Jump to content

Gendalm

Members
  • Content Count

    81
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Gendalm got a reaction from Anoik in Transfer android app save to Steam version?   
    I agree that it would be better to have the possibility of transferring information between the different versions. I would be glad to be able to choose between using my Kindle Fire (which does not support Steam) or my laptop. 
  2. Like
    Gendalm got a reaction from Anoik in RtL should save after every activation   
    Personally, at the moment, I am fine with this way of saving since it seems allowing me to better deal with system bugs which  may occur or mistakes we may do during the game.
     
    In this case when it happens I usually exit the campaing and reload it from the start of the turn.
     
    For example during one game some Flesh Moulders were already on the board and, due to the that, when the Unique Flesh Moulder showed up it didn't have the additional health. In this case I could exit the game and reload it in order to "artificially" kill the previous Flesh Moulder and allow the new spawn unique Flesh Moulder to get the additional health.
     
    However, as suggested by other games in the forum, I would rather suggest to introduce a manual saving for this kind of situation where you need to pack the game.
  3. Like
    Gendalm got a reaction from RLogue177 in Terrinoth Quest: the Adventure card game (compatible with Warhammer Quest)   
    Now that the breaking up between FFG and GW has officially been announced, I would be glad if FFG could retain the experience they have acquired while making Warhammer games and move it to Terrinoth universe.
    In particular FFG could create an edition of Warhammer Quest the Adventure Card Game (WQACG) rethemed in Terrinoth universe but still compatible with the 2015 (November) edition of WQACG.
    They would need only to:
    - keep the great mechanics from WQACG
    - keep the generic card backs from WQACG
    The flavour of Terrinoth is enough generic to be adapted and WQACG would benefit of the two evil factions from Runewars (daemons and undeads, like vampires and necromancers). Of course additional suggestions could come from Descent, Battlelore and Runebound.
    I would not mind at all to mix our Warhammer heroes (dwarves and imperial) with Daqan (I can image them as Bretonnians from Warhammer) Heroes. The waywatcher could also fit well with Latari Elves.
    This game would also somehow fill the void (and delusion) left by the (unexpected) lack of support to WQACG.
  4. Like
    Gendalm got a reaction from Otakuon in End of an era   
    I am not so experienced with Runebound but, if I replace it with Mage Knight, I completely agree with you. Many of us have already foreseen this conclusion (while still hoping for a sort of "miracle") so I am not so surprised. However I am not so happy to see gamers claiming the game didn't need a proper expansion and it is fine as it is (eventually with some fan content).
    GW has fooled me enough with uncompleted games or dropping good concepts after making me buying the content before, and I would prefer FGG to not alienate fans as GW did.
    My only (tiny) hope now is that, whatever future concept FFG will create based on the experience with WQACG, it would be somehow compatible with WQACG itself. It wouldn't be so strange to me to see my trollslayer exploring dungeons with a Daqar knight and fighting (generic) undead and daemon monsters from terrinoth universe.
  5. Like
    Gendalm got a reaction from Taki in Terrinoth Quest: the Adventure card game (compatible with Warhammer Quest)   
    Now that the breaking up between FFG and GW has officially been announced, I would be glad if FFG could retain the experience they have acquired while making Warhammer games and move it to Terrinoth universe.
    In particular FFG could create an edition of Warhammer Quest the Adventure Card Game (WQACG) rethemed in Terrinoth universe but still compatible with the 2015 (November) edition of WQACG.
    They would need only to:
    - keep the great mechanics from WQACG
    - keep the generic card backs from WQACG
    The flavour of Terrinoth is enough generic to be adapted and WQACG would benefit of the two evil factions from Runewars (daemons and undeads, like vampires and necromancers). Of course additional suggestions could come from Descent, Battlelore and Runebound.
    I would not mind at all to mix our Warhammer heroes (dwarves and imperial) with Daqan (I can image them as Bretonnians from Warhammer) Heroes. The waywatcher could also fit well with Latari Elves.
    This game would also somehow fill the void (and delusion) left by the (unexpected) lack of support to WQACG.
  6. Like
    Gendalm reacted to Otakuon in End of an era   
    As much as I like Runebound and Descent, the main reason I got WHQ:ACG is precisely because it is a Warhammer game.  I would not be interested in playing this same game but with the generic fantasy theme that Terronith is instead.  If I wanted to play a Terronith adventure game, I would just play Descent or Runebound.  Hopefully enough fan content will be created to keep this one going for a little bit longer.
  7. Like
    Gendalm got a reaction from Supertoe in Throwing away WQACG with GW ?? No, give us more instead   
    Again we are on the same line although I still have only Warhammer Fantasy and Lord of the Rings miniatures.
    WQACG ?? Yes for sure. Recycling my Bretonnian knights and Skaven into Kings of War ?? Yes, probably.
    But I will never again lose myself into GW.
    If FFG would find even a small space for WQACG and my memories (well now it is so small I can barely breathe !! ), I probably would be more motivated to continue investing money in their games.
  8. Like
    Gendalm reacted to klaymen_sk in Throwing away WQACG with GW ?? No, give us more instead   
    I don't know if I would be able to stomach the Terrinoth setting, should FFG remake the game with it. It's as average and bland as you can get.
  9. Like
    Gendalm got a reaction from alexbobspoons in Throwing away WQACG with GW ?? No, give us more instead   
    Again we are on the same line although I still have only Warhammer Fantasy and Lord of the Rings miniatures.
    WQACG ?? Yes for sure. Recycling my Bretonnian knights and Skaven into Kings of War ?? Yes, probably.
    But I will never again lose myself into GW.
    If FFG would find even a small space for WQACG and my memories (well now it is so small I can barely breathe !! ), I probably would be more motivated to continue investing money in their games.
  10. Like
    Gendalm reacted to alexbobspoons in Throwing away WQACG with GW ?? No, give us more instead   
    Thing for me is that I currently dislike GW with a passion despite years and years of monetary investment (3 editions Space Hulk, 2 large Warmaster Armies, 2 huge 40K armies, 4 huuuuge WFB armies, 3 Epic armies, 3 bloodbowl teams, Dreadfleet, heroquest, advanced heroquest, multiple rulesets) it goes into thousands and thousands of pounds. As a curiosity I checked this morning and a full set of all Descent content is about £800.
     
    So for me after investing all that money and loving the background and flavour, it was lovelly to get something in this world manufactured by a better company than GW. I loved the idea. It was the setting more than the mechanics for me. If it re released in Terrinoth Im not sure I would buy-in.
     
    I wanted my WHQ
     
    I am not buying Silver Tower, nope sirreee
  11. Like
    Gendalm got a reaction from alexbobspoons in Throwing away WQACG with GW ?? No, give us more instead   
    Similar situation here. I enjoyed a lot Heroquest and Warhammer Quest in the past and, as former Warhammer Fantasy player, I really like the idea of living again similar feelings with my friends, playing characters (Hello Gotrek Gurnisson !!) and killing monsters (bye bye jezzail, I am so happy that you are killing yourself and you are not in my army !!  ) we loved.
     
    I am not so much interested in having a Terrinoth clone since my group will always choose Road to Legend instead. For me Runebound universe is nice but it doesn't have enough background behind to be "just" a card game. As Descent (or even Runewars) is great because these games give enough deepness to build your own story but, as WQACG clone it won't give me the same feeling. 
  12. Like
    Gendalm got a reaction from alexbobspoons in Expansions   
    I would suggest another flyer in addition:  Sigmar demands you to stop immediately buying Descent expansions just because of Road to Legend, Buy Silver Tower instead !! 
     
    It won't work for sure but at least it would show FFG good will... 
  13. Like
    Gendalm got a reaction from Chimpy in Stun in RtL   
    Indeed there are not so many "engage the farthest hero" or "engage the hero with least remaning health" (which, by the way, could be Ashrian). 
     
    It could be used to force the monster to attack her (well defended) but in RtL you can simply put two heroes at the same distance from a monster (e.g. both adjacent to the monster) and, in most of the cases, you will be able to choose who is the monster's target.
     
    It is a pity although since movement 5 and awareness 4 are quite interesting characteristics for a healer. 
  14. Like
    Gendalm got a reaction from aermet69 in Road to Legend Feedback   
    Gendalm, on 16 Jun 2016 - 08:23 AM, said:
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
     
    cdj0902, milarky, Tintaglia and 1 other like this
     
    DAMaz, on 20 Jun 2016 - 09:46 AM, said:
    -) Voice Overs for the flavour-text within missions. I'm not talking about monster stuff, just the text when an event happens, you examine mission tokens or the like.
     
    KAGE13, on 21 Jun 2016 - 10:03 PM, said:
    the #1 thing that would make this app perfect, would be a narrator reading the 'Fluff' text. 
     
     
    That makes at least eight gamers wishing for the narrator voice reading the flavour text. It’s time to make it FFG !! 
  15. Like
    Gendalm got a reaction from Budapest in Road to Legend Feedback   
    Gendalm, on 16 Jun 2016 - 08:23 AM, said:
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
     
    cdj0902, milarky, Tintaglia and 1 other like this
     
    DAMaz, on 20 Jun 2016 - 09:46 AM, said:
    -) Voice Overs for the flavour-text within missions. I'm not talking about monster stuff, just the text when an event happens, you examine mission tokens or the like.
     
    KAGE13, on 21 Jun 2016 - 10:03 PM, said:
    the #1 thing that would make this app perfect, would be a narrator reading the 'Fluff' text. 
     
     
    That makes at least eight gamers wishing for the narrator voice reading the flavour text. It’s time to make it FFG !! 
  16. Like
    Gendalm got a reaction from The Cocky Rooster in Road to Legend Feedback   
    Gendalm, on 16 Jun 2016 - 08:23 AM, said:
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
     
    cdj0902, milarky, Tintaglia and 1 other like this
     
    DAMaz, on 20 Jun 2016 - 09:46 AM, said:
    -) Voice Overs for the flavour-text within missions. I'm not talking about monster stuff, just the text when an event happens, you examine mission tokens or the like.
     
    KAGE13, on 21 Jun 2016 - 10:03 PM, said:
    the #1 thing that would make this app perfect, would be a narrator reading the 'Fluff' text. 
     
     
    That makes at least eight gamers wishing for the narrator voice reading the flavour text. It’s time to make it FFG !! 
  17. Like
    Gendalm got a reaction from kraisto in Road to Legend Feedback   
    Gendalm, on 16 Jun 2016 - 08:23 AM, said:
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
     
    cdj0902, milarky, Tintaglia and 1 other like this
     
    DAMaz, on 20 Jun 2016 - 09:46 AM, said:
    -) Voice Overs for the flavour-text within missions. I'm not talking about monster stuff, just the text when an event happens, you examine mission tokens or the like.
     
    KAGE13, on 21 Jun 2016 - 10:03 PM, said:
    the #1 thing that would make this app perfect, would be a narrator reading the 'Fluff' text. 
     
     
    That makes at least eight gamers wishing for the narrator voice reading the flavour text. It’s time to make it FFG !! 
  18. Like
    Gendalm got a reaction from Tintaglia in Road to Legend Feedback   
    Gendalm, on 16 Jun 2016 - 08:23 AM, said:
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
     
    cdj0902, milarky, Tintaglia and 1 other like this
     
    DAMaz, on 20 Jun 2016 - 09:46 AM, said:
    -) Voice Overs for the flavour-text within missions. I'm not talking about monster stuff, just the text when an event happens, you examine mission tokens or the like.
     
    KAGE13, on 21 Jun 2016 - 10:03 PM, said:
    the #1 thing that would make this app perfect, would be a narrator reading the 'Fluff' text. 
     
     
    That makes at least eight gamers wishing for the narrator voice reading the flavour text. It’s time to make it FFG !! 
  19. Like
    Gendalm got a reaction from maxam in RtL should save after every activation   
    Personally, at the moment, I am fine with this way of saving since it seems allowing me to better deal with system bugs which  may occur or mistakes we may do during the game.
     
    In this case when it happens I usually exit the campaing and reload it from the start of the turn.
     
    For example during one game some Flesh Moulders were already on the board and, due to the that, when the Unique Flesh Moulder showed up it didn't have the additional health. In this case I could exit the game and reload it in order to "artificially" kill the previous Flesh Moulder and allow the new spawn unique Flesh Moulder to get the additional health.
     
    However, as suggested by other games in the forum, I would rather suggest to introduce a manual saving for this kind of situation where you need to pack the game.
  20. Like
    Gendalm got a reaction from DocFoobar in RtL should save after every activation   
    Personally, at the moment, I am fine with this way of saving since it seems allowing me to better deal with system bugs which  may occur or mistakes we may do during the game.
     
    In this case when it happens I usually exit the campaing and reload it from the start of the turn.
     
    For example during one game some Flesh Moulders were already on the board and, due to the that, when the Unique Flesh Moulder showed up it didn't have the additional health. In this case I could exit the game and reload it in order to "artificially" kill the previous Flesh Moulder and allow the new spawn unique Flesh Moulder to get the additional health.
     
    However, as suggested by other games in the forum, I would rather suggest to introduce a manual saving for this kind of situation where you need to pack the game.
  21. Like
    Gendalm got a reaction from cdj0902 in Road to Legend Feedback   
    First thanks to FFG for implementing some nice features with an outcome similar to the ones we are asking for such as:
     
    - The possibility for the thief to steal gold between the quests (during certain events)
     
    - The possibility to choose between different options (side quests or training) between the campaign quest.
     
     
     
    After getting additional experience with the app I can confirm our priorities:
     
    - App information adapted to the number of heroes, in particular for two players.
     
    For a two players game, I would be glad if the game would show only the relevant information in order to avoid confusion. If there is supposed to be only one monster I think there is no need to have both defeat unique and defeat group. And if there are only master (or minion) monsters, according to the setup, there is no need to provide information on how both are attacking. Everytime I can’t help to think: did we put the right amount of monsters ??   
     
    - A filter to activate/deactivate only some parts (heroes, classes and monsters) from the expansions.
     
    - Random generated dungeon(s), at least as stand-alone game mode option
     
    - Clearer options selection and information 
    It would be nice if the buttons for the actions to be selected for the hero and monsters would be a bit bigger. It also has to be noticed that when completing the setup, the monster icons dissapear immediately from the map while I would prefer to have the information available at least until the end of the turn of the first hero. 
     
    - Faster flow of information 
     
    Right now every time you open one door and you receive the information in different steps and (clicks): tiles, background, objective. I see the point in highlighting the information on the objective item/monster but for the “standard” information (e.g tiles, monster and search tokens) I would prefer to not be obliged to click multiple times and just take all of them together from box. I can understand also that clicking separetely for master and minion could help some players to remember to activate both but in this case also I would prefer to have both the information together without the need of clicking; as it is in the POD, the first one on the top, the other below.
     
     
    And of course I am still dreaming about:
     
    - More sounds and background music 
     
    We would like to see more sound content.
     
    In particular:
    - Short battle music during monster’s turns, if possible tailored on the type or importance of monster (Baldur's Gate style).
    - Combat sound of the monster at the start of their turn (a sort of declaration of war, a few variant per monster would be enough) and eventually some additional sound during the music (not strictly necessary). 
     
    For the heroes turns since the pace is different (e.g. discussion between the players), I think a lighter (non-combat oriented) music, different for each type of map (even better different for each dungeon) would work. 
     
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
  22. Like
    Gendalm got a reaction from Volkren in Road to Legend Feedback   
    First thanks to FFG for implementing some nice features with an outcome similar to the ones we are asking for such as:
     
    - The possibility for the thief to steal gold between the quests (during certain events)
     
    - The possibility to choose between different options (side quests or training) between the campaign quest.
     
     
     
    After getting additional experience with the app I can confirm our priorities:
     
    - App information adapted to the number of heroes, in particular for two players.
     
    For a two players game, I would be glad if the game would show only the relevant information in order to avoid confusion. If there is supposed to be only one monster I think there is no need to have both defeat unique and defeat group. And if there are only master (or minion) monsters, according to the setup, there is no need to provide information on how both are attacking. Everytime I can’t help to think: did we put the right amount of monsters ??   
     
    - A filter to activate/deactivate only some parts (heroes, classes and monsters) from the expansions.
     
    - Random generated dungeon(s), at least as stand-alone game mode option
     
    - Clearer options selection and information 
    It would be nice if the buttons for the actions to be selected for the hero and monsters would be a bit bigger. It also has to be noticed that when completing the setup, the monster icons dissapear immediately from the map while I would prefer to have the information available at least until the end of the turn of the first hero. 
     
    - Faster flow of information 
     
    Right now every time you open one door and you receive the information in different steps and (clicks): tiles, background, objective. I see the point in highlighting the information on the objective item/monster but for the “standard” information (e.g tiles, monster and search tokens) I would prefer to not be obliged to click multiple times and just take all of them together from box. I can understand also that clicking separetely for master and minion could help some players to remember to activate both but in this case also I would prefer to have both the information together without the need of clicking; as it is in the POD, the first one on the top, the other below.
     
     
    And of course I am still dreaming about:
     
    - More sounds and background music 
     
    We would like to see more sound content.
     
    In particular:
    - Short battle music during monster’s turns, if possible tailored on the type or importance of monster (Baldur's Gate style).
    - Combat sound of the monster at the start of their turn (a sort of declaration of war, a few variant per monster would be enough) and eventually some additional sound during the music (not strictly necessary). 
     
    For the heroes turns since the pace is different (e.g. discussion between the players), I think a lighter (non-combat oriented) music, different for each type of map (even better different for each dungeon) would work. 
     
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
  23. Like
    Gendalm got a reaction from The Cocky Rooster in RtL should save after every activation   
    Personally, at the moment, I am fine with this way of saving since it seems allowing me to better deal with system bugs which  may occur or mistakes we may do during the game.
     
    In this case when it happens I usually exit the campaing and reload it from the start of the turn.
     
    For example during one game some Flesh Moulders were already on the board and, due to the that, when the Unique Flesh Moulder showed up it didn't have the additional health. In this case I could exit the game and reload it in order to "artificially" kill the previous Flesh Moulder and allow the new spawn unique Flesh Moulder to get the additional health.
     
    However, as suggested by other games in the forum, I would rather suggest to introduce a manual saving for this kind of situation where you need to pack the game.
  24. Like
    Gendalm got a reaction from Dicetales in Road to Legend Feedback   
    First thanks to FFG for implementing some nice features with an outcome similar to the ones we are asking for such as:
     
    - The possibility for the thief to steal gold between the quests (during certain events)
     
    - The possibility to choose between different options (side quests or training) between the campaign quest.
     
     
     
    After getting additional experience with the app I can confirm our priorities:
     
    - App information adapted to the number of heroes, in particular for two players.
     
    For a two players game, I would be glad if the game would show only the relevant information in order to avoid confusion. If there is supposed to be only one monster I think there is no need to have both defeat unique and defeat group. And if there are only master (or minion) monsters, according to the setup, there is no need to provide information on how both are attacking. Everytime I can’t help to think: did we put the right amount of monsters ??   
     
    - A filter to activate/deactivate only some parts (heroes, classes and monsters) from the expansions.
     
    - Random generated dungeon(s), at least as stand-alone game mode option
     
    - Clearer options selection and information 
    It would be nice if the buttons for the actions to be selected for the hero and monsters would be a bit bigger. It also has to be noticed that when completing the setup, the monster icons dissapear immediately from the map while I would prefer to have the information available at least until the end of the turn of the first hero. 
     
    - Faster flow of information 
     
    Right now every time you open one door and you receive the information in different steps and (clicks): tiles, background, objective. I see the point in highlighting the information on the objective item/monster but for the “standard” information (e.g tiles, monster and search tokens) I would prefer to not be obliged to click multiple times and just take all of them together from box. I can understand also that clicking separetely for master and minion could help some players to remember to activate both but in this case also I would prefer to have both the information together without the need of clicking; as it is in the POD, the first one on the top, the other below.
     
     
    And of course I am still dreaming about:
     
    - More sounds and background music 
     
    We would like to see more sound content.
     
    In particular:
    - Short battle music during monster’s turns, if possible tailored on the type or importance of monster (Baldur's Gate style).
    - Combat sound of the monster at the start of their turn (a sort of declaration of war, a few variant per monster would be enough) and eventually some additional sound during the music (not strictly necessary). 
     
    For the heroes turns since the pace is different (e.g. discussion between the players), I think a lighter (non-combat oriented) music, different for each type of map (even better different for each dungeon) would work. 
     
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
  25. Like
    Gendalm got a reaction from Tintaglia in Road to Legend Feedback   
    First thanks to FFG for implementing some nice features with an outcome similar to the ones we are asking for such as:
     
    - The possibility for the thief to steal gold between the quests (during certain events)
     
    - The possibility to choose between different options (side quests or training) between the campaign quest.
     
     
     
    After getting additional experience with the app I can confirm our priorities:
     
    - App information adapted to the number of heroes, in particular for two players.
     
    For a two players game, I would be glad if the game would show only the relevant information in order to avoid confusion. If there is supposed to be only one monster I think there is no need to have both defeat unique and defeat group. And if there are only master (or minion) monsters, according to the setup, there is no need to provide information on how both are attacking. Everytime I can’t help to think: did we put the right amount of monsters ??   
     
    - A filter to activate/deactivate only some parts (heroes, classes and monsters) from the expansions.
     
    - Random generated dungeon(s), at least as stand-alone game mode option
     
    - Clearer options selection and information 
    It would be nice if the buttons for the actions to be selected for the hero and monsters would be a bit bigger. It also has to be noticed that when completing the setup, the monster icons dissapear immediately from the map while I would prefer to have the information available at least until the end of the turn of the first hero. 
     
    - Faster flow of information 
     
    Right now every time you open one door and you receive the information in different steps and (clicks): tiles, background, objective. I see the point in highlighting the information on the objective item/monster but for the “standard” information (e.g tiles, monster and search tokens) I would prefer to not be obliged to click multiple times and just take all of them together from box. I can understand also that clicking separetely for master and minion could help some players to remember to activate both but in this case also I would prefer to have both the information together without the need of clicking; as it is in the POD, the first one on the top, the other below.
     
     
    And of course I am still dreaming about:
     
    - More sounds and background music 
     
    We would like to see more sound content.
     
    In particular:
    - Short battle music during monster’s turns, if possible tailored on the type or importance of monster (Baldur's Gate style).
    - Combat sound of the monster at the start of their turn (a sort of declaration of war, a few variant per monster would be enough) and eventually some additional sound during the music (not strictly necessary). 
     
    For the heroes turns since the pace is different (e.g. discussion between the players), I think a lighter (non-combat oriented) music, different for each type of map (even better different for each dungeon) would work. 
     
    .- Narrator’s voice for background information during the quest
    It would be nice if some information would be not only shown but also read by a narrator, at least the background information which are not related to the game mechanics. Of course it should be possible to deactivate this option. 
×
×
  • Create New...