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About 13nrv

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  1. 13nrv

    Ent !

    Here, you can find my Ent deck which i have used on many Nightmare quest : http://ringsdb.com/decklist/view/7909/ent-2.0 Enjoy !
  2. 13nrv

    Big news?

    Wah ... Second big disappointment in few weeks ... Yeah i prefer to forgot this announcement ! Yesterday annoucement was a big news ... Now we have explanation for delay ... So disappointed ...
  3. If someone want to do the traduction http://sdajce.forumactif.org/t6314p50-cycle-7-haradrim-pack-5-the-dungeons-of-cirith-gurat#120392 Interesting cards !!!
  4. 13nrv

    FAQ 1.9 Released

    Sorry but they wrote an entire news for that. They explain for each card why they errated them. For Boromir, this hero exist since beginning of the game. I think that the initial intent is let Boromir defend and attack until you die (Threat or Destroy). This fit with the book and the last fight of Boromir. Now the news explain to us that Boromir design was good initialy due to the lack of threat reduction ... Hum the majority of Boromir deck use : Galadrim's Greeting, Elrond Counsel, Dwarven Tomb, Arargorn Lore and Gandalf ... Wait all this card are nearly as older as Boromir. I don't think that Galadriel change anything about that. My Boromir decks don't use Galadriel, don't use Aragorn Lore and don't use Gandalf, just the other and my final threat is always fewer than the beginning. So this issue exist since the beginning, it isn't new. The only thing that transform Boromir into an insane character is Blood of Numenor/Gondorian Fire/Stewart of Gondor. I don't think that it's an intent from the designer to let a character attack/defend or quest (with Grappling Hook) at 50+. But ok, let's nerf Boromir and don't change a combo which hurts a lot the game. For Caldara, see Dalestephenson and pocketwraith. Outlands and Vylia decks damage the coop game. I know player that were totally disguted by these deck because they can hold the table. Caldara is discarded not destroyed by this effect. This difference is important for me. I don't think that Rohan discard mechanic with Gamling is about being a necromancer ... But we can chump blocked with Eomund which is an unique characted, gain a resource with Horn of Gondor, untap all Rohan character, bring back in hand with Guthwine and then play it for one less ressource with Theoden ... Well ... Ok, let's say that Caldara power is insane due to an insane and unthematic ressurection mechanic. They have increase the power Caldara deck by their own willpower. They have created Sword thain and then make a ruling on Prince Imrahil. Sword thain is often played with Emery. So they have created a powerfull archetype and they can't say : "We don't konw". And then after the archetype become emblematic and appreciate by the community, they kill it. No i don't understand. 15 allies on turn 4 with Caldara deck ... Well we don't play the same deck Caldara is not an easy deck to play and each party is different. The deck can put 15 allies on turn 4 but it is quite rare. Caldara can't hold the table on his own. My experience show that the deck decrease on power with the number of player. Outlands deck is always powerfull and can play for two or more player. I don't play outland on multi because my mate hate this kind of deck but the like Caldara because she is versatile and let space for the other. I am not in mind of developer but i can give you a lot of counter example. For Horn of Gondor, it's unthematic to use it for silvan. Well ok, and with Stewart, it is more thematic ? My feeling is each time i play Caldara with new players, they smile and want to learn how to play this deck and each time i play my outland deck, they say it's a way too much powerfull ... It's kill the game and is uncooperative. I like the idea of challenge instead of errata. It's a good way to increase creativity without restrictions. Once again, the developer do a good job on scenario and new mechanic for player but for errata ...
  5. Well, i want to try house of healing !!!!!
  6. 13nrv

    FAQ 1.9 Released

    Well Seastan, yesterday i have read all your description of your deck. In this description, you write change to do depending on quest like Ethir swordsman and quest with Direct damage's treachery. Ok, your deck works without that. So ok, i am wrong and Caldara continue to be strong ... But this feedback make me more disappointed and angry against these errata. So developers want to nerf Caldara power but you show that it change nothing. More you beat some quest easiler than my old one. Is it really a nerf ?This errata have just killed two gameplay but change nothing on what is powerfull or not. So they killed the fun of player who love to play these gameplay. Sorry but i can't be enjoyed with that, i have all the collection. I spend a lot of money for this game and developer produce errata that killed my favourites gameplays. So the errata show you, How can we use Caldara differently ? I would like to say that i respect you deckbuilding skills (i have watched all your videos). But the gameplay of Caldara 2.0 wasn't new for me. I have already make decks which bring quickly some heavy allies and then use Narya on it. These deck rely in heavy willpower hero too and can turtle. The idea i like in your deck is the tribes man. But for me, it's an improvement of a gameplay which already exist and Caldara isn't needed for that. I have seen other player use differently Caldara with only one other spirit hero and one from another sphere. These decks rely on only one use of Caldara on Combo Prince Imrahil. These player didn't need an errata to build differently around a hero. So these errata bring no new gameplay, but killed an existing one ... I didn't like the gameplay of Caldara 2.0 and i like the old one. The first has been untouched by the errata and the second one have just disappear. Conclusion, my fun was killed. I eagerly wait new release for many reason. First one, new mechanic, new idea for new deck and second one, new cards for tuning my deck i love to play.I eagerly wait for new spirit cards, for new tactic event, for new Noldor, for New dwarves etc ... And then tune my deck and play again and again Nightmares. Now i will be disappointed when a card will be released that will fit with my favourite killed decks. It kills my fun again. I hate to disappoint someone. I play many event in France and Belgium and it is so bad to tell a player that his deck didn't work due to an errata. The player is frustrated and some of them didn't understand why developers do errata on a coop game. And last point, where is the upgrade POD pack ? Because, play with non errated cards could be frustating when explaining game to new player. I want just to say another time that i agree with Yepesnopes. Now, i think, it is my last post in this thread. Maybe, i represent a minority or not. And i think that developer didn't read this thread. My personnel feeling is : "Some of these errata were wrong. They don't bring fun to me but instead killed it. I can't understand that for a coop game." After - Horn of Gondor and many other errata that killed some fun deck (really not abused) - Some nerfed cards definitively put into binder - missing errata on powerless card which could bring a lot of fun It's time to me to not follow errata like other member said. And just to finish by : Zigil Miner + Lord of Eldar when deck is empty is quite fun
  7. 13nrv

    FAQ 1.9 Released

    As explain on the other forum, i already know this kind of Gameplay. It works fine but not my cup of tea I have to like Yepesnopes, i agree with you. It's complicated for me to not play with errata, but i think i will do that because these errata hurts to much. It's the second errata which killed some of my deck, i love to play. So no new challenges for me, just new cards which stay in binder.
  8. 13nrv

    FAQ 1.9 Released

    As usual Seastan, well done but ... Yes but As i said before, i don't play devoted deck to a quest. This is why i like the old Caldara. I take my deck, sit down, pick up a random Nightmare quest and play hard for more than one hour ... and victory or defeat is never acquire. Modify a deck for a particular quest wasn't an exercice i like. For me (no judgement for the others, i just explain what i like in the game), it's like puzzling. My old version don't need lot of side. It was just (much more) harder against some quests. This new deck is good but for me, it's far from the gameplay, i like to play with Caldara. As you said, it's Caldara 2.0 and i dislike this new version of Caldara. And this kind of gameplay is not new for me and definitively wasn't something i like to play. Last point, they litterally killed a gameplay, i liked so much. I don't want errata that killed deck i like to play. I accept errata wich lower the power of an archetype but not killed the gamplay of the card. For example, i found errata on Boromir and We are not idle not bad. If the developper want to give to us new gameplay, please give new cards or give errata on some powerless cards. Again well done but i am far from acceptance phase and for me Caldara will rest in the binder because that i like with her has been killed.
  9. 13nrv

    FAQ 1.9 Released

    Good questions and no answer. Even if new card will come like new powerfull spirit allies for a Caldara deck, these new allies will fit also in an Elrond deck like Glofindel ally. So i really don't understand the errata on heroes.
  10. 13nrv

    FAQ 1.9 Released

    Totally agree with that ! Gandalf decks are also powerfull, Noldor too ... Doomed deck with lore Aragorn are very strong. I win against most of NM quest with these decks ... And often easily than Caldara or a Boromir deck.
  11. 13nrv

    FAQ 1.9 Released

    Caldara can answer to many challenge ... But the answer is always complicated and need some reflexion. Each game is intensive. You know my Fast Outland deck, i don't play it anymore ... Brainless ... Draw/Ressource/Put ally/Quest/Kill Ennemies and again until win. Well as you said no challenge and so boring. Caldara is really different from that. Each game is totally different. I need concentration on each game to choose the good option. The gameplay of Caldara need experience and skills. For the devoted deckbuilding, i will say point of view ... I build a deck around an idea and after i play it against a quest to test it. But i never build against a scenario except specific ones (like Dol Guldur NM, Rhosgobel NM or Lonely Mountain NM). So i don't want errata, i want new cards for new idea.
  12. 13nrv

    FAQ 1.9 Released

    Good to see that developers please some players. But not me, i prefer new cards in order to have new challenges or different challenge. And once again, i prefer errata on weaker card in order to use it on harder challenge ... And last point, my current life don't allow me to play as much as before. So when a new NM is released, i like to play it with my Caldara deck and have a good time. So new challenge for you but bad news for me.
  13. 13nrv

    FAQ 1.9 Released

    If i want to do some aggro on a full spirit deck ... Well Caldara is now not a good option. I think that the comnbination of Erestor/Denethor leadership hurts the game much than a Caldara. Caldara can win 1/6 on Five armies NM. Erestor/Denethor/Hirluin win 5/6 on five armies NM and 6 turn max. So no these errata are really bad and litterally kill an emblematic archetype. No she is far far far from a Galdor or a Denethor ... These two guys allow very agressive decks, just combine them ... Yeah draw and ressource, you explode turn one ... always ... Caldara need a good first hand now, you have to bring Sword Thane & Prince Imrahil quickly in order to use it correctly. But if you haven't these allies in hand quickly and the encounter is agressive ... you will just loose. Before this errata, we can use Caladara before Thane or Imrahil coz you can ressurect her and reuse after at full power. Now, it's just chance not player skill. No Caldara is now just bad in comparison of other aggro decks.
  14. 13nrv

    FAQ 1.9 Released

    I'm definitively done with errata on this game. I can't understand why developer just kill cards ... No sense ! Caldara has been totally crushed and in the news they said, she stay powerfull ... Sorry but no. Caldara and Boromir are strong, i agree. But i play these heroes on NM and on NM quest there are just balanced. I have so much fun with them. So like JonG, i will just ignore errata which i think is a mistake like the errata on Horn of Gondor. I don't play Hama with Thicket of spears. I play it on solo and NM ... It's difficult, tactic and so fun. But no way to play it now with this errata. No these errata on heroes are so bad and hurts too much. Like Dalestephenson, i prefer errata on weaker card in order to extend the universe of possible not reduce it. I am very dissapointed by the developper direction ... It's a coop game not a competitive one. And like i said ... More than one month with no news and no release and now these errata ... yes dissapointed and angry.
  15. 13nrv

    FAQ 1.9 Released

    More than one month with no news and now stupid errata like the previous on horn of gondor ... Well, it is time to go elsewhere !