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Everything posted by Bitharne
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2015 "Holiday" Vassal Tournament - Signup and Commentary Station
Bitharne replied to BiggsIRL's topic in Star Wars: Armada
BiggsIRL: Since you have a bye going would putting another player in work? We got about a week to get the game in. Let me know! -
Trying to put a number on Squadrons
Bitharne replied to ficklegreendice's topic in Star Wars: Armada
Generally max points for me...as I've defended time and again in Wave 1. Essentially I like to go with ~50% superiority fighters, ~25% Flex fighters, ~25% Bombers. Raw numbers looks to be about 10 for imperials, give or take 2; and 6-8 with rebels. This allows me to: A. Dispatch 75% of my squadrons to combat 100% squadron-focused enemy lists and, while not likely to outright win, still have a decent bomber strike force. B. Dispatch 50-75% of my squadrons to deal with similar forces that I want to overwhelm quickly and be sure to get their points and not let them get many. C. Dispatch 50% of my squadrons to stomp their token squadron force while the other 50% bombs what I need. D. Squadron-less builds get wrecked by 10 individual dice rolls I prefer empire so that my superiority force is manipulatively enhanced in power so that my 50% portion (TIEs backed by Howl and Dengar) are really, really beefy when used to engage other fighters. -
They look like the armada command dials. If so it'll be a snap to change out the dial. Not sure about the ID token though.
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star wars super trailer, all of them cut into one.
Bitharne replied to ouzel's topic in Star Wars: Armada
Amazing. -
It would have been cool to see the landers. Probably got it down with a single lander, proper. Drop pods...
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It's ok, I don't blame you. I own a bunch of TIEs; I have to defend them, no matter how silly the man in charge of techno-babble was being. Edit: Heck, think of the Raider. I'm still trying to figure out a reason for solar panels on a ship that has room for a large reactor, and the only reason I've come up with is that if I saw a panel-less raider in a catalogue next to the paneled version, I'd pick the one with panels because dude, they look cool. Looks cool. That's it. People keep thinking everything needs a reason. Star Destroyers look like they do purely for aesthetic reasons. Same thing with moncals...they like that look so just make it happen.
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I'd rather see that sentinel in the game so empire has another large ship with an interesting role.
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Overdoing a single control, I feel, is sub par. I prefer a flechette + tactician Bwing with two of my BTL Ys with ions. In place of the warthog everyone likes I run a rookie X with R2-A3. I use him to cover flanks and help add extra stress, after my B goes, when needed. Never cared for the stress stacking warthogs.
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Prefer a B with flechettes and tactician and a rookie toting my R3-A2 BTL Ys with R2s are utterly amazing ships though. Durable, fly well, and pack a punch with control rolled in.
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My favorite list is two btl ywings with ions and R2, a stress Bwing and rookie with R3A2. I generally fly in a tight block with Ys up front and B right behind, using broll to reposition as needed. I like to use the X for flanking: denial or pressing. Stay close and fly well. The slower you go the more chances your opponent flubbs his fancy approach and gets punished.
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Cousin hooked me up with a Feldharr bag...amazing.
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sort of.With HTT's I could still brace that 7 damage to 4 and just take the 4. With XI7 Turbolasers, if you accuracy my brace, I have to take at least 6 on that one hull zone Or you could just take HTT, and that one secondary battery upgrade that turns "unspent" accuracy to hits. If you don't have the accuracy then it hurts. That's my point for HTTs. I agree with the SW-7 too. I use VSD1 and I feel HTT, thematically and rules-wise, is best with black dice and XI7 is better with blue dice. SW-7 with HTT would be great for HTT build thought.
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Or don't...I like easy wins
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Can't...resist...
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This. I try to help; but I'm happy to take free wins. As, oddly, Armada is still a blast even when you're trouncing people I agree. Trounced Mikael Hasselstein Friday twice and it was great. Speaking of...need to get some Vassal games in. Got really busy recently when I said we'd play Lyr :\ Need to fix my Vassal too: windows 10 upgrade and haven't set it all up yet
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This. I try to help; but I'm happy to take free wins. As, oddly, Armada is still a blast even when you're trouncing people
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If I played a game with an ISD I would probably ellect to take Ozzel and pull off all kinds of ass-hattery with the fun that can stem from Nav commands. ISD, GSD, 2 raiders, and token TIE screen perhaps? Fun stuff. Any ship that has 3+ speed I deploy at speed 2 and Nav on the first turn. This gives you every tactical option under the sun. The only time this won't really take effect is with Ambush or Hyperspace.
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Happened against Mikael Hasselstein last night. He rolled 4 red with the ISD at long range to my Assault Frigate and got crit, crit, hit, accuracy. He had Heavy Turret Turbolasers and accuracied my redirect. So I evaded the crit and braced down to 1. He should have accuracied your evade...bad move on his part.
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Many don't use it enough. I mentioned before that nav commands are often better than CF, esp with things like VSDs.
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Rythbryt: great analysis. Only problem is 3 damage is identical with HTT and XI7s. You can still brace 1 point off against HTT.
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I see your Akbar, and raise you bombers!
Bitharne replied to ficklegreendice's topic in Star Wars: Armada
I think squadrons will be a great counter to ackbar circle/kite builds. Scrugg's and Y's seem better-off than B's for that; though I don't tend to stack ships for real money and personal reasons. Though I think I'll get at least 2 rogue packs so 2 Scrugg's and 2 Y's with X support might work for me. -
Like I said early: blue dice = XI7 black dice = HTT
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Indeed. Especially when you consider the attacks are: * Almost immune to defense tokens * Fire before your ship; thus can strip shields * Can be placed anywhere, unlike a ship, thus make things like Superior Positions and attacking shieldless hull zones easy as pie.
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Here's the thing... When fighters engage other fighters they dogfight and are "self sufficient"...the problem is; those dudes don't know what Admiral Screed is planning so need good communication and direction in order to connect the fighters with the overall battleplan. This makes having them require commands to be in the right place at the right time make sense. Not to mention it gives the squadron command importance: it's better than CF: so ya.
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Yup. Easy enough to make this statement. I can dig it. However. In my own small little view of the world, there were a lot of assault frigs and a lot of assault frigs carried AP because they're great on AF particularly when they ignore the XI7 penalty. AFs had become synonymous with rebel lists, in my head at least. If you remove that AF>AP>XI7 dynamic it really does end up changing ... everything. This example is an exact reason why the change was likely made.
