lambda-class Shuttle (30)
    How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  
    Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs
    Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.
    Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average
    Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 
    Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  
    This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????
  2. Like
    Naboobo2000 got a reaction from modise in Triple Interdictor   
    I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.
    Triple Interdiction (400/400)
    Empire
    Commander: Grand Admiral Thrawn
    Objectives: Fire Lanes, Salvage Run, Station Assault
    [flagship] Interdictor Combat Refit (93)
     - Grand Admiral Thrawn (32)
     - High-Capacity Ion Turbines (8)
     - Disposable Capacitors (3)
     - Taskmaster Grint (5)
     - Projection Experts (6)
    = 147 total points
    Interdictor Suppression Refit (90)
     - Interdictor (3)
     - Targeting Scrambler (5)
     - G7-X Grav Well Projector (2)
     - Commandant Aresko (7)
     - Projection Experts (6)
    = 113 total points
    Interdictor Suppression Refit (90)
     - G7-X Grav Well Projector (2)
     - Grav Shift Reroute (2)
     - Disposable Capacitors (3)
     - Wulff Yularen (7)
     - Projection Experts (6)
    = 110 total points
    Squadrons (30/134):
    2x Lambda-class Shuttle (30)
    How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  
    Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs
    Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.
    Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average
    Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 
    Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  
    This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????
  3. Like
    Naboobo2000 got a reaction from Norell in Triple Interdictor   
    I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.
    Triple Interdiction (400/400)
    Empire
    Commander: Grand Admiral Thrawn
    Objectives: Fire Lanes, Salvage Run, Station Assault
    [flagship] Interdictor Combat Refit (93)
     - Grand Admiral Thrawn (32)
     - High-Capacity Ion Turbines (8)
     - Disposable Capacitors (3)
     - Taskmaster Grint (5)
     - Projection Experts (6)
    = 147 total points
    Interdictor Suppression Refit (90)
     - Interdictor (3)
     - Targeting Scrambler (5)
     - G7-X Grav Well Projector (2)
     - Commandant Aresko (7)
     - Projection Experts (6)
    = 113 total points
    Interdictor Suppression Refit (90)
     - G7-X Grav Well Projector (2)
     - Grav Shift Reroute (2)
     - Disposable Capacitors (3)
     - Wulff Yularen (7)
     - Projection Experts (6)
    = 110 total points
    Squadrons (30/134):
    2x Lambda-class Shuttle (30)
    How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  
    Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs
    Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.
    Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average
    Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 
    Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  
    This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????
  4. Like
    Naboobo2000 got a reaction from RyonOlson in Triple Interdictor   
    I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.
    Triple Interdiction (400/400)
    Empire
    Commander: Grand Admiral Thrawn
    Objectives: Fire Lanes, Salvage Run, Station Assault
    [flagship] Interdictor Combat Refit (93)
     - Grand Admiral Thrawn (32)
     - High-Capacity Ion Turbines (8)
     - Disposable Capacitors (3)
     - Taskmaster Grint (5)
     - Projection Experts (6)
    = 147 total points
    Interdictor Suppression Refit (90)
     - Interdictor (3)
     - Targeting Scrambler (5)
     - G7-X Grav Well Projector (2)
     - Commandant Aresko (7)
     - Projection Experts (6)
    = 113 total points
    Interdictor Suppression Refit (90)
     - G7-X Grav Well Projector (2)
     - Grav Shift Reroute (2)
     - Disposable Capacitors (3)
     - Wulff Yularen (7)
     - Projection Experts (6)
    = 110 total points
    Squadrons (30/134):
    2x Lambda-class Shuttle (30)
    How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  
    Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs
    Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.
    Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average
    Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 
    Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  
    This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????
  5. Like
    Naboobo2000 got a reaction from The Jabbawookie in Triple Interdictor   
    I ran this fleet against myself using most of the current metas.  It performed so well I was going to run it at Regionals. Only type of list that caused a close match or a near loss was High count Mc30 MSU lists.  Most others where not a real problem as long as I went second.  Going 1st was a close match every time. Winning and loosing.  At the last minute I couldn’t go.. Anyway here she is.
    Triple Interdiction (400/400)
    Empire
    Commander: Grand Admiral Thrawn
    Objectives: Fire Lanes, Salvage Run, Station Assault
    [flagship] Interdictor Combat Refit (93)
     - Grand Admiral Thrawn (32)
     - High-Capacity Ion Turbines (8)
     - Disposable Capacitors (3)
     - Taskmaster Grint (5)
     - Projection Experts (6)
    = 147 total points
    Interdictor Suppression Refit (90)
     - Interdictor (3)
     - Targeting Scrambler (5)
     - G7-X Grav Well Projector (2)
     - Commandant Aresko (7)
     - Projection Experts (6)
    = 113 total points
    Interdictor Suppression Refit (90)
     - G7-X Grav Well Projector (2)
     - Grav Shift Reroute (2)
     - Disposable Capacitors (3)
     - Wulff Yularen (7)
     - Projection Experts (6)
    = 110 total points
    Squadrons (30/134):
    2x Lambda-class Shuttle (30)
    How I played was to go second.  Slowing all opponents ships to a max of 1 the first round and not get into combat until the earliest 3 but the average I found was 4.  
    Thrawn has 3 engineering commands so rounds 4-6 are all repairs and Con-fires or Navs
    Try in rounds 4-6 to always get double Arc shots. Use shuttles for 2 rounds of fighter defense and token grabs.  I always brought down the main attacker ship and some support ships.
    Fire lanes is self explanatory but move the tokens near the space station and the Lambda’s on it.  I won big on this every time. 9-1 average
    Salvage Run is a solid token grab. Should be able to grab all tokens and hide behind obstacles. Average combat round starts round 3. I won on this every time. 7-3 average 
    Station Assult is the only true one normal people will pick.  Great thing about this objective is that the more they attack a station they are not shooting at the Interdictors; and vice versa.  Block opponents from a clear shot using obstacles and ships.  This was the only one where one or both stations would go down but I would take out there combat ships every time. I would win by points . Expect 6-5 - 8-2  but no real average here could be found.  
    This was a super fun list.  I felt that the more I played tested it the better I got running the list and the more aggressive I got with an ISD in attacking the faster I would loose it. One list a the end of the game where your opponent says to themselves; What the *F* just happen???????
  6. Like
    Naboobo2000 got a reaction from JJ48 in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from gounour in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from Alpha Xg1 in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from Rune Taq in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from fistfulofforce in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from CaribbeanNinja in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from Packerman29 in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from Crabbok in New Storage Solution for your SSD!   
  14. Like
    Naboobo2000 reacted to Lyraeus in New Storage Solution for your SSD!   
    Now @Naboobo2000 could just transport the SSD in his beard unless he has shaved recently
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    Naboobo2000 got a reaction from Qualitypunk in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from NebulonB in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from DR4CO in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from miridor in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from Irate Pooka in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from thecactusman17 in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from LordCola in New Storage Solution for your SSD!   
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    Naboobo2000 got a reaction from clontroper5 in New Storage Solution for your SSD!   
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