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V0RN

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  1. No, but I think DCO is going to be used more with all the new crit effects. Unfortunately it takes that much sought after officer slot.
  2. I was first in every game except for the one vs the MC75/MC30 as the other player had a 23 bid.
  3. No one is more surprised than me that I took the top spot yesterday in NC Regionals. What started as a bet with Jeff Hincy to run the Interdictor seems to have worked pretty well. I listed the build below for those interested. First round was 10-1 against Dodonna/Liberty/Garel's Honor/Token Squads, Round 2 was 7-4 against JJ/Vic/Demo/Moderate Squads, Round 3 was 8-3 against Dodonna/MC-75/MC-30/Moderate Squads, Round 4 was 8-3 against Sloane/ISD2/3xGoz/Heavy Squads and the top cut was a win against Vader/2xCymoon/Moderate Squads. I don't remember all the flotillas in the lists I faced but those where the main ships. The theory behind the build is pretty straightforward. Sloane is hidden on the super tanky Interdictor, allowing the squads to better win the squad battle and then strip off the opposing ship's brace tokens. There is also a slicer tool tua/ecm gozanti to target an opposing carrier and help out the squads even more. Targeting the redirects doesn't really matter as d-caps and heavy ion emplacements will strip off the shields, and the Interdictor puts out surprising amount of damage once the opponent loses their brace tokens. A shout out to everyone from Richmond who drove down as we all took 5 out of the top 10 spots in the 30ish player tournament! The tournament was well run and I was happy to see a large variety of lists as wave 7 seems to have really opened up the possibility of making every ship viable; even the Interdictor! Name: Tortuga Faction: Imperial Commander: Admiral Sloane Assault: Most Wanted Defense: Contested Outpost Navigation: Superior Positions Gozanti Cruisers (23) • Repair Crews (4) = 27 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Gozanti Cruisers (23) • Minister Tua (2) • Slicer Tools (7) • Expanded Hangar Bay (5) • Vector (2) • Electronic Countermeasures (7) = 46 Points Interdictor Suppression Refit (90) • Admiral Sloane (24) • Captain Brunson (5) • Engine Techs (8) • Disposable Capacitors (3) • Targeting Scrambler (5) • G7-X Grav Well Projector (2) • Heavy Ion Emplacements (9) • Interdictor (3) = 149 Points Squadrons: • Colonel Jendon (20) • Dengar (20) • Mauler Mithel (15) • Maarek Stele (21) • Saber Squadron (12) • Valen Rudor (13) • Zertik Strom (15) • Howlrunner (16) = 132 Points Total Points: 379
  4. I know I'm a bit late to reply, but an Interdictor build did indeed win a Store Championship (which I included below). Although I did get a bye round 1, my next two games were 8-3 so it wasn't a cake walk by any means. Our Richmond crew did travel down to NC and take top two, but they were gracious hosts as always. This was mainly a thought experient that Overdawg and I theorycrafted and I was glad to see the much ignored Interdictor able to hold it's own. Game 2 against an Ackbar MC80 and Game 3 against a Cracken TRCvette swarm. Tortuga Author: Vorn Faction: Galactic Empire Points: 384/400 Commander: Admiral Motti Assault Objective: Most Wanted Defense Objective: Contested Outpost Navigation Objective: Solar Corona Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Minister Tua ( 2 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - Assault Proton Torpedoes ( 5 points) = 92 total ship cost [ flagship ] Interdictor-class Combat Refit (93 points) - Admiral Motti ( 24 points) - Interdictor ( 3 points) - Damage Control Officer ( 5 points) - Engine Techs ( 8 points) - Leading Shots ( 4 points) - Targeting Scrambler ( 5 points) = 142 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Colonel Jendon ( 20 points) 2 TIE Defender Squadrons ( 32 points) 1 Valen Rudor ( 13 points) 1 Maarek Steele ( 21 points) 1 Major Rhymer ( 16 points)
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