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ForceSensitive

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  1. ForceSensitive

    "limited edition" ships?

    As a painting issue yeah you could do it yourself, I'm fairly good so I could do it myself. I could pay a premium to have someone else do it, and probably better than me too. But doesn't that defeat the propose of having prepainted minis? And I am paying additional on top of the base to get it. That just seems like a semantics defense for FFG. Just saying. Like at that point, if that's the defense... Then why should they make the special paint scheme in the first place? I am curious to see what these guys will end up going for after market. I wager there will be more than a few folks scrambling to put together sets of multiples and drive the price and availability through the roof and floor.
  2. ForceSensitive

    "limited edition" ships?

    I'm copy pasting from another thread, it's my own. I don't like that they do those event exclusives that aren't prizes. I could go get one, it's a day trip practically, but I won't because my job has me work weekends, so I'd have to call off, and this close to the event there's not much time to plan. But one of the driving reasons for getting into the game, and indeed recommendation of it for so long, was that it DIDN'T follow the WizKids prize out designs at all, and this is getting closer. But now there's all these playmats and soon a Vulture that I'll never really have access to buy. I could get it on eBay, sure. But I feel for all our players who live abroad like Europe, Asia, and Australia, that's a huge unfairness to them. It just grinds my gears. It would be a whole different matter if anything you could pick up as a promo was available retail months later or by special order, and the only benefit of getting it as a promotional item was that you paid a reduced price or got it for free and early. Added for this post: it would also make sense to me if you could get a promo 'stamped' version, and a regular retail plain version. Like, as much as I want some of the special playmats, I'm not paying hawker price online with untrusted sellers, and if I didn't go to the event I don't want the big shiny stamps in the corner. Magic did this for prerelease cards and it worked fine. Bottom line, I want promotional items to be promotional, not exclusives. I'm playing a collectible game, I should be able to collect it for mostly the same price as everyone else, and through the same channels.
  3. ForceSensitive

    "limited edition" ships?

    I also think it's stupid.
  4. ForceSensitive

    Playmats at Adepticon

    The completionist collector in me is still irked. I have 40k and models to paint, I don't need more things waiting on my bench😂
  5. ForceSensitive

    Playmats at Adepticon

    I don't like that they do those event exclusives that aren't prizes. I could go get one, it's a day trip practically, but I won't because my job has me work weekends, so I'd have to call off, and this close to the event there's not much time to plan. But one of the driving reasons for getting into the game, and indeed recommendation of it for so long, was that it DIDN'T follow the WizKids prize out designs. But now there's all these playmats and soon a Vulture that I'll never really have access to buy. I could get it on eBay, sure. But I feel for all our players who live abroad like Europe Asia and Australia, that's a huge unfairness for them. It just grinds my gears. It would be a whole different matter if anything you could pick up as a promo was available retail months later or by special order, and the only benefit of getting it asa promotional item was that you paid a reduced price or got it for free and early.
  6. ForceSensitive

    Playmats at Adepticon

    This year there's an option to buy a limited edition vulture dropped with shiny paint. No seriously I'm not kidding, it's a real thing. And it's really stupid.
  7. ForceSensitive

    Showcase: Range Rulers & Templates

    I'm planning out mine in my citadel paint collection. Feedback appreciated. Prime: lead Belcher Wash: nuln oil/nuln gloss mix, accent with agrax. Dry: Necron compound Details/plating: alternating runefang steel and hashut copper plates intermittently and scattered around. Details/speed and angle icons: base retributor gold, dry cycorax bronze Details/speed dots: runefang steel topped by waystone green, extra 'ard coat. I want to do something different for the ranges but haven't decided what. Might play with the idea of the majority being like high gloss laser red and green. With the paneling being like the maneuvers.
  8. ForceSensitive

    Wave IV - FFG Templates Measure to Range 5!?

    Yeeesssss. Exxxxxcelennnnnnt. Muwahaha! Soon brothers and sisters!!! The eleventh hour is upon us!
  9. ForceSensitive

    scum players: what ship do u want to see in wave5?

    Reprint wise? The two smaller epic ships for rebels and imps; GR-75 and Gozanti. With their companion ships X-wing and TIE repaints. Then let's get the Ebon Hawk!😄
  10. ForceSensitive

    Fugly, the New Templates Are.

    Yeah I went back and saw that too! I tried to edit the post right away but it didn't take. Exciting either way.
  11. ForceSensitive

    Fugly, the New Templates Are.

    I painted some of my dial covers. Excited to finish that project. I'll be excited to paint these too but since they're "supposed" to be calibrated I'm not sure how to deal with that. I'm adding like a .001in but I'm sure someone will complain. I had hoped they would just print acrylic or I'd win some but I don't get enough opportunities to go to games to win FFG official ones. Also... Did anyone else notice you can measure to range FOUR with these things? I smell Epic hints and clues. Added: apparently there's five segments, so range five is possible.
  12. ForceSensitive

    I agree with every point/slot change except for Proton Torpedoes

    ... There's a lot of ways that combo could get disrupted. Not to mention it's a one trick pony. (Error, retract). But the real interesting part is how that shows how many hoops you have to jump through to use a 12pt Torpedoes with low initiative. This brings us back to the real problem. Pricing torpedoes on a flat rate affects list diversity. Because every thing you have to do to make a given combination of things work winds up as just a bigger tax. In your example, yes it works, but you had to being Wedge, Dutch, Airen, and Swarm Tactics, just to make the Protons, on I'm assuming the Grey, work. Over three forths of the list are needed to justify and make operable just under 7%. Sweet list though. Convoluted, but sweet.
  13. ForceSensitive

    I agree with every point/slot change except for Proton Torpedoes

    @thespaceinvader I love it on Ten Numb myself. Who also just got cheaper and I thought he was a monster. I think with all the points changes, his net cost with AS didn't change. I've already forgot what he used to cost, but I know he pays two additional for the AS now.
  14. ForceSensitive

    I agree with every point/slot change except for Proton Torpedoes

    I disagree about AdvSen not working at init. Actually it's brilliant. As someone earlier pointed out, nothing stops a low init ship from using it's AdvSen in any given game. It saves your action from bumps, red moves, and with everything having some form of built in reposition, you can use it with low init to pull off some really good blocks. They got priced at init variables because the higher init you get the better they get of course with all those options. Which is what we're arguing should be the premise with torps, since while yes as you point out certain ships, abilities, and combos will be able to get them off at lower init, it's far more likely they will fail, or just explode before they get full value anyway. Especially if they're dependant on those other abilities to work which can get disrupted, and are a tax anyway.
  15. ForceSensitive

    I agree with every point/slot change except for Proton Torpedoes

    My original thinking was that there would be a scale to ordinance based on initiative but I wasn't saying it should cost 6 as one said. The model in my head was like it's 8pts if you're a 3 or lower, then +2 for each additional init, cap at 14. I had thought of E-wings running hot with them as a potential problem.
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