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Everything posted by Transmogrifier
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Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
I still don't understand how they made it through 9 revisions of the rules and still have stuff like referencing strength vs. toughness tables or one player getting to move, shoot and attack with all of their guys before their opponent gets to do much of anything other than roll saves. I understand that people like 40k for the theme/models/fluff - I own a Space Marine army from back in high school, I get it - but it's nuts what they will put up with in the name of that. It's also weird to me how little love Legion gets for being an actual modern design that respects you as a player and a person. I follow a lot of games peripherally and I can't think of anything comparable in terms of the focus on good graphic design, intuitive keywords, avoiding useless complexity, etc. -
Transmogrifier's Rebels (update 11/29/20)
Transmogrifier replied to Transmogrifier's topic in Painting
The comics definitely had that sort of vibe - here's some of the pictures I was using as inspiration -
Transmogrifier's Rebels (update 11/29/20)
Transmogrifier replied to Transmogrifier's topic in Painting
I'm back! @ZealuxMyr was kind enough to run me a Dash Rendar print for a competition so this was a nice push to get out of my slump and back to painting. I wanted to give Dash the full 90's treatment and match the comic art style where he's perpetually lit from below with orange light. This was the most effort I've put into lighting effects/glazing to-date I'm happy with how he came out. I think I spent more time fighting with my phone camera than I did with the face 😐 -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
I got my Inquisitors back so I'm happy. -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
Yeah that came off a bit more glib than I meant. I really hope they didn't gut the team but it's hard to tell through the upbeat corporate non-information that has come out officially how much this is an on-paper change vs. a real reconfiguration of who is doing what (and who is looking for a new job ). -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
This seems like a good time to get some people in front of a camera to calm people's anxieties and wild speculation. Maybe get the dev team out there with a current newspaper so we know that they still work there? -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
Yeah that was a bit of a conflation of the concept of "generic" with "cheap/efficient platform that can be spammed". RZ2s are in a weird spot with pricing where a lot of them have pilot abilities that don't cost them much and they have a ton of pilots to choose from so you can get an efficient swam but with unique names. Regardless, I was watching the top cut from Coruscant and it struck me that the entire Top 4 was basically turret swarms of some iteration. -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
As a generic lover I can't complain about swarms getting their moment in the sun, but it does raise an eyebrow when the platforms that are performing best are those with special arcs (Nantex turrets, TIE Aggressor turrets, RZ2 turrets, Auzituk definitely-not-a-turrets). -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
For WSO, my question is: how often are you going to be able to get it to trigger and benefit the game? FCS as it exists now is a hard sell for me at 2 points and this is a much more restrictive version of the same idea but with a slightly better effect. Most ordnance carriers only get 1-2 uses out of their special weapons per game. I think something like 1-2 points is the correct price for this, but I really doubt that's where it's going to land. -
So what did we decide about Leia in the Falcon?
Transmogrifier replied to BCooper85's topic in X-Wing
Speed, initiative, the ability to shoot out the sides/back and access to double mods. The YT-1300s that see play are i5+ and have access to double mods. They can arc dodge effectively to prolong their lives and when they get low on health they can run to bait a chase/serve as a points fortress. -
So what did we decide about Leia in the Falcon?
Transmogrifier replied to BCooper85's topic in X-Wing
She's a bargain but exists in a faction without crazy stuff so that puts a damper on things. She's really durable and her pilot ability is quite strong for maximizing value out of some of the clunkier rebel ships. At worst she's a durable boosting turret with a passive mod. -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
I think 27 is about right for a generic with a config. These are a lot like Rebel A-wings but with an emphasis on offense over defense. i1 A-Wings at 29 aren't played, i3 TIE v1s at 28 are relevant, so 27 for i2 V-Wing with config seems about right - *maybe* 28, but I can't see paying more. -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
I'm interested to see how the pricing on V-Wings comes out. I hate the aesthetic of the ship, but it's cool that they are exploring the design space of a 3 Agility ship that is rewarded for not using focus. -
Carolina Krayts is the best X-Wing podcast
Transmogrifier replied to SaltMaster 5000's topic in X-Wing
Squadrons just makes me feel sad - it's a game I've wanted to exist since I was like 9 y/o playing X-Wing on DOS but I don't have the hardware/money/time to play at this point in my life. -
I painted up my Rebel Veterans in a Lah'mu scheme
