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Tenka

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  1. I don't know how many times it has to be said: if it can be put on a T-70, its not a T-65 fix.
  2. I think he narrowed it down pretty good in his post.. he means lists that are similar to Paul Heaver's 2015 Worlds list. Basically StressBot/Ace/X/X lists. I think they are struggling to beat imp aces/ palp aces right now. They should be taking enough hits to deal with JM's and hit back hard enough. High PS Arc Dodgers are such a pain in the arse .. even though u have stress bot it still flies so bad its easy to get out of the BTL arc and take it down.
  3. 2 hull points Action bar: focus no upgrades apart from modification slot.
  4. Congratulations! And thank you for making an excellent squad building UI .. This is by far my favorite one to use.
  5. Tenka

    Expose me!

    I've been thinking about this lately: Tycho Celchu - A-Wing Test Pilot - Rage - Expose - Experimental Interface. Rage -> exp interface - Expose .. 3-4 dice w reroll and focus. Dunno if its any good really .. just a thought.
  6. Ryad - 1 bank left, attempt to clear crit then PTL focus Vessery - 4 K-turn Corran - Adv sensors BR left - PTL evade, get some back motion to get behind Vessery after its K-turn, but enough forward motion to 3 straight to behind the asteroid - losing stress, regen a shield. Hopefully out of arc of vessery, fade a R2 obstructed shot from ryad with evade. Then Corran wants to adv sensors focus then 3-Kturn the following turn and try to finish off Ryad w/ double tap if necessary. Then go for Vessery. Edit: Derp .. forgot adv sensors means I couldnt evade after moving. Changed to Adv sensors BR PTL evade instead.
  7. Thank you. I dont think I was being that rude pointing out his original mistake.. all he had to do was say "doh!".. and we all could have laughed it off. Okay .. I was ready to drop this, then you come right back and continue to claim that I deleted/ modified your original post. What the hell? Edit: Sorry I think I have misunderstood your original claim. I thought you meant that I edited your post in my quote of you, I thought you were claiming that I was lying and trying to make you look bad. I apologize if you saw the comment of me insulting you in this post, that was based on a misunderstanding. If you indeed mean that you highlighted part of your original text in your post and accidentally deleted before posting .. that is less offensive than claiming that I was lying. But I do have to wonder where the "and check your math" part of your comment went. It would mean that you somehow precisely deleted an entire sentence inside your paragraph ... before posting it. w/e .. I'm over it.. moving on.
  8. *edit* No need to apologize, not to me anyway! Well, of course top tables in big tournaments like worlds are really high stakes and very exciting! I don't think anyone would say that they aren't. I just disagree with what you seemed to be saying about there not being any pressure in any game that is not in a tournament. That's just not true. Are there going to be games outside of tournaments that exceed the drama involved in the top table at worlds? Probably not. But that's not the same as there being no pressure. Maybe I'm taking you out of context, since you said: "You will never top [the excitement of tournament format] with casual play.. its never going to happen. I get that there are players who are going to want to play without the "pressure" .. but without that "pressure" you cant be "serious" and without being "serious" it is just not as rewarding to succeed." Strictly speaking, in a casual game there isn't pressure to win. But casual is kind of a catch-all term for any x-wing game that isn't the tournament format, and I got the sense that this catch-all meaning was what you meant. I'm not trying to say casual play>tournament play. That isn't what FFG is saying either - I think we're just trying to say that the alternative formats can be really fun and engaging, and they're worth trying. I see .. I suppose I should clarify a bit. What confused me about the article is that it seemed to be promoting the idea of alternate/casual format play to increase format diversity amongst the player base .. I imagine that this is with the hopes of players being more inclusive of less tournament inclined players. The thing is, in my opinion, this will never work, because people want the highest form of excitement and enjoyment out of their game. I do believe that for 'most' people, this is tournament play. For a lot of those people, playing casually and not for purposes of testing tournament style games will seem like an inferior form of excitement at best and a waste of time at worst. Basically .. the article seems to be saying "hey tournament players, try playing casually" .. and tourney players will be going "u wot m8?" Thats what I got out of the article.
  9. If by tournament format you mean 100 points and six asteroids, there's no difference in pressure to win that mission compared to any other x wing game. The pressure can come from an actual tournament, sure. When you're playing for a title, for a regionals bye, etc. then of course there's more pressure. But you can have pressure outside of tournaments, too, actually. Pressure comes from investment in the outcome of the game, and if you're playing in a campaign, there can be a lot of pressure to win a mission. Especially if you're playing with mortal pilots. Some of the most stressful games I've played were campaigns flying with unique pilots I had leveled up from PS1 and had actually grown attached to. Nobody cares if Darth Vader dies in a tournament (aside from how it affects your chances of winning that particular match). But try playing with a pilot for seven or eight games, watching them go from zero to hero, knowing that if you screw up your game you could lose the pilot permanently. That's pressure. And losing those pilots hurts, let me tell you. You just can't get the same feeling flying tournament format. WHY SO SERIOUS? sorry I had to. I was going to look up a .gif or something but just too lazy. Just off the top of my head, potentially some other ways people can be serious or find stuff rewarding: -people who love the star wars universe and recreating the battles in it. And collecting toys that are star wars. Yeah, totally none of those. moving on. -people who like variety. Nope. don't see that happening. Most people I know would probably just have one shade of grey in the universe instead of seeing color. And wear the same suit every day to work, and probably instead of talking just hum to each other like bees. -people who like creativity. Well maybe, umm, no. I think most people would rather just consume all their products from one corporation, have quasi-slave chinese workers make it for them, and then flush it down the toilet or send it to the landfill. Definitely not happening. Sorry .. I don't mean to step on peoples toes or anything. But that's still how I see it.. I've played some casual games and I've played campaign games of other games (like Imperial Assault) .. and while they are definitely enjoyable and investing, it is nowhere near as exciting as being 4-1 in a high level tournament needing that last win to make the Top X cut, or being heads up in the finals of the elimination for a regionals/nationals/X open/worlds. It's just not the same .. not to me and I speculate not for the majority of people. It's how I feel ... sorry.
  10. Thank you for using me as a pilot. By the way, try using Interceptor Jax with Hull and Shield mods; Captain Oicunn Decimator with Intimidation, Dauntless, and Ysanne Isard; and the Inquisitor in the Tie Advanced Prototype. That setup should leave you with about 2 points to use as you please. What? Why advise people to try builds that are around 17 points over the 100pt limit??? 117pts ================== The Inquisitor (31) TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2) Carnor Jax (36) TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Shield Upgrade (4), Hull Upgrade (3) Captain Oicunn (50) VT-49 Decimator (42), Intimidation (2), Ysanne Isard (4), Dauntless (2) I never said anything about Push the Limit and Autothrusters, and check the math again. His math is right dude... even without PTL/Autothrusters and even Tie/v1 .. and no PTL on Jax it comes to 108 points. You have some how forgotten to carry a 1 and lost 10 points somewhere.. which explains why you thought u had 2 points to spare. I said you could also get rid of Hull and Shield mods and Intimidation. I see you edited your post ... good thing my quote shows your original post. That was after I realized that it highlighted and deleted that part of the text. lol .. ok. Sure it did.
  11. Thank you for using me as a pilot. By the way, try using Interceptor Jax with Hull and Shield mods; Captain Oicunn Decimator with Intimidation, Dauntless, and Ysanne Isard; and the Inquisitor in the Tie Advanced Prototype. That setup should leave you with about 2 points to use as you please. What? Why advise people to try builds that are around 17 points over the 100pt limit??? 117pts ================== The Inquisitor (31) TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2) Carnor Jax (36) TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Shield Upgrade (4), Hull Upgrade (3) Captain Oicunn (50) VT-49 Decimator (42), Intimidation (2), Ysanne Isard (4), Dauntless (2) I never said anything about Push the Limit and Autothrusters, and check the math again. His math is right dude... even without PTL/Autothrusters and even Tie/v1 .. and no PTL on Jax it comes to 108 points. You have some how forgotten to carry a 1 and lost 10 points somewhere.. which explains why you thought u had 2 points to spare. I said you could also get rid of Hull and Shield mods and Intimidation. I see you edited your post ... good thing my quote shows your original post.
  12. Thank you for using me as a pilot. By the way, try using Interceptor Jax with Hull and Shield mods; Captain Oicunn Decimator with Intimidation, Dauntless, and Ysanne Isard; and the Inquisitor in the Tie Advanced Prototype. That setup should leave you with about 2 points to use as you please. What? Why advise people to try builds that are around 17 points over the 100pt limit??? 117pts ================== The Inquisitor (31) TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2) Carnor Jax (36) TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Shield Upgrade (4), Hull Upgrade (3) Captain Oicunn (50) VT-49 Decimator (42), Intimidation (2), Ysanne Isard (4), Dauntless (2) I never said anything about Push the Limit and Autothrusters, and check the math again. His math is right dude... even without PTL/Autothrusters and even Tie/v1 .. and no PTL on Jax it comes to 108 points. You have some how forgotten to carry a 1 and lost 10 points somewhere.. which explains why you thought u had 2 points to spare.
  13. Tournament format is always going to be the most popular. Because that is where there are high stakes .. (yes even if it is just a low level tourney..) being the best in the group creates a motivation to succeed (and prizes help too). When players have motivation to succeed, suddenly all of your maneuvers matter more, all of your actions matter more, your choice of ships and upgrade cards matters more. Everything matters more, its more exciting and allows people to live the dream of traveling to places to play in the high level tournaments defeat the toughest opponents and be the best of the best etc.. You will never top that with casual play.. its never going to happen. I get that there are players who are going to want to play without the "pressure" .. but without that "pressure" you cant be "serious" and without being "serious" it is just not as rewarding to succeed.
  14. If you dont use it now, just for R2, extra dice, asteroids.. You will later when you are thoroughly addicted to the game and start playing all kinds of things like Tie Swarm which requires at least 4-5 Tie Fighters (some early incarnations used 7). Biggs is still a solid ship in any rebel list. You can even run a Wedge/Wes Janson if you acquire the pilot cards and bases, which are dirt cheap. All points that mean nothing to you right now, but if you're still playing in 3 or 4 months you will be glad you kept it.
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