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Everything posted by BionTimeWorks

  1. I have a soft spot for the Hwk too. I was surprised at how powerful it was when I got it.
  2. Lately I've been getting worse at performing maneuvers. I've made collisions that have cost me the game and I try to look at the attack range to get help with the maneuvers (not using the range ruler), but it isn't working out well. Would having a higher view of the field help in that situation? Or am I just insane. I don't mind being called insane.
  3. This is the first time I've heard GG mentioned in a X wing post. I'm actually surprised there is more.
  4. I brought up gamergate because other people were talking about it. Also I can't tell if you are pro or anti GG so I don't understand which proof I should backup for whose righteous talk. I don't think it has a great connection to X wing or this forum topic per say, but I have the right to post my views on things. Even if you think it may have nothing to do with it.
  5. I don't want Gamergate to be ignored either. I agree with what they are trying to do and have found the press to lack the ability to express both views of the issue.
  6. I don't see race or gender when I choose to play anything. If you see someone based on their race and/or gender, whether supporting or against it, you are inadvertently viewing them on those grounds instead of who they are on the inside. That's why I don't think this is a problem. You may think it is, but I personally don't and have made my reasons clear. I had no idea that gamergate would eventually be discussed in any tabletop forum either. I guess it was inevitable.
  7. So it finally happened. You are free to say what you will in the forum, but in my personal opinion I don't think that only men think that gender doesn't matter. Im not privileged for thinking one way. Any human being can think that way and I doubt that makes them automatically privileged. Does no one understand the "I have a Dream" speech from Martin Luther King Jr. I disagree with the notion of privilege association with gender or race, but you are free to discuss it. I won't censor it.
  8. I've been waiting for the y wing for a while now and it still hasn't shown up as being available. I refuse to go to amazon and pay for it for nearly 30 dollars, but I have no idea how much longer I need to wait for FFG to get a new shipment. Any insight for how long it normally takes would be helpful.
  9. They could just do what they did for the scum and villainy version of boba fett. I would like to see another luke card with a different ability.
  10. I agree. 2 minutes planning and 3 minutes movement makes more sense in my eyes.
  11. Just want to update you on my observations. One thing I should mention is that my brother was playing with a phantom during this match(and the match that took a while). I haven't looked at all of my footage, but here is a summary of what I've seen during our first 3 rounds. Rebels: Garven + Biggs(Upgrades aren't important) Imperials: Echo + 2x Black Squadron Pilots 1st Round: 3 minutes 40 seconds -Planning Phase: 40 seconds -Movement Phase: 2 minutes 54 seconds : Takes a bit of time for phantom to make action. -Combat Phase: Skipped (no targets) 2nd Round: 10 minutes 35 seconds -Planning Phase: 1 minute -Movement Phase: 6 minutes 50 seconds: Phantom takes a while to figure out what decloack option they should do but doesn't do it in the end. -Combat Phase: 2 minutes 45 seconds: No damage is done with only one ship being able to attack. 3rd Round: 14 minutes 19 seconds. -Planning Phase: 3 minutes 55 seconds: Imperial Player takes the longest to decide. -Movement Phase: 6 minutes 20 seconds -Combat Phase: 4 minutes 4 seconds: 3 fighters attack(I think its 3, I forget to record fully). So far I'm seeing that we aren't ready to play with the Phantom yet because it has a steeper learning curve. We need to get more miniatures to have more choice in the matter too. The match this time took only around 80 minutes, but I'll give more details on what happened in those matches when I have more time to report my findings. So what do you think about this conclusion. Is there something else that I'm not seeing with these results?
  12. So Luke is better then Boba and a shuttle. Ha. JK
  13. Same here. Mechanics for the core set were brilliantly made for simplicity. It allows for easy learning of the game, but takes effort and time to master. I love those types of games. Batman Arkham Games are a great example of what I mean .
  14. http://www.amazon.com/gp/product/B005PQAITM/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1 If you like to have your stands to be on with the miniatures (a few exceptions to this), and also have them be displayed proudly. This is for you. I helps me with quicker assembly with the miniatures and gives less of a risk of breaking the pegs. You can also buy more then 1 of theses and they will stack together.
  15. Empire At War does remind me of x wing miniatures because of the fact that they've started adding ships for the Scum and Villainy side that is similar to the units in forces of corruption.
  16. Maybe being twins has something to do with it.
  17. But what happens if I want to listen to star wars music?
  18. Nice suggestions. I especially like suggestion number 3.
  19. Recording is a good idea. I only have a phone or my 3ds to use so I'll try that out.
  20. Me and my brother have been playing X wing for about 3 months now(can't remember at the moment), and we are enjoying it. The mechanics are great, but it seems like most of our game sessions take at least 1 hour and at most 2 in a half hours. We have played around 60 points our last game and it took us 2 in a half hours to finish. I'm not even counting the time that it takes for squad assembly (we managed to make that process faster thanks to the way we store our stuff). Is there something we are doing wrong. I'm pretty sure that I understand the rules. What's the average time that it takes you guys to play? What's the average time it takes for a round for you guys? And the last question is this... Do you have any tips to help us play the game quicker without changing the rules? Possible reasons that we may be taking longer: 1. Finding the right movement template(we have a black table) 2. Finding the right action token (can sometimes blend in with the table and target locks are especially true with this) 3. The time it takes for us to decide on a maneuver during the planning phase. 4. Moving the miniatures to the designated maneuver point (our table is annoyingly slippery) 5. Miscellaneous things that I'm not realizing I'm also strapped for cash so please no expensive solutions.
  21. Luke with R2-D2, Advanced Proton Torpedoes and Expert Handling Wedge with Elusiveness and R2 Astromech Dutch Vander with Ion Cannon Turret (Note that I haven't tried this out yet because I don't have the right cards.) The player is usually forced to choose one of the 3 pilots to attack and if they do, the other ones will attack that pilot. Its also hard to choose which one to take out. If you don't attack dutch, he will ion you and make you susceptible to the other pilots attacks. If you don't attack Wedge then his ability will be a threat. If you don't attack Luke, then his advanced Proton Torpedoes will be a threat. But if you attack one, the others will mess with you. Of course you need to be good at piloting so that you can make sure that you have everyone's back. Also the opponent will likely have more then one fighter. So if your opponent chooses to spread their units to each pilot, then they may have a better chance.
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