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KungFuFerret

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  1. Could be there is a squishy brain inside a brain casing, which I think is what they do with Ghost in the Shell. Dunno, never saw Alita, or read the manga.
  2. One thing you might want to factor into the game setting, regardless of how you stat out her augmentations, is the way society in Star Wars views "droids" or cyborgs. In general, if she determined to be a "droid", or outwardly looks like a droid, more than a living being (obvious mechanical limbs, moving in ways that are not consistent with her species, etc), she will probably run into a lot of discrimination when going around the galaxy. "Your droid will have to wait outside! We don't serve their kind in here!" Or just the idea that she is "property", and will likely be treated as such. If she's "organic real" in her appearance, like cylons from the new Battlestar Galactica show. Or replicants from Blade Runner, this won't be as much of an issue. But if she's going to look like the source you cited, Alita, she will probably get a lot of attention in the "wtf is that? A droid or a cyborg?" kind of way. And depending on the era you play in, this could be a big problem. New Hope era, after a years long, galaxy spanning war against an unstoppable, soulless droid army that swept across the galaxy, the average opinion on droids is probably terrible. At best, they are considered second class...well i wouldn't even say citizens, as they are literally property. And people casually discuss wiping their minds when buying/selling them, effectively destroying any individuality that unit might have developed over time. This casual disregard for them is pretty ubiquitous, so it's not unreasonable to assume it might spill over onto her. Of course, you guys might not want to have a game setting with that kind of prejudice in it, as it could detract from the fun you want to have, based on your group's personal dynamic. But, if it is something your gang is interested in having in the game, it's something you should consider when fleshing out your NPCs and such, and how they might react to her presence in any situation.
  3. Yep, the well is both deep and wide for "ok where the heck are we?" plot hooks. I mean they kind of subverted that with New Hope. They ended up where they were supposed to be, but it was drastically different from how it should be. Entire planet blown up and turned into a debris field, new moon (it's not a moooooooon) in it's place. With just a little forethought and prep-work, a GM could easily use Astrogation as a goldmine for stories if/when the situation pops up. "In case of Despair, break Hyperdrive and run crazy side-plot."
  4. Them failing or having a despair is predicated on an Astrogation check difficult enough to have that as a possibility. So if you've never upgraded an Astro check to include a red die, yeah they won't ever Despair it. Yep, basically use every example from decades worth of science fiction, where the FTL drive's functionality was directly integrated into the plot. Blammo, you have a session. It's actually really common if you sit back and think about all the various shows with FTL. They use it all the time as it's an incredibly easy plot justification. Which is great for gamers, as you can easily reskin the various plot hooks for Star Wars.
  5. Yeah there are dozens of episodes of various Star Trek shows, and Farscape that I can think of offhand, that are based entirely around "The FTL sent us to the wrong place." They are usually "bottle" episodes, meaning they are self-contained, and don't really have any larger impact on events, but they are a fun way to flesh out the universe the story exists in, and allows the writers to make something fun/crazy, that is maybe a little "off-script" when compared to the rest of the show. I'd try and incorporate it more into your gaming sessions, the Astrogation check mechanic that is. And if you are the GM, have a few modular locations with a fun backdrop that you could toss in, for a little one-off session. Perhaps they accidentally trigger an old gravity well trap from a forgotten war, centuries ago, and find themselves trapped in a ship graveyard, and they have to find the device and shut it down before the still functional "salvage droids", dismantle their ship like all the others. Perhaps you can use that to introduce some plot hooks in a less blatant way. Example: The party slicer is tearing into the systems to turn off the hyperspace inhibitor, and comes across some files talking about *insert plot hook in your story*, which can then redirect the party for that Force training they've been trying to find since the start of the game. Or amidst the ruined ships, they discover a long lost ship of legend "Amelia Earhart's plane" kind of thing. Someone with Knowledge: Warfare, might succeed at a check to recognize the markings, and this could lead down another plot arc for that character, as they uncover their history as the child of a clone soldier from the Clone Wars. Etc etc. It's actually an incredibly useful skill for storytelling purposes, even if you don't use it to sow seeds of various plot elements. Just having a random one-off session, perhaps with more humor and levity in it than you usually do, can do wonders for keeping a gaming group engaged long term. Also, you can always use it as a way for the party to accidentally unleash your Big Bad on the galaxy, by meddling with ancient systems they maybe shouldn't fiddle with. You know if that's your thing.
  6. We think we have the math, but we don't know, because we also don't have the tech to actually test it. Which just further illustrates that Star Wars is way beyond us. That **** is so commonplace to them, it's basically just "combustion engine" level of normalcy for them
  7. I'm curious why you felt the Martial Artist wasn't a good fit? Because I made a PC that was basically exactly what you are going for, a Force Monk, and the MA spec was the baseline, coupled with....I think it was Guardian, as he was something of a bodyguard concept. What about MA didn't resonate with you?
  8. *shrugs* I barely paid it any attention, because I, unlike SOME fans of this franchise, didn't really care about the data storage accuracy of the device used in the film, and just understood "ok, that's the data device with the MacGuffin, got it." and was happy to move on with the film. But you know, some fans want to actually calculate the amount of bits needed to display the plans as presented in the film, and try and declare that there is no way the device could store that much data, etc etc. The same people that bother determining how accurate Titanic is because the wood buoyancy would/wouldn't support 2 people, etc etc. It's pedantic nonsense, but that's Star Wars fans for you. Chasing their own tails of irrelevant data that serve to only show how obsessed they are about ultimately meaningless things and details. Yay fandom! *last bit said very sarcastically*
  9. See, this is one of those suspension of disbelief things that fans of this franchise are so bad at. The fact that the creators of the fiction (art/theater/media majors, not scientists), could only fantasize so far into speculative technology isn't a flaw in the fictional world, it's just a realistic limitation that all science fiction is subject to. Old Asimov era fiction had artificial intelligence, but it was all based around hardware, not developing software like real world science is going. Johnny Mnemonic the film had a fully immersive 3D VR internet...but they still used faxed machines. The list goes on and on. The technology of Star Wars is exponentially more advanced than ours, by the functionality of the tech, if not by the description/design of it portrayed to the audience. We don't have the technology to make a planet sized machine that runs relatively smoothly (smooth enough to be the seat of power of an entire empire). We don't have artificial intelligence enough to have a voice reactive interface, complex enough to speculate, theorize, and extrapolate when a random person asks it questions like Star Wars does. We simply don't have the math (if it even exists), nor the technological know how to crack FTL. Just by the fact that these things exist in Star Wars, illustrates they are vastly more advanced than us. The fact that some college film students, working in the desert with a small budget, time constraints, and other real world issues, used materials at hand to show this and move on with the actual story, is just a limitation of the medium of visual storytelling. The creators of these films aren't trying to be "speculative science accurate" when they are doing these stories. They are setting up scenes to get a shot done before the lighting fades for the day, they're already over budget, past production date, the crew are all suffering from heat exhaustion and diarrhea from eating on location. The last thing they are worried about is "hmm, will this object look outdated to obsessed fanboys 40 years from now, comparing it to technological advances we haven't even considered yet? I should really take the time to consider this when designing my set pieces" Plus I think that "tape" you are referring to was actually a disc? I seem to recall it looked like a flat CD to me, the thing that Leia put into R2. Could be wrong.
  10. I don't see why not. One interesting thing they can likely do, since they have FTL tech, is to study images from one side of their galaxy, take a trip closer to the target, and then observe again. Because the other galaxies, should look significantly different, from one end of the galaxy to the other, given how long it takes light to travel. So that could make for some interesting observations for study, and for background design for a scene. One location you see a big cloud from a nova, fly closer, and it's now just a big glowing ball, instead of a massive cloud, because the massive burst light hasn't reached that point yet.
  11. Calling them "leg breakers" implies a lot of intentional malice on the part of the Senate and the Jedi, that I don't think is warranted, especially when you consider the personalities of the Jedi sent in. They were sent there to try and negotiate a truce/settlement. The fact that they are capable of defending themselves doesn't mean they have hostile intent, or to pull a mafia "offer they can't refuse" like you suggest. We have no idea what the Jedi would've done in the negotiations, as Nute decided to just blow up their ship, killing their crew, and gassing them to death unprovoked. But based on the single line that Qui-gon says, he didn't think the situation warranted all the drama, which would imply he felt it could be easily resolved without any need for conflict. At least that was the impression I got from him and his tone. He found all the pomp and bluster unnecessary, and expressed such an opinion to the droid that brought them drinks. But Nute was like "Screw it, blow them up and gas them." Surviving the attempted assassination, and attempting to get to the commanding person of the forces to quickly stop the conflict, doesn't make them "Leg breakers". It just makes them negotiators that are able to survive some very dangerous situations. A situation, they didn't instigate.
  12. heh, very true. While he was definitely coded as the "sniveling toady" as far as cinematic tropes. I do think his knowledge of the Jedi is common enough.
  13. True, though given what they immediately do, I think that is more the thing he was afraid of, not some mind tricking. Remember later in that same film, kid Anakin, a slave child who has only been alive maybe 7 years, has heard of Jedi, and what he has heard is about them being unkillable warriors. Not some mind tricky stuff. So, if a slave kid, on a backwater dirtball of a desert planet, knows that "Jedi can't be killed", I think it's likely their martial prowess is what is the "common knowledge" about the Jedi. Not mind tricking fear.
  14. I think Nute's fear of being in the same room with a Jedi, might be because he's literally watched TWO of them, plow through his forces, and literally start to carve through his "impenetrable blast door" , to come for him when he tried to kill 2 of them in Episode 1. The phrase "Unstoppable Terror" comes to mind when you look at the opening scene of Phantom Menace from his viewpoint. He's probably thinking. "They are sitting just 10 FEET from me! Any second they could just leap over here and cut me in half! I've seen them move that fast! Holy crap holy crap holy crap!"
  15. Why not just implement a rule based on Silhouette, that if the target being tractored is of a higher silhouette than the strength rating of the tractor beam, it will be very hard, neigh impossible, to actually trap them. Thus, you don't have to go through your ridiculously over-complicated rules for a system that is meant to be number crunching light. Just have it be something like "For each silhouette above the attacker's silhouette, increase the difficulty of the tractor beam check. For each silhouette below the attacker's silhouette, reduce the difficulty of the tractor beam check." Have the base difficulty be something like a Hard (3 dice) difficulty, adjusted based on attacker/target factors. That way, a Sil 4 ship trying to tractor a sil 6+ is looking at a 5+ difficulty dice check, baseline. Not counting other factors that would make it harder, setback dice, upgraded dice, etc. And it would make the reply tractor from said Star Destroyer at the cocky little Slave 1, to be REALLY easy by comparison. They would have a power source so strong, that a tiny ship just would have little to no chance to escape it. Thus, the Falcon (sil 4 ship) trying to escape the beam from the Death Star (Sil 9000? I mean it's a freaking moon), was basically just SOL. Seriously man, you are throwing up equations to do a roleplaying game....just...no....stop that. Right now. I get it, Star Wars fans are math junkies, but that doesn't mean you should spread your disease to your players, and force them to get out a calculator just to roll some dice. THIS kind of gaming thinking, is exactly why FFG made their system very simple and direct. They wanted to NOT have people doing crap like that just to play a game.
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