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About dr00

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  • Birthday October 24

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  1. no, you're not taking it far enough. play 2-, 3-, hell even 4-handed and go Oprah on your decks and include Quickbeam for everyone! hell, make a mono tactics with 3 Quickbeam heroes--make FOUR mono tactics with 12 Quickbeams! once you've done that, then you can start considering playing 12-handed Annuminas with 36 start making those proxies
  2. i've always wished that the Leadership Gimli ally was a hero instead that amount of action advantage and safety net from turn one would be pretty awesome
  3. i don't know why exactly you were able to get it early, but i can tell you that they print the whole cycle at once and then slowly ship them out. that's why, when there are delays, they're usually between cycles, but once a cycle starts shipping, there often aren't any delays between each pack
  4. Ultra Spectacular Ruse Nonbo of the Day: ready Quickbeam by dealing 2 damage, then exhaust the magic ring to heal one damage and take one threat... just ignore the fact that the ring can ready him for 1 threat anyway. we're going for SYNERGY
  5. i think it works best with two decks, one that's mostly gondor and one that's mostly rohan include the following cards: Mutual Accord (in both decks if possible) Visionary Leadership for Gondor, Astonishing Speed for Rohan Eomund x3 (along with cards to trigger/recycle his ability, such as Sneak Attack, Stand and Fight, Born Aloft, Ride to Ruin, Helm! Helm!, Dwarven Tomb, etc.) have fun! Gondor deck is best as Tactics/Leadership imo with Boromir (either version), Denethor (Leadership), and Mablung Rohan deck with Theodred OR Elfhelm (be sure to include lots of mounts though), Eowyn (Spirit), and Theoden (Spirit). it will be really tempting to use Tactics Eowyn, but i promise that Spirit is the way to go the Gondor deck kind of makes itself. lots of Tactics and Leadership Gondor allies, especially Faramir, but also include some Westfold Outriders (works great with the theme and also with Mablung). lots of good-stuff Leadership/Tactics events like Feint and Sneak Attack. also make sure to include some Tireless Hunters for Mablung's ability the Rohan deck kind of makes itself too. there are lots of great Spirit and Leadership Rohan allies for questing. i usually just include 1x of each of the unique allies, but make sure Eomund is 3x since he's pretty vital to creating momentum-swinging turns where everyone gets multiple actions. also include Valiant Sacrifice and Campfire Tales for card draw; also Ancient Mathom for the Rohan deck. since you have Sneak Attack, some Gandalfs wouldn't be too bad. both decks generate a lot of resources, so having all the extra card draw you can muster is good. you can make lots of edits to taste, but the basic premise is using Mutual Accord along with some combination of Astonishing Speed, Eomund, Visionary Leadership, Faramir, etc. to quest for a lot and/or be able to use everyone in multiple phases that turn to surge ahead and build enough momentum that the quest/encounter deck can't keep up. the decks are pretty aggressive early with lots of extra resources right off the bat (essentially 5-6 resources per deck on the first turn). extra card draw is essential, and options are somewhat limited, so include as much as you can.
  6. for newer players, i'd try some of the earlier quests, which tend to be a bit easier with larger player counts if you feel you're good with the strategy of the game, aside from some of the options already mentioned, A Storm on Cobas Haven is really fun with higher player counts (but all of the sailing quests tbh, but this one is probably the most dynamic with more players)
  7. i think changing Steward of Gondor from Action to Refresh Action is a good change if it were reduced to 1 resource per turn, it would need some other change probably. Warden of Healing, just take away the ability to ready him altogether. exhaust for 2 healing (spread around) per round at 2 cost is already good, especially since Elrond can double it, and if you find other ways to ready him, you can do that. the built-in readying wasn't really necessary since it had no upper limit i think once per phase on Boromir is effectively once per round anyway, so i can't say for sure which one i'd prefer, but either one of those probably should have been in place from the beginning. i think they overvalued how much having threat was, especially now that we have valour cards and Blessing of the Valar (and other threat reducers of course) that make you want to get to 40+ threat as quickly as possible and have the means to stay there for a while
  8. congrats! good luck on your next journey.
  9. Spare Hook and Cloak readies during the refresh phase with everything else, and that's currently the only way it can ready. but it still does ready/exhaust Arwen several times per turn as you swap your copies around, up to 3 times per turn (which is actually a lot, considering you only really get on guaranteed exhaust before the combat phase when you quest with her). you can defend with her in the combat phase and have to exhaust her through some quest effects that may pop up, but those aren't in every quest or indeed, even every round of those quests where they will pop up.
  10. i'm unsure if the deckbuilding problem is solvable since you think it has gone stale while simultaneously seem overwhelmed by the amount of options you have with your expanding card pool do you organise your cards at all? as for the questing, you seem to have the same problems. i'd just take a break for a second and think of what you liked about the game and try to focus on that. give us some examples, and we can probably better help you. i would say that the latest cycles (which you don't seem to own) have been some of the best questing experiences i've had, and i own everything. my only suggestion, if not just putting the game down forever, would be to just give one of the latest box expansions a try: The Lost Realm, The Grey Havens, or The Sands of Harad
  11. i'd love to see someone build a deck incorporating the Leadership secrecy cards as the focus of the deck
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