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Posts posted by RyonOlson
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These are all wonderful! I'm looking forward to playtesting them in the future! Especially the X-wings...
Green Knight reacted to this -
Well, my bank account is hurting, but my second Executor has been ordered! Thanks for sharing!
Now I just need to find someone who makes stencils so I can paint a New Republic emblem on it...
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1 hour ago, Bravo Null said:That would be an interesting expansion. Letting the Rebels go toe-to-toe with the Empire? Or have a Starhawk AND SSD!?!
I've done it already, ran a larger game with the Rebels getting an Executor 1 with a custom title card. Surprisingly, it balances well.
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I've associated the Raider II with the Carrack, since both are ion-focused platforms. Although smaller than Carracks, the Raider IIs should be fine as a substitute. Equip them with Heavy Ion Emplacements for an even closer firepower approximation. As for Strike Cruisers, it's a bit harder since they're modular warships. I'd probably use Arquitens cruisers, or modify the stats of a Gladiator II by swapping black dice for blue, and changing ordnance to turbolaser. Probably a 6 points increase... I have some custom title cards that I created for those ISDs for a campaign I plan to do sometime. I've also created an ability for Captain Brandei. I'll share them if you decide to use custom material for this project.
Captain Brandei: Friendly Squadrons you activate may perform an additional speed-1 maneuver, even if they have moved this turn. (Maybe 7 or 8 points? I haven't tested this one yet, so your guess is as good as mine.)Death's Head: Double Crit: Deal one faceup damage card to the defender. (7 points)
Judicator: When you resolve a squadron command dial, treat it as if you have a matching token. (3 points)
-Brandei seemed to have a grasp on fighter swarm tactics, so I figured he plus his ship would make for a great alternative to the usual ISD carrier setup.
Stormhawk: When a friendly ship is defending at close to medium range of you, treat the attack as obstructed. (7 points)
Nemesis: While defending against a squadron at close range, you have Counter 2. (8 points)
For Pellaeon, I'd probably use Yularen as a substitute. His ability seems to match with Pellaeon, at least during the Thrawn Trilogy.
I hope this helps a bit! If you want, I can send you the documents related to the campaign I developed.
Imperial Advisor Arem Heshvaun reacted to this -
That would be awesome. Did it require any disassembly?
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Posts like this make me wonder why FFG doesn't have a "Love" react. This is a beautiful repaint! Once I get my Starhawks, you can be sure that I will try and do something like this with at least one.
Darth Veggie reacted to this -
On 3/8/2020 at 6:27 AM, Wayne Argabright said:would LOVE LOVE LOVE to see a Star Trek version of Armada... Have always loved Star trek over Star wars... Staw doesn't work in the X-wing format as good...
I will be sharing something really soon that takes the best of Armada and combines it with a few other concepts to create an entirely new Star Trek game. The best part is everything is in 1/2500 scale, which means many of the miniatures are easy to acquire, and the rest can be 3D printed.
On the topic of the main post, I've tried to adapt Armada to modern naval battles using 1/700 scale warships. I haven't yet figured out what to do with shields and related abilities... Maybe have the shield dials represent armor values, and for the ship to receive damage the damage roll has to exceed the armor value? I'll have to think about it more...
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3 minutes ago, cynanbloodbane said:I wouldn't be surprised if they went with a single Munificent & boatloads of vulture droids for the CIS, and a Acclimator, a Charger, & a few V19s for the Republic.
Best part is that we are a year or less away from new ships!

This sounds like the most reasonable option to me. It might mean a more expensive core set, but I suspect that there won't be as many releases for the Clone Wars as there are for the GCW era. It'll balance itself out.
Rmcarrier1 reacted to this -
Looks like I need to change my hobby budget for next year... Everything but Armada is now irrelevant until this is acquired!
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5 hours ago, LordCola said:So in a different thread I was asking about this exact thing. The Armada model of the SSD looked really off to me. It seemed way to wide for it's length. Guess I was right? I still don't like its proportions. I think it should have been slimmer.
The proportions match the original filming model. There have only been a couple SSDs over the years that look correct. Currently the only two are the Armada one and the Korbanth one.
cynanbloodbane and Darth Sanguis reacted to this -
Hello all,
Over the weekend I finally put my SSD on the board, but being the Rebel that I am I decided to fly it with my Rebel fleet (1500 point game). I have to say that my combo of Garm + Ahsoka on the Executor I is one of the most versatile command ship builds ever. Having an easy way to run all 4 fleet commands at a time is fantastic. It also meant that my other 3 officer slots could be used for things other than command-swap officers, such as DCO, Flight Commander, and Major Derlin. During the game I also kept two GR75s tucked in close, one running bomber command and the other with comms net.
So, all of you theory-crafters here... How would you break the game if there were no faction restrictions?
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Name: Untitled Fleet
Faction: Imperial
Commander: Darth VaderAssault:
Defense:
Navigation:Arquitens Command Cruiser (59)
• Captain Needa (2)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 76 PointsArquitens Command Cruiser (59)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• Hand of Justice (4)
= 78 PointsISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Intensify Firepower! (6)
• Spinal Armament (9)
= 163 PointsGozanti Cruisers (23)
• Comms Net (2)
• Boosted Comms (4)
= 29 PointsSquadrons:
• Colonel Jendon (20)
• Ciena Ree (17)
• Valen Rudor (13)
= 50 PointsTotal Points: 396
I agree with Clone. That Cymoon doesn't need that many dice fixers. This is what I would run, if I was building a similar list. I cut down on points by swapping out Dengar and Saber for Ciena Ree and Valen Rudor, who tend to be the better pair. I'd even drop Jendon for more points on the Cymoon, swapping him for H9 Turbolasers (to guarantee accuracy results), and Gunnery Team.
CR-2driver reacted to this -
Just based on ship cost alone, the Rebel forces have a 100+ point advantage (if you had everything on the board at once.). Personal preference, but I would add either an Imperial Star Destroyer or a couple Arquitens Cruisers. That would provide better balance with your fleets, plus the Imperial player gets access to one of two great commanders (Vader with ISD, and Jerjerrod with Arquitens), and a must-have officer (Minister Tua with Arquitens). If you can, get one of both. Also, you should get the Squadron I pack for each faction. The Quasar is okay with just TIE fighters, but it shines with other types of squads.
With everything suggested it would allow both you and your opponent to have relatively fair fights, and have enough variety so you aren't stuck running the same stuff every game.
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8 hours ago, cynanbloodbane said:Pretty sure I'm up to 9.
Good thing I solved that problem!

Same here, though one is decommissioned due to a broken peg.
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I'm a collector first, player second. As much as I love the game, I don't get to play very often since the closest FLGS is a two hour drive away, and no one locally plays it. The same goes for X-wing and Legion.
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17 minutes ago, ExplosiveTooka said:You own a pelta
So, since I own two Peltas, does that go from a problem to a terminal illness?
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First tabs opened in the morning, every morning, are the Armada forum and Mel's shop on Shapeways...
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Model Master Aircraft Gray looks to be an extremely close match. That's the color I would use for this.
The Jabbawookie and ManInTheBox reacted to this -
I might have some time in August for a tournament. I'll give an update when the time gets closer.
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19 minutes ago, ScottGilbert25 said:Once you have had a couple of games played and the rules down games last about 2hrs. Imperial Terrain has files you can download for your printer. Playing Boba Fett and Vader is a ton of fun. The measuring devices can be annoying sometimes and the lack of dice in the core.
I'm really going to second the lack of dice part. The core comes with a Z-6 trooper for the rebels, and requires 6 white dice to fire... The core only includes 3.
To answer the questions, though,
The game does take a couple hours or more, depending on army sizes and familiarity with the rules.
I'm also going to suggest Imperial Terrain. They have tons of stuff available for print. Thingiverse might also have some good stuff, but I haven't checked into it yet.
Favorite thing is that the game is about playing the objectives, and not the usual deathmatch. Sure, you can win by wiping out the entire enemy team, but you are more likely to succeed by playing the objective. Also, there are tons of expansions both available and upcoming, so you have plenty of choices for army building.
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This looks like a lot of fun!
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This may sound odd, but I want a fleet builder that allows me to mix and match the factions. Since I play casual all the time, there are a lot of scenarios that result in me or the other players using ships and upgrades not part of the selected faction. Having a fleet builder would make this a bit easier.

Additional squadrons for campaign play
in Star Wars: Armada
Posted
Will do! I look forward to seeing the next wave of squadrons.