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Synthetix

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  1. Been experimenting with this, pretty successfully against a good chuck of the prevailing lists. Though, really reliant on positioning and still has the same few weak points as mentioned above; 200 /200 pts 4 •IG-88B (70) - Aggressor Assault Fighter Marksmanship (1) Fire-Control System (3) Heavy Laser Cannon (4) Tractor Beam (3) 4 •IG-88D (70) - Aggressor Assault Fighter Marksmanship (1) Fire-Control System (3) Heavy Laser Cannon (4) Tractor Beam (3) 1 Crymorah Goon (32) - BTL-A4 Y-wing Ion Cannon Turret (6)
  2. Don't have any more taken currently. What do you want to see/know? The SKB model I used is; https://www.amazon.com/gp/product/B001VBAM50/ref=oh_aui_search_detailpage?ie=UTF8&psc=1 Should also clarify, this does not hold my Epic ships. Just standard play small and large base. I use a separate case for the 5 Epics.
  3. Outgrew my Plano 1374 after about Wave 12, but really liked using the 3750 boxes for ships, dials, and bases. So opted to add more of those and find a case that can hold them all. Ended up with a SKB 3I roller series case that can hold 7x 3750 and 1x 3780 ( 2 for each faction, 1 for tokens, etc.. the 3780 for the bigger large ships). Now up to 111 standard play ships and have plenty of room to grow with the ability to take them all with me wherever needed.
  4. That's not how their license is structured. FFG determines what/when to release ships. While LFL/Disney does have approval rights to the design of the ships and content, they could care less if FFG even releases anything tied to the movies. Their contribution to the merchandise tidal wave is a tiny drop by comparison. FFG determines the mechanics and structures of the releases (albeit with whatever specs Disney is willing to provide at a given time).
  5. Updated original graph images with suggested sort by. Does make it a bit easier to distinguish ship roles.
  6. was thinking about that earlier as well.. hit points obviously play into defining a ship with respect to a give category or definition.
  7. thx for the proof reading everyone (you'd think I work at FFG or something). updated
  8. yep.. corrected. should have known better than to tackle this late at night
  9. Not sure if this has been laid out before. Most of us keep these in our heads, but I've only ever heard single statements of X faction needs Y ship. Thought I'd put it all down and see whats been used and whats missing. (greyed space = unused) https://docs.google.com/spreadsheets/d/1OGmw5Xkxz7xVs_nwg4u98QG64sG2O7bUeS5NDH9gOzU/edit?usp=sharing FFG have stated they will likely never do another 1 attack ship again and obviously 3/4 is pretty OP without some crazy new mechanic to offset it. What would you like to see in the coming waves and how would you make some of these awkward values work for ships?
  10. IG88-B (50) Aggressor (36), Wired (1), Fire-Control System (2), Heavy Laser Cannon (7), Tractor beam (1), Black Market Slicer Tools (1), IG-2000 (0), Autothrusters (2) IG88-D (50) Aggressor (36), Wired (1), Fire-Control System (2), Heavy Laser Cannon (7), Tractor beam (1), Black Market Slicer Tools (1), IG-2000 (0), Autothrusters (2)
  11. Ah, good eye.. missed that on initial "enhance"
  12. While everyone is talking about the lack of K2SO (which I really want in the game as well), how you gonna do a Saw's Partisans pack without Edrio and Benthic "two tubes".
  13. graph credit to reddit.com/u/aPoliteCanadian
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