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About Charmy

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  1. I like the idea. If the storyline for the personal quests focused around their personal lives and relationships rather than their talents, training and abilities then it becomes less of an issue that the class and character are separate in Descent. One way to handle the reward is through a buff to character stats (like bonus to health, attributes, etc.) or an enhancement to the heroic feat or ability.
  2. Astarra is ridiculously strong no matter what she is doing. The more I play Descent, the more I feel she is flat out the best hero in the entire game. Perhaps Elder Mok is a close second.
  3. Seems legit to me. It also makes sense to me that Doom would trigger for Shadow Tome damage and Vigilant Watch damage separately. The whole thing requires a lot of setup though. - Monster advanced into a space adjacent to the Marshal - Marshal had 1 stamina available and triggers the 2XP skill Vigilant Watch - Marshal has the Act 2 Shadow Tome shop item - Marshal has 1 health available to exhaust Shadow Tome - Conjurer Astarra is within 3 of the monster - Image Token is within 3 of the monster - Astarra has 2 stamina available and the 3XP Vortex skill - Astarra has her heroic feat available and uses it - Monster is already pre-Doomed If all that was done, kudos to the heroes! They deserve that once-per-encounter roll-less monster devastation. A similar combo can be done with a Geomancer and Gravity Spike, although the setup is even trickier in that case. The Overlord should be able to see this move coming from a mile away and chose to advanced the Doomed (or easily Doomable) monster up to a Vigilant Watch Marshal. Its up to him to avoid having his lieutenant or other valuable monster grinded up by this. The heroes also gave up a lot of XP to create this combo - creating other vulnerabilities.
  4. Last year they said they had something coming, and then Frostgate appeared. Presumably that's what they were talking about then. Perhaps another Frostgate-like RtL thing is coming up.
  5. Thanks for finding this! They've got nothing to announce at this time.. but they said "We got stuff" Huh. I wish someone had pressed him for what the heck 'We got stuff' means. Physical stuff? RtL stuff? But that is a lot better than "No, there is nothing planned." and its more than I expected. Its also good to hear that the game is still allegedly dear to their hearts, for whatever that's worth. And yes, it is still very high ranked on BGG - should be a testament to the product's staying power and popularity. I'd be really deflated if the 'We got stuff' translates to another very light-weight RtL offering like the Trials though.
  6. A bunch of classes have been posted on here and the BoardGameGeeks forums. However, in my opinion most of them wouldn't be the greatest candidates for a professional expansion. Some of them directly crib assets and ideas from other properties (for example I've seen a Druid class which is basically the World of Warcraft Druid, complete with Tree of Life). Others are very underpowered or overpowered, with not enough compelling build choices. There haven't been too many I've discovered that would cleanly integrate with the rest of the game. Also when it comes to new classes, I think it'd be especially great if they were developed with an eye towards having strong synergy with some of the seriously underplayed and underpowered heroes in the game. For example, a class with skills that trigger special effects when carrying or consuming potions would make a character that easily discovers potions like Ulma Grimstone more compelling. This would be a great opportunity to dust off those minis and get them on the table instead of the usual suspects like Astarra, Mok, Syndrael, etc.
  7. It seems more or less certain at this point that FFG is not going to produce another physical Descent 2.0 product, so I'd definitely be down for at least one community expansion. I'd be happy to help with playtesting or contributing to such a project. Producing assets (e.g. cards and minis) that precisely match the appearance of the real Descent content so that it looks like it seamlessly fits in would be a challenge though. And none of it could be monetized of course. Even without any kind of monetization I wonder if FFG would allow it.
  8. I agree that the Move action is the 'price' you should pay for trading to prevent excessive item re-use, such as people round-robin using the same powerful weapon - reducing the need to properly gear up your whole party. It seems quite reasonable to me and getting rid of it would be unbalancing. It also reduces the value of cool heroic feats like Ronan of the Wild's, which lets you trade for 'free' with anyone on the map.
  9. They should crowdfund another expansion... Or allow someone else to develop one. The community would undoubtedly embrace such a project.
  10. Doesn't work. There already was a ruling that the hero can be targeted by Overlord cards during the time they are treated as a monster. For example, as Zaltyre said, you can use Dark Might or Critical Blow on a hero performing an attack while under the influence of Dark Charm/Host. So if he can be targeted by those Overlord cards, they should be targetable by Call of the Ravens. Given Sadgit's information about Dark Host, it seems the easiest fix to this is to just treat Dark Charm the same way in that you perform the action at the top of the "activate monsters" phase (Step 2) rather than in Step 1. I can't see any reason for the two effects to work differently in this aspect and it closes off that CoTR interaction from any of these possession effects. Ultimately up to FFG, but that's how I'd do it.
  11. My thought process isn't related to when the cloak works - its about the definition of 'not affected'. My argument is that the hero is still the target of the attack even if they weren't affected. Hunt simply states: "After this attack resolves, you may remove the target from the map". The attack did resolve - and the hero was a target - so the requirements for Hunt are met. Of course this is going by the idea that 'not affected' simply means the hero can't suffer damage from the attack. However, if the "not affected" definition is extended to "the hero is no longer the target of the attack" or the attack steps are modified to include "if there are ever no 'affected' targets the attack immediately fails as if it were a miss and no surges can be spent", then Hunt wouldn't work.
  12. Hm, I think there is still a missing connection. My understanding is that "Start of turn" is a separate , exclusive timing step from "during your turn". The card Dark Host says that "during this turn" you can perform the move+attack action on a charmed hero. But, if like Dark Charm, the actions must be performed "immediately" after the card is played, then this suggests that "during this turn" includes "start of turn", rather than being a separate step. But then why say "during this turn" at all on the card then? Personally, I think its way cleaner if "start of turn" and "during your turn" are mutually exclusive and you have to wait till after "Start of turn" before performing the actions from Dark Charm and Dark Host or any other "during your turn" stuff. That also prevents usage of CoTR on heroes, which I don't think anyone can argue with would be a really unfair interaction. Of course, this is simply a suggested ruling. Perhaps a question to FFG is in order.
  13. 1) Since the Monster dealt no damage on their attack, and they did target the hero, I would say yes, the hero would gain the infection token. 2) The attack still resolves even if the hero is not affected by the attack, and he still was targeted, so I would say that yes, Hunt can be used. 3) I would say yes to both. I've seen no ruling that says that if a target becomes 'not affected' by an attack then they are no longer a target of the attack, or that the attack is somehow cancelled and doesn't go through its normal steps. I would imagine this would apply to other abilities that make a hero 'not affected' by an attack as well, such as Conversion Kit Nanok of the Blade's heroic feat. A precise definition of not affected would be nice, but I'm going on the assumption that it simply means the hero can't be damaged. You may want to e-mail FFG for a more definitive ruling. Does a hero becoming 'not affected' mean they aren't a target anymore? That could lead to more complications. What happens to an attack with no targets mid-resolution?
  14. Thanks Sadgit. That ruling that the action must be performed prior to other monster activations seems like a good candidate for the CRRG if it isn't there already. I presume the same must be done for Dark Host. Interestingly, if both Dark Charm and Dark Host are played on the same turn, I imagine the Overlord can choose the order in which these 'hero possession' effects are used.
  15. I don't know if you can defer the action.. I've always done it immediately. You're right though, it does open up some interesting possibilities if you do it later in the turn. The wording suggests to me that you can take the action at any point during your turn. What does seem clear though is that the action is performed after the "start of turn" phase.