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Posts posted by tinyElvis
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They were all set to ship Imperial Vets. But then some idiot loaded half the boat with indigo. Some silly dock regulation states that the indigo boat has to sit there in port waiting for more indigo.
The next boat was really big and would have been perfect. Except FFG was second in line to a coffee roaster, rolling his single barrel of coffee up the ramp and grumbling about market cost.
At least FFG has a small warehouse, so they can store the product and don't have to dump it all into the bay.

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Man, that Opportunistic command card is phenomenal. Zero points for potentially out-of-turn movement (and a decent amount, too), and ANY scum card can use it -- 9.8/10.
How does gaining movement points allow out-of-turn movement? I thought that movement points could only be spent during that figure's activation. Thanks.
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I have had great success combining glitterstim, predator and cluster missiles. Something like this...
Talonbane Cobra (28)
Predator (3)
Cluster Missiles (4)
Glitterstim (2)
N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
Glitterstim (2)
Kaa'To Leeachos (15)
Predator (3)
Cluster Missiles (4)
Glitterstim (2)
Binayre Pirate (12)
Feedback Array (2)
Total: 100
View in Yet Another Squad Builder -
Very cool. Any wave 7 ships hitting the tables there yet?
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Just wanted to say thanks for taking the time to do these batreps. Really enjoy watching them!
Marzaums and X Wing Nut reacted to this -
FCB X-wing is back! Sweet!
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Palpatine issues should be fixed now.
Yep. Works for me now. Thanks!
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1.) Start with this link, for example:
2.) Add the Emperor as crew on the Decimator.
3.) Click "Permalink". Poof. Emperor disappears.
I am using Firefox.
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Thanks lots for adding the Emperor. One other minor bug. Clicking "Permalink" removes the Emperor from his crew slot. He is not happy about that.
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Episode 3: 1 + 6 + 1 = 8 for me. Much to learn I have.
Seriously, though, these videos are great, guys. Awesome idea. Can't wait for the next one.
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Thanks for doing these! I really enjoy watching your videos.
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I was flying:
Darth Vader (29)
Predator (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
Alpha Squadron Pilot (18)
Autothrusters (2)
"Echo" (30)
Veteran Instincts (1)
Fire-Control System (2)
Gunner (5)
Advanced Cloaking Device (4)
Total: 99The other guy was flying:
Dash Rendar (36)
Push the Limit (3)
"Mangler" Cannon (4)
Mercenary Copilot (2)
Outrider (5)
Jake Farrell (24)
Outmaneuver (3)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Push the Limit (3)
Chardaan Refit (-2)
Total: 100
Ended up winning because...Echo... but the Interceptor was 1-shotted (unlucky 4-eyeball green dice roll at R3 which negated Autothrusters). Jake and Dash blew up Vader on turn 2. Admittedly, Dash had some good rolls... but, still, I generally seem to have the problem of people targeting Vader since he seems to be the biggest threat that is the easiest to hit.
Thanks again for any advice.
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Hi all,
I have been flying this version of Vader:
Darth Vader (29)
Predator (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)He is a beast on offense. My problem is that the enemy focuses on him to the exclusion of just about anything else that I field. Vader is usually dead after the 2nd round of shooting.
How can I do a better job of keeping Vader alive?
Sometimes, Vader gets blocked, which is a very bad thing since he loses both actions. Any tips for avoiding blockers?
Thanks.
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I like this list. Swarmy with a little bit of phantom protection. Jan boosts the attack of one of the Talas each round.
100 points
Jan Ors [Veteran Instincts, Ion Cannon Turret, Chewbacca] (35)
Tala Squadron Pilot (13) x 5 -
This thread made me stop lurking and post.

I like the idea of large obstacles that affect ships. Maybe a large planet with some gravitational pull. Maybe any ship ending their movement within range 1-2 of the large planet must perform a free boost (or barrel roll?) toward the planet.
The only issue with that is that you have to be really close to a planet for it to affect such a small mass in a significant way. At that distance and the scale of the game, you would basically just declare that one side of the mat represents gravity.
Yeah. I should have known better than to use gravity. Even considering star wars physics. Maybe the obstacle is an unmanned tractor beam.
In general, obstacles that affect ships in a certain range could add some interesting flavor. Attractive force, areas that restrict speed to 2 or less, etc.
Yeah, maybe like a giant electromagnet. That would be kinda neat. After a ship completes it's maneuver it moves again with a 1 white soft curve towards the magnet. Maybe it could be from the front or the back based on which side is closer to the magnet? The backward would be cool to pull off some serious arc dodging madness.
Ha! A "backward boost" would be awesome.
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This thread made me stop lurking and post.

I like the idea of large obstacles that affect ships. Maybe a large planet with some gravitational pull. Maybe any ship ending their movement within range 1-2 of the large planet must perform a free boost (or barrel roll?) toward the planet.
The only issue with that is that you have to be really close to a planet for it to affect such a small mass in a significant way. At that distance and the scale of the game, you would basically just declare that one side of the mat represents gravity.
Yeah. I should have known better than to use gravity. Even considering star wars physics. Maybe the obstacle is an unmanned tractor beam.
In general, obstacles that affect ships in a certain range could add some interesting flavor. Attractive force, areas that restrict speed to 2 or less, etc.
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This thread made me stop lurking and post.

I like the idea of large obstacles that affect ships. Maybe a large planet with some gravitational pull. Maybe any ship ending their movement within range 1-2 of the large planet must perform a free boost (or barrel roll?) toward the planet.

"Pre-assembled" skirmish maps
in Star Wars: Imperial Assault
Posted
Just wanted to chime in here and say thanks to ibsh for making such awesome maps.
Also, thank you to nickv2002 for your very handy python script to stitch the maps together for pixart banner printing. The script works great (even under linux).
You guys rock. My home gaming group will be very happy. No more jigsaw puzzles.