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SithShadowPirate

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Everything posted by SithShadowPirate

  1. The antenna is removable on the Gozanti, so I wouldn't be surprised if the top engine comes off also. Any repaints are going to look better than the Jabba's sailbarge look, but yeah the right Black Sun logo in blank on white, or even white on black, Slick.
  2. Well the list keeps growing. Maybe there will be another one that comes with the C-ROC that will be best of all. Illicit Upgrade Squad Points Restrictions Text "Hot Shot" Blaster 3 none ATTACK: Discard this card to attack 1 ship (even a ship outside your firing arc). 3 Dice, Range 1-2 Inertial Dampeners 1 none When you reveal your maneuver, you may discard this card to instead perform a white [Stop 0] maneuver. Then receive 1 stress token. Glitterstim 2 none At the start of the Combat phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, when attacking or defending, you may change all of your focus results to hit or evaderesults. •Cloaking Device 2 Small ship only ACTION: Perform a free cloak action. At the end of each round, if you are cloaked, roll 1 attack die. On a focus result, discard this card, then decloak or discard your cloak token. Rigged Cargo Chute 1 Large ship only ACTION: Discard this card to drop one cargo token. Burnout SLAM 1 Large ship only. Your action bar gains the SLAM action icon. After you perform a SLAM action, discard this card. •EMP Device 2 none During the Combat phase, instead of performing any attacks, you may discard this card to assign 2 ion tokens to each ship at Range 1. Scavenger Crane 2 none After a ship at Range 1-2 is destroyed, you may choose a discarded Torpedo, Missile, Bomb, Cannon, Turret or Modification Upgrade card that was equipped to your ship and flip it faceup. Then roll 1 attack die. On a blank result, discard Scavenger Crane. Ships that can equip an Illicit Upgrade are: Firespray-31 (Scum pilots only.) HWK-290 (Scum pilots only.) Z-95 Headhunter (Scum pilots only.) Aggressor Kihraxz Fighter YV-666 StarViper (if equipped with Virago title) Jumpmaster 5000 YT-1300 (if equipped with Smuggling Compartment modification) YT-2400 (if equipped with Smuggling Compartment modification) Sabine's TIE Fighter (if equipped with Sabine's Masterpiece title) Lancer-Class Pursuit Craft
  3. The whole article is on Jabba, shame it wasn't more than a listing of illicit upgrades. https://www.fantasyflightgames.com/en/news/2017/3/27/jabba-the-hutt/
  4. I think this is going to be my favorite Epic ship, it looks like Jabba belongs on it more than the Star Jewel. Probably the resemblance to this:
  5. But they have toned it down for the current article. https://www.fantasyflightgames.com/en/news/2017/2/20/merchant-one/
  6. I may be going a bit overboard with the red stripping. Apparently you're not the only one liking this paint scheme.
  7. Nice! if you are one of the first to get there's perhaps you can post some photos
  8. I can just hear all the screaming now...
  9. Don't forget PS 1. The Empire will shoot first. But Scum will Ram First! Too bad the (official) scum ship can't carry illicits. I mean huge ship illicit only would have brought in so many interesting mechanics. Oh well there will be another Scum ship. Also in the meantime there is this set up. I can't believe you haven't redone that card in Strange Eons by now. I had thoughts about revisiting the old kit (putting backs on it, maybe giving a point limit on the bloody credit title). But now with the C-ROC being announced it seems more like a moot point. But I will say this card looks a lot better. I could send you the word document if you want to make changes to it (then just use a web based PDF converter). You tend to be better at card art design than me. Well I don't see how the C-ROC makes any difference considering the Hutts had GR-75s and many famous pirates had CR90s so as long as Fantasy Flight Games does not produce official conversion kits for the GR75 or CR90 I wouldn't worry about custom conversion kits being moot or obsolete. If they do it right Scum could still end up with four epic ships in one shot.
  10. I just checked and the lowest PS unique pilots I was able to find where "Chaser" and Tarn Mison both PS3. Also Jess Pava, Braylen Stramm, Zeb (twice^^), Heff Tobber, Eaden Vrill, Lt Colzet, Deathfire, Lt Dormitz, Torkil Mux, Unkar Plutt. Well your diligence is commendable, but those lists over at the wikia are getting less and less reliable.
  11. It'll be a unique pilot. The article says 4 new aces, and we get 6 pilot cards, 2 of which are the existing generics. Process of elimination means the other 4 (including the ps1) are all uniques, meaning the ps1 will probably be at least 14 points, possibly more, with the Pilot Ability making up for the cheaper PS as far as cost goes . And even if it was 11 points, as a unique it doesn't let you get an extra ship in your list (past 8). Ninja'd That's a really odd thing though, PS 1 uniques. A good trivia question that is, how many do we have in the game so far. zero I just checked and the lowest PS unique pilots I was able to find where "Chaser" and Tarn Mison both PS3. But this expansion is going to be a first for several things.
  12. So this is the newest swarm, Spacer x8. How many people can say they're glad the own 8 M3-As. There is a PS1 visible in the spread, so it may be 13-2 = 11 point ship for 9 Scyk in one list!
  13. Well there it is. Bargains, Bribes, and Battles - C-ROC Cruiser Expansion Pack
  14. Well for starters there are these. And I see that the CR90 has the right clamps for A-wings so I would guess M3-As shouldn't be a problem. HWK-290 Kihraxz Fighter M3-A Scyk Interceptor Mist Hunter Most Wanted Protectorate Starfighter Quadjumper StarViper Y-Wing Z-95 Headhunter so any of these that would fit I would guess.I did a lot of touch ups to the images for those upgrades and so I think my creative hat is a bit tilted today. The Gozanti can carry 4 TIE types that fit on the card of those ships that fit on the pegs together, but that seems like a thematic restriction. For the CR90 from Rebels they modified it for 3 A-wings, but the way they are dock they could just as easily be 3 Y-wing. The docking clamps upgrade says up to 4 ships, so I believe it could be any 1-4 scum ship that you can fit there. It also seems more thematic as scum to have it not be a set of the same ships. A combination of any ships even if they don't actually fit on the pegs of the carrier since it is not always practical to have TIE-whatevers hanging there during a game. I suppose a proviso would have to be made that it has to be possible for them to fit under the Gozanti together and perhaps a minimum of two when I think of which single large ship might fit.
  15. I don't know how you want to put it, maybe concomitant cost, where an assault missile would normally be 5 points, on an epic ship it would be 10. Aside from multiple arcs you might distinguish multiple bases, only epic ships have more than one base. It may not seem to matter, but some upgrades specify fore or aft only, IIRC. If you're going to get picky and cover every little thing, then Limited and not restricted. Also, it doesn't exist yet, but an arc that is a true turret would reference the blue middle as a non-barrier, even though it is assigned to a specific section: True turret vs Base Turret.
  16. 88D wouldn't work as a Gunner unless the ship comes with a Cannon slot, as 88B's ability specifies that upgrade. Unkar Plutt also wouldn't work, as Epic ships can't receive free actions. Zuckuss is the biggest problem, but could be errata'd to "Small or Large ship Only". Ketsu Onyo, now that you mention it... suggests the possibility of a cool new hardpoint tractor beam. I like it, but it should have the same cost as ordnance tubes given that it will have all the epic arcs that go with the hardpoints.
  17. Zuckuss on the huge itself. FFG would just do some card errata like they have in the past. Same with Dengar. But the "problem" is that both Dengar and Zuckuss were wave 9 releases - IE., they just came out, yet did not specify 'small or large base, only'. Given we seem to be in pretty general agreement that they'd be crazy broken on Epic-scale ships, and as a new release they lack the text that would prevent them from being equipped to Epic-scale ships...the logical conclusion is that FFG doesn't have a Scum Epic-scale ship currently in playtest (or the interaction would have been caught, and the cards would have been released with appropriate limiting text on them instead of what we got). If a Scum 'huge' ship isn't even in playtest, yet...then it would seem to indicate we either aren't getting one, or if we are getting one, it's going to be quite a long ways out... I disagree, as it's been said, FFG has already started editing cards, so they can do it for Dengar and Zuckuss, even if it's just an errata. I mean really, the new world champion was telling Alex Davy he might do a Yoda crew upgrade or a Ben Kenobi card, so he could always do a Jabba the Hutt card one doesn't exist in the design department already. Anyone who has studied Supply & Demand microeconomics can assure you that if there is a buck to be made... and it's not a simple decision at all. We don't know all the factors that FFG considers but we can guess at some. #1) Sales of current Epic ships #2) Would Scum Epic bring more interest in Epic overall and increase sales. #3) Price FFG wants to set future Epic releases and reprints at to balance supply/demand.
  18. 88D wouldn't work as a Gunner unless the ship comes with a Cannon slot, as 88B's ability specifies that upgrade. Unkar Plutt also wouldn't work, as Epic ships can't receive free actions. Zuckuss is the biggest problem, but could be errata'd to "Small or Large ship Only". Ketsu Onyo, now that you mention it... suggests the possibility of a cool new hardpoint tractor beam. Falcon tossing, anyone? And yes, IG-88B only works if it has a cannon slot. Not impossible, but on second thought also not likely either. Well they did do a modification for missiles and torpedoes, so it's actually unlikely they wouldn't consider it, maybe.
  19. 88D wouldn't work as a Gunner unless the ship comes with a Cannon slot, as 88B's ability specifies that upgrade. Unkar Plutt also wouldn't work, as Epic ships can't receive free actions. Zuckuss is the biggest problem, but could be errata'd to "Small or Large ship Only". Ketsu Onyo, now that you mention it... suggests the possibility of a cool new hardpoint tractor beam.
  20. It's a cool idea, but 50 meters is about the canon length of the Hound's Tooth, which FFG made as a large base ship.
  21. While it makes sense from a fluff perspective, making Jabba a 2 slot crew card has the issue that only 1 ship in the scum fleet can take 2 crew It's not a problem if the expansion Jabba comes with also has a title like "Sabine's Masterpiece" which ironically adds a crew slot. I hadn't thought of it until I started typing that he just need to come with a title card that it turns out that particular title adds a crew slot, her's was the first example that came to mind. That would increase the number of ships that can take Jabba to what, seven? "Jabba's Shuttle." Scum Only. Large ship only. Title.
  22. Not fond of this suggestion myself as it's a bit too wide for the play area, not to mention base stands. And although the size is an unknown, it doesn't help that it's classified as a light freighter.
  23. So apparently this is something you can 3D print now. Not Quite to scale as the Millennium Falcon would look too big next to it. And someone's gone ahead and finished one.
  24. You are right we need to see Jabba, he's a prominent character in the era the game is set in. As such that makes Jabba's Star Jewel high up on the list and likely one of the two FFG would make.
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