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GAThraawn

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  1. There is no limit to how many tactics cards you play per round, and you may use them immediately after drawing them assuming you can use it.
  2. Well they do have to invest 2 Objective cards to gain 1 Reputation: the card they discard, plus the Rebel Cell Objective. Rebel Cell is never worth any Reputation by itself, it only allows to to treat other Objectives as though you had completed them. It's a good catch up from behind mechanism if you have failed at your Objectives, but if you're setting yourself up correctly to succeed at them, it's just a wasted draw.
  3. This is a common misunderstanding, but any encounters that tell you to gain a Unique Ally tell you to gain a Unique Character Ally. So feel free to separate the decks and leave the puppet in with the Relics. Yes. The two abilities are separate, and not dependent on each other. Composed gives you a huge bonus, but does discourage you from doing lots of superfluous tests with that power.
  4. Yeah, I'm not sure how the first poster here misread your question, but Clairvoyance instructs you to have the encounter as though you were on that space, so any clue that's on a Wilderness space will do. Where your investigator is doesn't matter.
  5. Thinking of ways to update my favourite Armada fleet for waves 3/4/5. The basic idea is to create two indestructible MC80s and grind the opponent down. My previous build used Redemption, Engineering Teams and Redundant shields, but I'd like to try Wave 5s goodies to replace them. It's a squadronless list, so it may not be competitive in some metas, but I've had pretty good results with my squadronless lists in local tournaments. Faction: Rebel Alliance Points: 394/400 Commander: Garm Bel Iblis Assault Objective: Most Wanted Defense Objective: Capture the VIP Navigation Objective: Intel Sweep [ flagship ] MC80 Assault Cruiser (114 points) - Garm Bel Iblis ( 25 points) - Reinforced Blast Doors ( 5 points) - Electronic Countermeasures ( 7 points) = 151 total ship cost MC80 Assault Cruiser (114 points) - Ahsoka Tano ( 2 points) - Reinforced Blast Doors ( 5 points) - Electronic Countermeasures ( 7 points) = 128 total ship cost Modified Pelta-class Assault Ship (56 points) - Phoenix Home ( 3 points) - Major Derlin ( 7 points) - Raymus Antilles ( 7 points) - Projection Experts ( 6 points) - Shields to Maximum! ( 6 points) = 85 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Leia Organa ( 3 points) - Slicer Tools ( 7 points) = 30 total ship cost
  6. It just means the 3' edge that you choose. Solar Corona doesn't care about you being in the corona, just if you have it in your firing arc. Since firing arcs and range are separate, you're going to be tracing the firing arcs of each ship to see if they have the 3' edge you picked in them.
  7. Can someone who picked up a copy of the Corellian Conflict tell us what the fourth objective that we're missing is? The ones that have been spoiled so far have been Fighter Ambush, Jamming Barrier and Planetary Ion Cannon.
  8. To brace, or not to brace, that is the question. Whether it be nobler in the mind to bear the dice and damage of outrageous firepower, or to discard against a sea of black crits, and by opposing, halve them. To die, to reroll. And by a reroll to say we spend the Lando, and the thousand hits that Demolisher is heir to. Tis a consummation devoutly to be fished for. To die, to reroll, to reroll, perhaps to crit, aye there's the rub, for in those dice of death, what crits may come when we have committed to rerolling them all must give us pause, and make us like to bear those damage we have, than to roll to others we know not of.
  9. Or more precisely, why he is a Montague, and therefore a tricky marriage prospect.
  10. Ok, first off, there's a difference between having a difference of opinion on a trivial subject, in which case kicking someone out of your group is probably an overreaction, versus a difference of opinion on a sensitive topic. A player wanting to roleplay this story is absolutely something that would prevent me from wanting to play with them again, or likely even socialize with them. That's not a crusade, that's a personal choice. Secondly, surely you must recognize the difference between writing a narrative for a novel or film that includes a rapist (usually in antagonistic role), and the personalized and collaborative narrative of an RPG. I'm of the opinion that rapists are already overused and sensationalized in fiction, and sexual violence isn't something you should introduce to an escapist narrative unless it's clear to everyone that they're buying into something that will deal with that subject. Enough people have direct and indirect experiences with it that you are at high risk of, at least, destroying someone's enjoyment of their entertainment, and at worst reexposing them to trauma. And in an RP, it's not happening to, or being done by, "a" character, that you may have some attachment to, like Game of Thrones, but to "my" character, or by "your" character, which makes the experience even more personal. And lastly, someone roleplaying sexual violence, in a situation where others haven't explicitly consented, for fun, is absolutely something I intend to be intolerant of. I agree that I hope this is a learning experience for a young person who gets to develop more mature attitudes to sexual violence, but I think you're out of line for criticizing someone for not being tolerant of that attitude. Race and sexuality are things to be tolerant of; racism and sexism (for example) are not. Even in a tolerant society, not everything gets tolerated equally.
  11. Read the card. IF your ship is a distance 1 of an objective token, then you gain a victory token. Then you opponent gets to move said objective token. How far depends on whether he's 1st or 2nd player. If he's 2nd player, he can move it further. Herein is the main 2nd player advantage - he's got greater control over where tokens end up. Oh I've read it, and it's not as clear as that in my mind. The bit where you get the points is clear. It gets confusing in the last paragraph: "Then, it's owner chooses one of those objective tokens. The opposing player must move that token.... Then it get clear again where it tells you how far you can move the token. By my reading of that the owner of the ship (person who gets the points) can pick any objective token, not necessarily the one that you just collected. If it was just the one you collected what's the choice? Don't know if this is the source of the confusion or not, but the first time I read this objective, I missed that it uses Objective and Victory tokens. So you never actually "collect" one of the Objective tokens, it remains on the board to be moved. Otherwise, it's as stated above: accurate language to cover what happens if you're in range of multiple tokens.
  12. I'm really confused by the tone of this thread. There seems to be a prevaling notion that using Enhance (the Force power that allows you to increase your Brawn) to increase your Brawn is contrary to the spirit of the power, or the system, or both. This perplexes me. Why so many made up suggestions on how to punish someone for using a Force power? If you have a player at your table who is ruthlessly min/maxing in a way that's disrupting the the fun for the other players, that should be evident through actions they've taken in the game that cause problems. Simply getting your Brawn to 6 hardly counts, in my opinion, as the kind of munchkinery that needs to be dismissed out of hand...and if you believe it is, perhaps you should have said something to your player when they bought their 5th rank in Brawn? I don't know, I feel like posters here often jump to answer questions as though the OP is gaming with the worst players imaginable. Issuing strain or conflict for simply using a force power (as intended!) smacks of heavy-handed GMing to me: if there's an issue with what your player is doing with their 6 Brawn, then by all means create penalties (ideally after talking with the player, explaining my they're being disruptive, and why you need to levvy these additional penalties), but I don't understand the assumption that the player is acting out of fear or aggression. Comitting a Force die is a fairly heavy cost to gain a Dedication talent, especially at something the player is already so good at. But if that's what they've built their character to do, why allow them to build that character, and then not allow them to do the thing they've been built to be good at? It's already been pointed out to the OP that the player doesn't have to roll at all; they simply get to commit a die, and RAW, benefit from 6 Brawn all the time. Whether or not Force powers in unstructured time should be permitted rerolls is something that has been addressed in other threads, and I generally agree that the answer varies on the power and the situation, but basically revolves around the fact that infinite rerolls could be a valid tactic, so you should probably agree with your players on a method of handling that that discourages it (either don't let them reroll, or allow them to succeed without needing to roll. Enforcing a length of time per roll works too.).
  13. I think the other important note is how does the player asking want it to work? Ask them what they have in mind.
  14. I think all of your questions here highlight the difficulty of stating the chassis as a remote. Stat the PC as a Droid, assuming that the alien is riding the chassis. Then, stat the alien itself; I'd say the vulnerability of its small form and the ability to walk around independently probably cancel each other out, so you can just have a second set of stats for the unprotected alien. But as it's going to be in the chassis most of the time, I say just treat it as though it's a droid for most game purposes.
  15. It might not be organized the way you'd like it to be, but most of that information should be available on Wookiepedia.
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