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Tenka

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Everything posted by Tenka

  1. I don't know how many times it has to be said: if it can be put on a T-70, its not a T-65 fix.
  2. I think he narrowed it down pretty good in his post.. he means lists that are similar to Paul Heaver's 2015 Worlds list. Basically StressBot/Ace/X/X lists. I think they are struggling to beat imp aces/ palp aces right now. They should be taking enough hits to deal with JM's and hit back hard enough. High PS Arc Dodgers are such a pain in the arse .. even though u have stress bot it still flies so bad its easy to get out of the BTL arc and take it down.
  3. 2 hull points Action bar: focus no upgrades apart from modification slot.
  4. Congratulations! And thank you for making an excellent squad building UI .. This is by far my favorite one to use.
  5. Tenka

    Expose me!

    I've been thinking about this lately: Tycho Celchu - A-Wing Test Pilot - Rage - Expose - Experimental Interface. Rage -> exp interface - Expose .. 3-4 dice w reroll and focus. Dunno if its any good really .. just a thought.
  6. Ryad - 1 bank left, attempt to clear crit then PTL focus Vessery - 4 K-turn Corran - Adv sensors BR left - PTL evade, get some back motion to get behind Vessery after its K-turn, but enough forward motion to 3 straight to behind the asteroid - losing stress, regen a shield. Hopefully out of arc of vessery, fade a R2 obstructed shot from ryad with evade. Then Corran wants to adv sensors focus then 3-Kturn the following turn and try to finish off Ryad w/ double tap if necessary. Then go for Vessery. Edit: Derp .. forgot adv sensors means I couldnt evade after moving. Changed to Adv sensors BR PTL evade instead.
  7. Thank you. I dont think I was being that rude pointing out his original mistake.. all he had to do was say "doh!".. and we all could have laughed it off. Okay .. I was ready to drop this, then you come right back and continue to claim that I deleted/ modified your original post. What the hell? Edit: Sorry I think I have misunderstood your original claim. I thought you meant that I edited your post in my quote of you, I thought you were claiming that I was lying and trying to make you look bad. I apologize if you saw the comment of me insulting you in this post, that was based on a misunderstanding. If you indeed mean that you highlighted part of your original text in your post and accidentally deleted before posting .. that is less offensive than claiming that I was lying. But I do have to wonder where the "and check your math" part of your comment went. It would mean that you somehow precisely deleted an entire sentence inside your paragraph ... before posting it. w/e .. I'm over it.. moving on.
  8. *edit* No need to apologize, not to me anyway! Well, of course top tables in big tournaments like worlds are really high stakes and very exciting! I don't think anyone would say that they aren't. I just disagree with what you seemed to be saying about there not being any pressure in any game that is not in a tournament. That's just not true. Are there going to be games outside of tournaments that exceed the drama involved in the top table at worlds? Probably not. But that's not the same as there being no pressure. Maybe I'm taking you out of context, since you said: "You will never top [the excitement of tournament format] with casual play.. its never going to happen. I get that there are players who are going to want to play without the "pressure" .. but without that "pressure" you cant be "serious" and without being "serious" it is just not as rewarding to succeed." Strictly speaking, in a casual game there isn't pressure to win. But casual is kind of a catch-all term for any x-wing game that isn't the tournament format, and I got the sense that this catch-all meaning was what you meant. I'm not trying to say casual play>tournament play. That isn't what FFG is saying either - I think we're just trying to say that the alternative formats can be really fun and engaging, and they're worth trying. I see .. I suppose I should clarify a bit. What confused me about the article is that it seemed to be promoting the idea of alternate/casual format play to increase format diversity amongst the player base .. I imagine that this is with the hopes of players being more inclusive of less tournament inclined players. The thing is, in my opinion, this will never work, because people want the highest form of excitement and enjoyment out of their game. I do believe that for 'most' people, this is tournament play. For a lot of those people, playing casually and not for purposes of testing tournament style games will seem like an inferior form of excitement at best and a waste of time at worst. Basically .. the article seems to be saying "hey tournament players, try playing casually" .. and tourney players will be going "u wot m8?" Thats what I got out of the article.
  9. If by tournament format you mean 100 points and six asteroids, there's no difference in pressure to win that mission compared to any other x wing game. The pressure can come from an actual tournament, sure. When you're playing for a title, for a regionals bye, etc. then of course there's more pressure. But you can have pressure outside of tournaments, too, actually. Pressure comes from investment in the outcome of the game, and if you're playing in a campaign, there can be a lot of pressure to win a mission. Especially if you're playing with mortal pilots. Some of the most stressful games I've played were campaigns flying with unique pilots I had leveled up from PS1 and had actually grown attached to. Nobody cares if Darth Vader dies in a tournament (aside from how it affects your chances of winning that particular match). But try playing with a pilot for seven or eight games, watching them go from zero to hero, knowing that if you screw up your game you could lose the pilot permanently. That's pressure. And losing those pilots hurts, let me tell you. You just can't get the same feeling flying tournament format. WHY SO SERIOUS? sorry I had to. I was going to look up a .gif or something but just too lazy. Just off the top of my head, potentially some other ways people can be serious or find stuff rewarding: -people who love the star wars universe and recreating the battles in it. And collecting toys that are star wars. Yeah, totally none of those. moving on. -people who like variety. Nope. don't see that happening. Most people I know would probably just have one shade of grey in the universe instead of seeing color. And wear the same suit every day to work, and probably instead of talking just hum to each other like bees. -people who like creativity. Well maybe, umm, no. I think most people would rather just consume all their products from one corporation, have quasi-slave chinese workers make it for them, and then flush it down the toilet or send it to the landfill. Definitely not happening. Sorry .. I don't mean to step on peoples toes or anything. But that's still how I see it.. I've played some casual games and I've played campaign games of other games (like Imperial Assault) .. and while they are definitely enjoyable and investing, it is nowhere near as exciting as being 4-1 in a high level tournament needing that last win to make the Top X cut, or being heads up in the finals of the elimination for a regionals/nationals/X open/worlds. It's just not the same .. not to me and I speculate not for the majority of people. It's how I feel ... sorry.
  10. Thank you for using me as a pilot. By the way, try using Interceptor Jax with Hull and Shield mods; Captain Oicunn Decimator with Intimidation, Dauntless, and Ysanne Isard; and the Inquisitor in the Tie Advanced Prototype. That setup should leave you with about 2 points to use as you please. What? Why advise people to try builds that are around 17 points over the 100pt limit??? 117pts ================== The Inquisitor (31) TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2) Carnor Jax (36) TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Shield Upgrade (4), Hull Upgrade (3) Captain Oicunn (50) VT-49 Decimator (42), Intimidation (2), Ysanne Isard (4), Dauntless (2) I never said anything about Push the Limit and Autothrusters, and check the math again. His math is right dude... even without PTL/Autothrusters and even Tie/v1 .. and no PTL on Jax it comes to 108 points. You have some how forgotten to carry a 1 and lost 10 points somewhere.. which explains why you thought u had 2 points to spare. I said you could also get rid of Hull and Shield mods and Intimidation. I see you edited your post ... good thing my quote shows your original post. That was after I realized that it highlighted and deleted that part of the text. lol .. ok. Sure it did.
  11. Thank you for using me as a pilot. By the way, try using Interceptor Jax with Hull and Shield mods; Captain Oicunn Decimator with Intimidation, Dauntless, and Ysanne Isard; and the Inquisitor in the Tie Advanced Prototype. That setup should leave you with about 2 points to use as you please. What? Why advise people to try builds that are around 17 points over the 100pt limit??? 117pts ================== The Inquisitor (31) TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2) Carnor Jax (36) TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Shield Upgrade (4), Hull Upgrade (3) Captain Oicunn (50) VT-49 Decimator (42), Intimidation (2), Ysanne Isard (4), Dauntless (2) I never said anything about Push the Limit and Autothrusters, and check the math again. His math is right dude... even without PTL/Autothrusters and even Tie/v1 .. and no PTL on Jax it comes to 108 points. You have some how forgotten to carry a 1 and lost 10 points somewhere.. which explains why you thought u had 2 points to spare. I said you could also get rid of Hull and Shield mods and Intimidation. I see you edited your post ... good thing my quote shows your original post.
  12. Thank you for using me as a pilot. By the way, try using Interceptor Jax with Hull and Shield mods; Captain Oicunn Decimator with Intimidation, Dauntless, and Ysanne Isard; and the Inquisitor in the Tie Advanced Prototype. That setup should leave you with about 2 points to use as you please. What? Why advise people to try builds that are around 17 points over the 100pt limit??? 117pts ================== The Inquisitor (31) TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2) Carnor Jax (36) TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Shield Upgrade (4), Hull Upgrade (3) Captain Oicunn (50) VT-49 Decimator (42), Intimidation (2), Ysanne Isard (4), Dauntless (2) I never said anything about Push the Limit and Autothrusters, and check the math again. His math is right dude... even without PTL/Autothrusters and even Tie/v1 .. and no PTL on Jax it comes to 108 points. You have some how forgotten to carry a 1 and lost 10 points somewhere.. which explains why you thought u had 2 points to spare.
  13. Tournament format is always going to be the most popular. Because that is where there are high stakes .. (yes even if it is just a low level tourney..) being the best in the group creates a motivation to succeed (and prizes help too). When players have motivation to succeed, suddenly all of your maneuvers matter more, all of your actions matter more, your choice of ships and upgrade cards matters more. Everything matters more, its more exciting and allows people to live the dream of traveling to places to play in the high level tournaments defeat the toughest opponents and be the best of the best etc.. You will never top that with casual play.. its never going to happen. I get that there are players who are going to want to play without the "pressure" .. but without that "pressure" you cant be "serious" and without being "serious" it is just not as rewarding to succeed.
  14. If you dont use it now, just for R2, extra dice, asteroids.. You will later when you are thoroughly addicted to the game and start playing all kinds of things like Tie Swarm which requires at least 4-5 Tie Fighters (some early incarnations used 7). Biggs is still a solid ship in any rebel list. You can even run a Wedge/Wes Janson if you acquire the pilot cards and bases, which are dirt cheap. All points that mean nothing to you right now, but if you're still playing in 3 or 4 months you will be glad you kept it.
  15. We only saw about 5 minutes of battle with X-Wings on Takodana as well .. if someone at Endor was capable of it, it stands to reason that it would be in the movie. Except it was eaiser to do in 2016 with CGI, as opposed to the 80s with models. Also it goes towards today's audience and the director- who both want lots of flashy things on the screen rather than good well thought out tactical battles that show both sides are both a threatening force. Watch some of JJ's Star Trek's battles compared to the ones of orignal movies (specifically Wrath of Khan and Undiscovered Country.).....though this reasoning has to do with reality rather than our lore. Except for that yes.. but all that means is that they designed around their limitations. They didn't make a pilot that good because they couldn't sufficiently represent it on screen. We are talking about a completely fictional universe, the only thing we have to represent it is what we are given in the movies. Based on that and that alone .. its pretty undeniable that Poe is represented as a superior pilot. The only problem is how far you can argue your "fluff" to make up the difference. I believe that Poe is as good as if not better than Han and Wedge in piloting ability.
  16. We only saw about 5 minutes of battle with X-Wings on Takodana as well .. if someone at Endor was capable of it, it stands to reason that it would be in the movie.
  17. I will do my best to lend cards/models needed to complete the list officially. But failing that, casual games dont matter. If you're there just to have fun or to practice/test for a tournament then your opponent being happy and able to play with everything he needs is more important for an honest game. In a tournament, proxies are not allowed and should not be allowed .. ever. If you have a problem with people in your community using proxies in casual games, I would dare say it sounds like you want to try playing in actual tournaments where the legitimacy of your purchases will be more defined. The flip side is that if you want to build a community that supports tournament play, you will not want to alienate people who can't afford to purchase everything .. and allow them to play proxies in casual games so they get more drawn in. Draw the line at tournaments, forcing them to purchase or at least borrow what they need.
  18. At that speed it is trivial, and endor there were going about 10 times as fast. Endor was roughly WW2 speeds, while was at speeds of a gang drive by. ;-) And that immelman loop becomes a lot less impressive if your ship does not care about uplift of your wings, stall, gravity in general because your engine technology is anti-gravity based instead of airflow. A lot less stuff to menage. In an actually airplane this would have been quite impressive, especially the plane performance as they were flying so slow without stalling. ;-) Edit: And before anyone is getting this wrong, I have no problem with Poe PS9, he never ever was challenged enough to show us anything that would justify PS 9 in the whole movie, meaning he did just as well as PS 7,8 or 9 should have done, though he shows exceptional precision with the gun, which totally fits his ability btw. And we can not count his bad performance in the TIE either, flying the ship for the first time, after all that torture, etc not his regular self and he still managed to land. (If you still can move, it wsa a landing) I am so confused, first of all WW2 speeds arent fast by our real life standards, secondly in a dogfight going slower is usually better as it makes it easier to get behind your opponent. Speed is only helpful if you have altitude for Booming and Zooming .. but this is a straight up turn and burn dogfight, you need to get as much decelleration as possible to increase your turning power. Thirdly declaring an immelman as "unimpressive" because Star Wars fantasy magic makes small ships impervious to Aerodynamics is shortsighted .. you can use that logic to say that ALL dogfighting has nothing to do with the pilot because the ships allow you to do anything. He still timed his loop perfectly to intercept a diving Tie/FO out of nowhere .. THATS not easy.
  19. The thing about this is that it is nothing special. PS 8 fits that bill. He does not even especially good in that scene, he just aligns for a punch of free shot at very low speeds. And with low speeds I mean speeds that you are using to drive to the mall. I dare you, watch it again and ignore that fact that he kills like 13 bad guys in 22 seconds and check out what it took him to do this, Everything aligned just fine in front of thim at low speeds, only minor piloting needed and that kind of piloting is trivial on a X-Wing or about any other star wars fighter as they happily ignore aerodynamics as they use repulsor engines and can basically do all those maneuvers even at zero speed. Based on that scene he ps6 and gains an extra dice for attacks as his gunnery skills are quite good (he never misses in the scene). Well.. maybe but I think he still had to pull a few maneuvers: At tie 5 - he has to snap roll to a avoid a blast then gets a shot. pulls an immelman loop to meet his target at the perfect angle to take out tie 7. Snap-right to take out tie 8. Takes out tie 9 head on, and kills it before it shoots. I mean sure, there is a clusterf** of ties in the air so your flight path is going to run into many ties no matter what but it's still not going to be easy to immediately adjust course fast enough to take them out. There was just as much enemies to shoot at Endor and we didn't see anyone pull this off in ROTJ.
  20. Tenka

    Triple X fun

    I'm not sure what that was directed at .. I dont think anyone here is building anything that relies on synergy.
  21. Tenka

    Triple X fun

    That's is my understanding of the card. As I said, I have the following options: - Use the focus for Garvin's own attack/defence - Not use the focus and pass it to Biggs to use for his attack (Biggs has a lower PS and shoots after Garvin) or - Not use the focus at all until I spend it to recover Garvin's shield. IMHO this is a very versatile use for R5 P9 Basically an ability like Garven's is fighting with the ability of R5-P9. Sure you have options but if, say you put R5-P9 on Biggs, you could spend focus on Garven during combat, then pass a focus to Biggs who could then use it to recover his shield. That way not only do you have options but you can do them all at the same time. The thing is Garven is always going to want to use his focus anyway either in attack or defence .. having it available in both and not having to "not use it" to so you can recover a shield is just going to be better if you know that you can pass a focus to something who can use it profitably. Putting R5-P9 on Garven runs you the risk of needing to do both options but only being able to do one .. something people like to refer to as a "non-combo" or "non-bo" for short.
  22. Well, thats a nice work-around. Still seems clunky though, you specifically want it to be T-65, Ideally there needs to be a way to specify exactly that. e.g. what happens if you see a character in Ep 8 or 9, a resistance pilot who still flies a T-65 for character reasons. Then FFG will be compelled to make a Resistance T-65.. and you're back to square one. These "workaround" methods just cause more issues in the future .. you're better off straight up fixing the template. What about "You can equip this card only if you don't have a Tech upgrade icon on your upgrade bar."? It suffers the same problem as the "Rebel Alliance only" workaround.. you're creating something under the assumption that a certain design space will never be used. How do you know that there will never be a good situation to create a card that adds a tech upgrade slot to the T-65? It's too risky to take that approach to solving the problem.
  23. I think I see what you're saying here, theres literally no way to resolve multiple crits with that ability without resolving them sequentially. So it stands to reason that IA should be resolved sequentially as well. So it seems I have been doing it the right way then. If anyone else would like to chime in here.. it would be welcome. Otherwise I guess I will continue doing it as I have been.
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