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Posts posted by Bitharne
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Y-Wing + TLT
I think that is appreciated just fine.
Not by me
My personal favorite
Y-Wing with BTL and R2 with Ion Turret. A very competent dogfighter that puts out damage similar to TLTs, but adds control and punches harder at close range. Only 25 points too.
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Welcome to the community Grayfax!
A few things:
1. Hit me up anytime, I'd love to play/teach what I can! I've been flying really well with my new imp list; of course I'm not a world champ so I've plenty to learn myself...but I want everyone to love and enjoy this game.
2. The last part of the above: I've loved X-Wing for years (3+ to be exact heh) but I've had times where I just get angry and annoyed due to the dice involved. I leaned heavily on Armada (which noticeably reduces the impact dice can have on your battle-plan) but since I've plowed back into X-Wing (with a large boost from TFA Core and new Imperial Veterans info) I've noticed some huge changes.
3. As blade said: dice mods are life! Since i've been exclusively flying my Vessery list (I love TIEs and namely the Defender) i've noticed a MUCH different game experience when you actually play "properly" and set up ways to modify dice. I've actually taken care to pay attention to situations where my and my opponent "dice off" by just rolling unmodified junk dice...it's never good for one/both people.
I specifically threw a targeting computer on Dark Curse for my previous iteration of the list to give my main gun two sources of "free" target locks; and it helped him AND Dark Curse a lot. Since then i've swapped two a pair of identical Epsilon pilots with Comm Relays and the sheer work those things can apply to a list (esp with Vessery) is beyond reproach. I actually don't think I've lost either Epsilon in my ~7 games with them...only my bomber. Perma evade + focus to defense and moving to block and set up a TL so i can hold a TL+evade till needed and spend all my moves an actions to block/turtle/dodge is utterly insane.
4. Playing a list you love, I feel, makes you 100x more competent at the game. I've noticed this with every game played. If you, mentally, love the idea of what you're playing then it'll just feel better and you'll often just play better to boot. So, again as blade said, don't judge a game where you're helping someone test a list you don't LOVE as anything of what you CAN do. Just take the learning you can from it...maybe look for ships/combos you don't normally consider and see if they fit you're style at all.
5. Have fun. I've, especially with Armada, stopped being so invested in the winning and situations such that even when I get wrecked by dice or something bad happens I don't let it affect me as much as It has in years past. You can do a TON to mitigate random chance..more than I ever noticed when I played before my withdraw to Armada. So take bad dice as an indication that you should try to figure out a new way to fly:
Position differently
Set up more actions for dice mods (trust me, this is what can make your perception of randomness in X-Wing. This is comeing from someone who did a 180 on this stance is the past month or two)
Laugh at Fel's poor luck! hehe, have fun. Esp on vassal.
6. Last, Vassal is interesting in how it differs from tabletop. It's so nice to have all the commands built in. It saves time, i feel, for a lot of things...but it is a different medium for sure. I've never had a lot of issue with distance and angles on vassal myself. The translation of moves from table/computer isn't as noticeable for me. What I DO notice is the insanity of the fire arcs. What i'm SURE is in is often way out when I flip them on in vassal. Bugs me to no end. Waste so many actions just BRing to make SURE i don't get screwed by Vassal's funky angles

Again, welcome! I like your generics lists to learn. However, my one suggestion in X-Wing and Armada is to specifically look to take a lot varied things. These games are one of the few Miniature games that actually allow for you to eschew redundancy and take 4 ships that are completely different and perform well.
Good luck and have fun.
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I was just thinking about the changes. I'd wager to say it'll lose Barrel Roll and gain boost over the f/o TIE. It'll obviously lose the green 2-turn, and I'd wager it'll lose the Segnor's in favor of a Talon Roll @ 2 or 3. The 1 turn will prob turn red while 3 stays white since "they can move" but are obviously bulkier than regular TIEl/ns or f/os.
It'll get a missile slot, cannon slot, and perhaps a new ordnance slot special to the new ships that includes the Mag Pulse Warhead and eventually more weapons. Likely keep the tech slot as per the VII, VIII, IX era ships are likely to largely hold.
I'll also say that they'll be able to fire secondary weapons out of their front or aux (rear) arc.
Can't wait to find out though.
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I doubt we get it, it's hardly different from a regular TIE/fo
Besides, I don't want the Empire to have turrets, there are far too many **** turrets in the game as is.
It's hardly similar to a TIEf/o...perhaps you should actually look up the ship being discussed...
Furthermore, the official crossection material stats turret...I just hope for aux-only to rear. Fun to fly.
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You can also run 2 or 3 generics along with a pair of aces in the low-mid 30s. Really, there's lots of uses for the new TIE/fo. Its an excellent ship. That extra shield, the TL and segnor's loop make it far more worthwhile than a TIE/ln. I don't really care about the loss in 'jousting efficiency', frankly. I have found them to be much more useful than generic TIE/lns. YMMV.
Completely true.
I feel you should fly it a little different than TIEl/n's in that you get in and layer on those actions, even if you give up a shot. It seems to pay off in spades.
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Don't forget that the new Tie Adv Prototypes have the title that grants a lock + free evade, and the most expensive pilot comes at 25pts.
So I'd add:
The Inquisitor (25)
Juke (2)
Tie/v1 (1)
Plus XX-23 S-Thread Tracers which will open to bombers alike many TL options.
Ya..I'm really looking forward to a full spoil of the v1. I might rock one instead of two TIEfoos if I can get a good 18pt model that can TL+evade every turn. Be a tad more economic than even comm boosters sometimes.
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Vessery list is my list, back off! Heh. Just joshin.
I do find it interesting the types of ships people tend to choose for him. KISS, f/os and bombers/shuttles. The TIEfoos fly like a dream, block, tank, and are just all around gold. Bombers add non-ace punch. Then again I'm a stickler for 4-ship lists: so it's 1 ace only.
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No PWT...we need small ships with aux fire arcs; and this fighter is Bing, bang, boom, perfect.
Furthermore, as is the case with the f/o model, they have more than enough reason to release a new model to sell.
The s/f TIE is so completely bonkers different than either TIEl/n's or TIEfoos that they can't do anything but design a new model and figure out how to make a rear fire arc look snazzy on the cardboard with small ships.
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boo
why are we assuming that the TIe/SF is going to be an add-on to the Tie/FO? They're completely different ships just as the Tie/FO and Tie/LN are different, despite obvious similarities
whatever FFG does with it is going to come printed on the TIe/SF pilots' bases
based on the movie, though, it's an aux arc ship
based on the movie its a 360, because if you remember when they
stealacquire one inside the SSD he shoots behind to clear up the riff raff, but underneath he shoots in front. the direction of travel.we sure it doesn't have two sets of weapons?
because turrets would be incredibly stupid on something even Poe was impressed by (dude flies a T-70; it ain't no slouch!)
imagine TLTs on that thing

T-70s are, apparently, old tech.
Shaidown and Far Wanderer reacted to this -
Am I the only one to think we'll be getting a secondary weapon as a tech upgrade? The mag-pulse looking thinks poe used in the end were different from the torpedoes they used on their "bombing"runs. It seems like they weren't limited to a few shots, either, the way he was firing them in the oscillator.
Pretty sure Poe was just shooting copious amounts of Proton Torpedoes inside the Oscillator...of course T-65's only carry like 3-4 pairs of the things and he fired like 10+. Guess that's what happens with a few decades of technology. Hell, the E-wing had almost 2 dozen of the suckers only a handful of years later.
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They're an absolute joy to fly. Check my "Vessery Resurgance" list here to see how I run them (hint, Epsilons with Comm Relay). They fly like butter and have insane action power.
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BB8 confers a free barrel roll action that happens before the ship executes the revealed green manoeuvre, so the ship can still do a normal action in the "Perform Action" step after the manoeuvre as usual.
Before? I played it after when I used him...whoops

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Amen FGD. No more PWTs!
I'm reasonably certain it'll be similar to the f/o TIE (TIEfoo) with a secondary rear arc...it'll fit on the card just fine. It'll probably have all the same actions as a TIEfoo but I'd wager to say it'll have a less forgiving dial: probably lose the green hard 2s. It'll prob, of course, come out at a base of 18ish points and have missile slots and perhaps cannon slots that can be shot out of either arc (or even rear only) in order to give Imps a cheaper cannon-carrier. I'd wager the Tech upgrade will also stay.
Plebian and Blail Blerg reacted to this -
does this also mean destroying all ships no longer grants full points of they still have squadrons? Since it says total points.
Oh snap...this: does it change granting squadron points when killing all ships?
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Well. My last game for the Vassal tourney had us Tie due to my insane superior position tokens...so i'd have technically lost it with a very low MoV for the winner.
Of course, this does sound nice to allow me at least one last round of my squadrons firing to, potentially, finish off my opponents ships for mutual annihilation and a potential win.
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Apparently I'm a scrub since I rock a plain rookie to carry my R3-A2. This was WAY before IA even showed up. It's a better ship than people give it credit for imo.
As for the list, I agree with others. Xs aren't great flankers...but at least take BB-8 and EU.
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Flew 3 or 4 games on Vassal with double Epsilons and Crack Shot...god, those TIEf/os (tiefoos?) fly like a dream. I'd vote them best ship without much proding.
I haven't had much Come from Crack Shot yet...but I like the idea of sneaking past that clutch ion when needed...so it'll stay for now.
Thanks for the suggestion.
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the only problem I have with these guys is that its a ***** to set up while managing Comm Relay
worth it with Omega Leader, obviously

How so?
if you spend the evade, you gotta get it back on the turn that you could've target-locked
Gotta? Odd...since I see it as a free token that you use when you need and refresh when you NEED or have time. Argument for: the turn you used the token you TLed instead

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Very interesting suggestions. I was attached to Dark Curse; but It's true that a lot of the powerhouse pilots/abilities that will be showing up basically negate his ability. The second Epsilon is probably well worth doing.
As for Vessery; Crack Shot does sound good: either with Ion to help guarantee a lockdown and just follow him off the board/into crossfire or with tractors to boost the offensive punch of my list exponentially. I'll have to test them both: perhaps Tractor with Outmaneuver for some real insane primary weapon shots when pulled off.
Thanks guys.
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the only problem I have with these guys is that its a ***** to set up while managing Comm Relay
worth it with Omega Leader, obviously

How so?
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I love my Epsilon pilot and Dark Curse. After getting acrylic evade tokens it made me want to fly ships with evade...yet I really ended up enjoying basic TIEs a lot: especially the f/o dial. I can definitely say that S-loops seemed interesting at first, but I found them to be amazing in practice.
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So, I've always loved the Defender. I tried Rexlar back in the day, but I ended up settling on Vessery as my go-to defender equipped with an HLC. I ran a bomber and Dark Curse with computer for my TLs..worked well. Well, after breaking from X-Wing (dice rage) and playing a lot of Armada, I've returned to love the dogfighting of yor; and with the upcoming Imperial Vets pack boosting the 2 primary ships in my favored imp list...well:
Colonel Vessery (35)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Homing Missiles (5)
Ion Bombs (2)
Long-Range Scanners (0)
"Dark Curse" (16)
Targeting Computer (2)
Epsilon Squadron Pilot (15)
Comm Relay (3)
Total: 100
View in Yet Another Squad BuilderHere's what I've settled on as my "perfect" list. Can't see anywhere I can shave points and squeeze in more desirables. My last alteration was dropping Outmaneuver on vess for the Comm Relay due to almost never getting my EPT to proc with him...plus I adhore Comm Relays on f/o TIEs.
Basically, all ships can feed Vessery his TL pre-req. My TIEs are both rather hard to kill since the f/o TIE will essentially have a perma-evade and is agile as sin. Dark Curse is great to deter shots while diving into their face, and since he doesn't often get shot at he has the computer to help him TL/Focus and actually put on some hurt while also assisting Vessery if needed.
The Scimitar is pretty potent: I've found. The Homing Missile, plus guaranteed TL/Focus on 4 dice instills fear in most it seems. Plus if I ram it straight down their throat with the 2 TIEs, he has a control-bomb to plop as he speeds through to get range for another TL and pass with Homing Missile #2.
I'm still struggling figuring out a solid attack plan to fall-back onto,as I perform better when I know exactly what I'm trying to do, and I'm still a little up-in-the-air on the Extra Munitions. It seems most people focus the Bomber down hard and fast...so not often does he get a second attack run. So I could drop it and take an 1/2 pt EPT on Vessery..though I think I prefer having two missiles to joust with if I survive the first pass.
How's it look? I love these 4-ship lists with tons of options.
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What new scum ships do you hope to see in Wave 9 onwards?
in X-Wing
Posted
I'd be extremely surprised to not see cloakeshapes in wave 9...tech upgrade scum ship!