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Joress

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  1. Joress

    Sam Stewart's Android One-Shot

    I had a very similar thought/request over in the Facebook Dice Pool Podcast group, and Sam was gracious enough to leave a comment... "The adventure is something I wrote specifically for the characters the team created, and is only 2 pages of notes at the moment. So I'm unsure whether it would translate very well into a publishable adventure." Whether or not it get's made into an adventure, I thought it was pretty cool (and gave me hope as a GM!) that he was able to run the game with a few notes, an understanding of the PCs and the system.
  2. Joress

    Character Sheet

    Great work on these! My only personal suggestion is this... I've really enjoyed how the Genesys sheets have the Social skills broken out. It would be cool to have a similar break-out on your sheet as well. Again, nice job!
  3. Joress

    RPG Sessions App

    Ok, that should be fixed now. Thanks again for pointing that out!
  4. Joress

    RPG Sessions App

    Thanks ghatt! We are looking into it!
  5. Joress

    RPG Sessions App

    Version 0.7.0 is alive! - Api updates - Dice History pagination fixes - Improve render performance - Add new character list actions - Add force rating and force powers for SWRPG
  6. Joress

    RPG Sessions App

    Newest Update, 0.6.0! We've now added Star Wars character sheets, as well as skill dice pool click-to-roll functionality, and other performance improvements.
  7. Joress

    RPG Sessions App

    That's an interesting thought. I'm assuming you mean in the results? We do have the symbols being shown on the dice themselves after the roll, but maybe displaying them down in the results could be useful too. Thanks!
  8. Not sure if this has been brought up in a different place, but I have a question about a weapon in the Ouro Blade found on page 50. Could anyone give further explanation about the special "spend 1 Advantage to inflict an automatic hit" feature? Namely, does it add to the initial attack damage, or is it separate? Does it bypass soak? Is the base damage just "+1" or is it "+1 (plus brawn)?"
  9. Joress

    RPG Sessions App

    Updated to 0.5.1 Supports Mobile Talent Sheets now, as well as other additions and bug fixes.
  10. Joress

    Sense: Control Question

    So could you technically, if you were a Force Level 2 with all the Sense upgrades, take 1 round to commit 1 die to the defensive side, and commit the other die in the next round for the offensive bonus, and keep both committed for the remainder of the combat rounds?
  11. Joress

    Sense: Control Question

    Oh! So the once per round isn’t “use the power and that’s all” but instead it’s “use the power only one time, but it still is in effect for the next round.” That makes sense and makes the power a lot better.
  12. Joress

    Sense: Control Question

    Yeah, I can totally understand that. To your point, the text says "Commit Force Die. (Period)" which could be read into meaning the action needs to be taken during his turn, and then when attacked, it would then be triggered. I can see that. Although, it makes the power pretty weak, and not very usable. If he's taking each round's turn to commit a die, just to upgrade an incoming attack once, he's essentially taken himself out of the attacking group. The power can be mimicked with a simple Destiny flip that anyone can do. Granted, that's where the other upgrades come into play, which would then make the power decent. So how does the last Control upgrade work? If you have to use an action to commit, you would have to wait until the next round to utilize it. Would the new round indicate that the committed die is no longer active? Or does it really mean you spend 2 rounds to attack once with an upgrade, instead of 2 rounds to attack twice (assuming "1 round" means from the start of your turn until your turn again, and not the start of the round until the end of that round)? Seems like a pretty weak upgrade with more hindering results than helpful.
  13. Joress

    Sense: Control Question

    Here's my take on Sense and why it fits outside the "one action in structured time" rule. It seems that there are some “Commit” type upgrades that are directly connected to the Basic Power, while others function independent of the Basic Power. For example, some have the text that says, “Commit force die to sustain the ongoing effect of the power...” (Like Bind: Duration, and Misdirect: Duration.) Others say “Commit force die to get XX effect.” (Like Misdirect: Control, and Seek: Control.) The rules say that “...unless the power’s description specifically states otherwise, using the power requires an action in structured time.” I can see how this can work for just about all the Force Basic Powers, and the Durations or Controls, except for Sense. Here’s the key bit of language that makes it unique... “Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.” It is done out of the PCs turn when he is targeted, not on his turn when he would normally commit a dice for an action. It’s a triggered defensive event. It can only happen once that round though, so only 1 of multiple possible attacks on him would get the benefit. Continue reading down that line to Duration... “Sense’s ongoing effect may be triggered one additional time per round.” I think the key wording here is triggered. It’s something the PC can do when something happens to him. The last Control is interesting too, and is now an offensive power. “Commit Force Die. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.” Again, if Committing a Die is an Action, he would never be able to make a combat check to capitalize on the power since it would be 2 actions. However, if it was an incidental, he could commit and make the combat check on the same turn.
  14. Joress

    RPG Sessions App

    Thanks for the feedback Tedrion! We will definitly look into the bug, and work on updates for the new Terrinoth additions. The magic popout is a great idea too. We'll have to put that in our backlog and see how to implement it.
  15. Joress

    RPG Sessions App

    Thanks! We just incorporated Talent sheets (desktop view) with out last update. Mobile view will be coming soon, with some pretty sick UI! Currently, it's located under the Notes section at the very bottom.
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